| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/graphics/PicturePattern.h" | 5 #include "platform/graphics/PicturePattern.h" |
| 6 | 6 |
| 7 #include "platform/graphics/skia/SkiaUtils.h" | 7 #include "platform/graphics/skia/SkiaUtils.h" |
| 8 #include "third_party/skia/include/core/SkPicture.h" | 8 #include "third_party/skia/include/core/SkPicture.h" |
| 9 #include "third_party/skia/include/core/SkShader.h" | 9 #include "third_party/skia/include/core/SkShader.h" |
| 10 | 10 |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 // All current clients use RepeatModeXY, so we only support this mode for no
w. | 23 // All current clients use RepeatModeXY, so we only support this mode for no
w. |
| 24 ASSERT(isRepeatXY()); | 24 ASSERT(isRepeatXY()); |
| 25 | 25 |
| 26 // FIXME: we don't have a good way to account for DL memory utilization. | 26 // FIXME: we don't have a good way to account for DL memory utilization. |
| 27 } | 27 } |
| 28 | 28 |
| 29 PicturePattern::~PicturePattern() | 29 PicturePattern::~PicturePattern() |
| 30 { | 30 { |
| 31 } | 31 } |
| 32 | 32 |
| 33 sk_sp<SkShader> PicturePattern::createShader() const | 33 sk_sp<SkShader> PicturePattern::createShader(const SkMatrix& localMatrix) const |
| 34 { | 34 { |
| 35 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio
n); | |
| 36 SkRect tileBounds = m_tilePicture->cullRect(); | 35 SkRect tileBounds = m_tilePicture->cullRect(); |
| 37 | 36 |
| 38 return SkShader::MakePictureShader(m_tilePicture, | 37 return SkShader::MakePictureShader(m_tilePicture, |
| 39 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix, &t
ileBounds); | 38 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix, &t
ileBounds); |
| 40 } | 39 } |
| 41 | 40 |
| 42 } // namespace blink | 41 } // namespace blink |
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