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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/heap/scavenger.h" | 5 #include "src/heap/scavenger.h" |
| 6 | 6 |
| 7 #include "src/contexts.h" | 7 #include "src/contexts.h" |
| 8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
| 9 #include "src/heap/objects-visiting-inl.h" | 9 #include "src/heap/objects-visiting-inl.h" |
| 10 #include "src/heap/scavenger-inl.h" | 10 #include "src/heap/scavenger-inl.h" |
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| 288 int object_size = reinterpret_cast<FixedFloat64Array*>(object)->size(); | 288 int object_size = reinterpret_cast<FixedFloat64Array*>(object)->size(); |
| 289 EvacuateObject<POINTER_OBJECT, kDoubleAligned>(map, slot, object, | 289 EvacuateObject<POINTER_OBJECT, kDoubleAligned>(map, slot, object, |
| 290 object_size, promotion_mode); | 290 object_size, promotion_mode); |
| 291 } | 291 } |
| 292 | 292 |
| 293 static inline void EvacuateJSArrayBuffer(Map* map, HeapObject** slot, | 293 static inline void EvacuateJSArrayBuffer(Map* map, HeapObject** slot, |
| 294 HeapObject* object, | 294 HeapObject* object, |
| 295 PromotionMode promotion_mode) { | 295 PromotionMode promotion_mode) { |
| 296 ObjectEvacuationStrategy<POINTER_OBJECT>::Visit(map, slot, object, | 296 ObjectEvacuationStrategy<POINTER_OBJECT>::Visit(map, slot, object, |
| 297 promotion_mode); | 297 promotion_mode); |
| 298 | |
| 299 Heap* heap = map->GetHeap(); | |
| 300 MapWord map_word = object->map_word(); | |
| 301 DCHECK(map_word.IsForwardingAddress()); | |
| 302 HeapObject* target = map_word.ToForwardingAddress(); | |
| 303 if (!heap->InNewSpace(target)) { | |
| 304 heap->array_buffer_tracker()->Promote(JSArrayBuffer::cast(target)); | |
| 305 } | |
| 306 } | 298 } |
| 307 | 299 |
| 308 static inline void EvacuateByteArray(Map* map, HeapObject** slot, | 300 static inline void EvacuateByteArray(Map* map, HeapObject** slot, |
| 309 HeapObject* object, | 301 HeapObject* object, |
| 310 PromotionMode promotion_mode) { | 302 PromotionMode promotion_mode) { |
| 311 int object_size = reinterpret_cast<ByteArray*>(object)->ByteArraySize(); | 303 int object_size = reinterpret_cast<ByteArray*>(object)->ByteArraySize(); |
| 312 EvacuateObject<DATA_OBJECT, kWordAligned>(map, slot, object, object_size, | 304 EvacuateObject<DATA_OBJECT, kWordAligned>(map, slot, object, object_size, |
| 313 promotion_mode); | 305 promotion_mode); |
| 314 } | 306 } |
| 315 | 307 |
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| 478 | 470 |
| 479 void ScavengeVisitor::ScavengePointer(Object** p) { | 471 void ScavengeVisitor::ScavengePointer(Object** p) { |
| 480 Object* object = *p; | 472 Object* object = *p; |
| 481 if (!heap_->InNewSpace(object)) return; | 473 if (!heap_->InNewSpace(object)) return; |
| 482 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 474 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
| 483 reinterpret_cast<HeapObject*>(object)); | 475 reinterpret_cast<HeapObject*>(object)); |
| 484 } | 476 } |
| 485 | 477 |
| 486 } // namespace internal | 478 } // namespace internal |
| 487 } // namespace v8 | 479 } // namespace v8 |
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