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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2006923006: Move all CARendererLayerTree parameters to separate struct. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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55 #include "gpu/command_buffer/service/query_manager.h" 55 #include "gpu/command_buffer/service/query_manager.h"
56 #include "gpu/command_buffer/service/renderbuffer_manager.h" 56 #include "gpu/command_buffer/service/renderbuffer_manager.h"
57 #include "gpu/command_buffer/service/sampler_manager.h" 57 #include "gpu/command_buffer/service/sampler_manager.h"
58 #include "gpu/command_buffer/service/shader_manager.h" 58 #include "gpu/command_buffer/service/shader_manager.h"
59 #include "gpu/command_buffer/service/shader_translator.h" 59 #include "gpu/command_buffer/service/shader_translator.h"
60 #include "gpu/command_buffer/service/texture_manager.h" 60 #include "gpu/command_buffer/service/texture_manager.h"
61 #include "gpu/command_buffer/service/transform_feedback_manager.h" 61 #include "gpu/command_buffer/service/transform_feedback_manager.h"
62 #include "gpu/command_buffer/service/vertex_array_manager.h" 62 #include "gpu/command_buffer/service/vertex_array_manager.h"
63 #include "gpu/command_buffer/service/vertex_attrib_manager.h" 63 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
64 #include "third_party/smhasher/src/City.h" 64 #include "third_party/smhasher/src/City.h"
65 #include "ui/accelerated_widget_mac/ca_renderer_layer_params.h"
65 #include "ui/gfx/geometry/point.h" 66 #include "ui/gfx/geometry/point.h"
66 #include "ui/gfx/geometry/rect.h" 67 #include "ui/gfx/geometry/rect.h"
68 #include "ui/gfx/geometry/rect_conversions.h"
67 #include "ui/gfx/geometry/size.h" 69 #include "ui/gfx/geometry/size.h"
68 #include "ui/gfx/overlay_transform.h" 70 #include "ui/gfx/overlay_transform.h"
69 #include "ui/gfx/transform.h" 71 #include "ui/gfx/transform.h"
70 #include "ui/gl/gl_bindings.h" 72 #include "ui/gl/gl_bindings.h"
71 #include "ui/gl/gl_context.h" 73 #include "ui/gl/gl_context.h"
72 #include "ui/gl/gl_fence.h" 74 #include "ui/gl/gl_fence.h"
73 #include "ui/gl/gl_image.h" 75 #include "ui/gl/gl_image.h"
74 #include "ui/gl/gl_implementation.h" 76 #include "ui/gl/gl_implementation.h"
75 #include "ui/gl/gl_surface.h" 77 #include "ui/gl/gl_surface.h"
76 #include "ui/gl/gl_version_info.h" 78 #include "ui/gl/gl_version_info.h"
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10324 if (!mem) { 10326 if (!mem) {
10325 return error::kOutOfBounds; 10327 return error::kOutOfBounds;
10326 } 10328 }
10327 gfx::RectF contents_rect(mem[0], mem[1], mem[2], mem[3]); 10329 gfx::RectF contents_rect(mem[0], mem[1], mem[2], mem[3]);
10328 gfx::RectF bounds_rect(mem[4], mem[5], mem[6], mem[7]); 10330 gfx::RectF bounds_rect(mem[4], mem[5], mem[6], mem[7]);
10329 gfx::RectF clip_rect(mem[8], mem[9], mem[10], mem[11]); 10331 gfx::RectF clip_rect(mem[8], mem[9], mem[10], mem[11]);
10330 gfx::Transform transform(mem[12], mem[16], mem[20], mem[24], 10332 gfx::Transform transform(mem[12], mem[16], mem[20], mem[24],
10331 mem[13], mem[17], mem[21], mem[25], 10333 mem[13], mem[17], mem[21], mem[25],
10332 mem[14], mem[18], mem[22], mem[26], 10334 mem[14], mem[18], mem[22], mem[26],
10333 mem[15], mem[19], mem[23], mem[27]); 10335 mem[15], mem[19], mem[23], mem[27]);
10334 if (!surface_->ScheduleCALayer( 10336
piman 2016/06/28 00:28:09 This, and the headers will now need to be in a #if
kirr 2016/06/28 10:25:48 Done. Thanks. I've replaced mac-specific surfaces
10335 image, contents_rect, c.opacity, c.background_color, c.edge_aa_mask, 10337 base::ScopedCFTypeRef<IOSurfaceRef> io_surface;
10336 bounds_rect, c.is_clipped ? true : false, clip_rect, transform, 10338 base::ScopedCFTypeRef<CVPixelBufferRef> cv_pixel_buffer;
10337 c.sorting_context_id, filter)) { 10339 if (image) {
10340 gl::GLImageIOSurface* io_surface_image =
10341 static_cast<gl::GLImageIOSurface*>(image);
ccameron 2016/06/28 00:05:14 Add a TODO(ccameron): Remove this cast (crbug.com/
kirr 2016/06/28 10:25:48 Done.
10342 io_surface = io_surface_image->io_surface();
10343 cv_pixel_buffer = io_surface_image->cv_pixel_buffer();
10344 }
10345
10346 ui::CARendererLayerParams params = ui::CARendererLayerParams(
10347 c.is_clipped ? true : false, gfx::ToEnclosingRect(clip_rect),
10348 c.sorting_context_id, transform, io_surface, cv_pixel_buffer,
10349 contents_rect, gfx::ToEnclosingRect(bounds_rect), c.background_color,
10350 c.edge_aa_mask, c.opacity, filter);
10351 if (!surface_->ScheduleCALayer(params)) {
10338 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glScheduleCALayerCHROMIUM", 10352 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glScheduleCALayerCHROMIUM",
10339 "failed to schedule CALayer"); 10353 "failed to schedule CALayer");
10340 } 10354 }
10341 return error::kNoError; 10355 return error::kNoError;
10342 } 10356 }
10343 10357
10344 error::Error GLES2DecoderImpl::GetAttribLocationHelper( 10358 error::Error GLES2DecoderImpl::GetAttribLocationHelper(
10345 GLuint client_id, 10359 GLuint client_id,
10346 uint32_t location_shm_id, 10360 uint32_t location_shm_id,
10347 uint32_t location_shm_offset, 10361 uint32_t location_shm_offset,
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16790 } 16804 }
16791 16805
16792 // Include the auto-generated part of this file. We split this because it means 16806 // Include the auto-generated part of this file. We split this because it means
16793 // we can easily edit the non-auto generated parts right here in this file 16807 // we can easily edit the non-auto generated parts right here in this file
16794 // instead of having to edit some template or the code generator. 16808 // instead of having to edit some template or the code generator.
16795 #include "base/macros.h" 16809 #include "base/macros.h"
16796 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 16810 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
16797 16811
16798 } // namespace gles2 16812 } // namespace gles2
16799 } // namespace gpu 16813 } // namespace gpu
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