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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
| 9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 10 | 10 |
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| 139 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); | 139 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); |
| 140 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); | 140 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); |
| 141 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); | 141 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); |
| 142 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); | 142 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); |
| 143 void clearBufferfi(GLenum, GLint, GLfloat, GLint); | 143 void clearBufferfi(GLenum, GLint, GLfloat, GLint); |
| 144 | 144 |
| 145 /* Query Objects */ | 145 /* Query Objects */ |
| 146 WebGLQuery* createQuery(); | 146 WebGLQuery* createQuery(); |
| 147 void deleteQuery(WebGLQuery*); | 147 void deleteQuery(WebGLQuery*); |
| 148 GLboolean isQuery(WebGLQuery*); | 148 GLboolean isQuery(WebGLQuery*); |
| 149 void beginQuery(GLenum, WebGLQuery*); | 149 void beginQuery(ScriptState*, GLenum, WebGLQuery*); |
| 150 void endQuery(GLenum); | 150 void endQuery(GLenum); |
| 151 WebGLQuery* getQuery(GLenum, GLenum); | 151 WebGLQuery* getQuery(GLenum, GLenum); |
| 152 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); | 152 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); |
| 153 | 153 |
| 154 /* Sampler Objects */ | 154 /* Sampler Objects */ |
| 155 WebGLSampler* createSampler(); | 155 WebGLSampler* createSampler(); |
| 156 void deleteSampler(WebGLSampler*); | 156 void deleteSampler(WebGLSampler*); |
| 157 GLboolean isSampler(WebGLSampler*); | 157 GLboolean isSampler(WebGLSampler*); |
| 158 void bindSampler(GLuint, WebGLSampler*); | 158 void bindSampler(ScriptState*, GLuint, WebGLSampler*); |
| 159 void samplerParameteri(WebGLSampler*, GLenum, GLint); | 159 void samplerParameteri(WebGLSampler*, GLenum, GLint); |
| 160 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); | 160 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); |
| 161 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); | 161 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); |
| 162 | 162 |
| 163 /* Sync objects */ | 163 /* Sync objects */ |
| 164 WebGLSync* fenceSync(GLenum, GLbitfield); | 164 WebGLSync* fenceSync(GLenum, GLbitfield); |
| 165 GLboolean isSync(WebGLSync*); | 165 GLboolean isSync(WebGLSync*); |
| 166 void deleteSync(WebGLSync*); | 166 void deleteSync(WebGLSync*); |
| 167 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); | 167 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); |
| 168 void waitSync(WebGLSync*, GLbitfield, GLint64); | 168 void waitSync(WebGLSync*, GLbitfield, GLint64); |
| 169 | 169 |
| 170 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); | 170 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); |
| 171 | 171 |
| 172 /* Transform Feedback */ | 172 /* Transform Feedback */ |
| 173 WebGLTransformFeedback* createTransformFeedback(); | 173 WebGLTransformFeedback* createTransformFeedback(); |
| 174 void deleteTransformFeedback(WebGLTransformFeedback*); | 174 void deleteTransformFeedback(WebGLTransformFeedback*); |
| 175 GLboolean isTransformFeedback(WebGLTransformFeedback*); | 175 GLboolean isTransformFeedback(WebGLTransformFeedback*); |
| 176 void bindTransformFeedback(GLenum, WebGLTransformFeedback*); | 176 void bindTransformFeedback(ScriptState*, GLenum, WebGLTransformFeedback*); |
| 177 void beginTransformFeedback(GLenum); | 177 void beginTransformFeedback(GLenum); |
| 178 void endTransformFeedback(); | 178 void endTransformFeedback(); |
| 179 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; | 179 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; |
| 180 WebGLActiveInfo* getTransformFeedbackVarying(WebGLProgram*, GLuint); | 180 WebGLActiveInfo* getTransformFeedbackVarying(WebGLProgram*, GLuint); |
| 181 void pauseTransformFeedback(); | 181 void pauseTransformFeedback(); |
| 182 void resumeTransformFeedback(); | 182 void resumeTransformFeedback(); |
| 183 bool validateTransformFeedbackPrimitiveMode(const char* functionName, GLenum
primitiveMode); | 183 bool validateTransformFeedbackPrimitiveMode(const char* functionName, GLenum
primitiveMode); |
| 184 | 184 |
| 185 /* Uniform Buffer Objects and Transform Feedback Buffers */ | 185 /* Uniform Buffer Objects and Transform Feedback Buffers */ |
| 186 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); | 186 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); |
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| 304 HeapVector<Member<WebGLSampler>> m_samplerUnits; | 304 HeapVector<Member<WebGLSampler>> m_samplerUnits; |
| 305 | 305 |
| 306 GLint m_packRowLength; | 306 GLint m_packRowLength; |
| 307 GLint m_packSkipPixels; | 307 GLint m_packSkipPixels; |
| 308 GLint m_packSkipRows; | 308 GLint m_packSkipRows; |
| 309 GLint m_unpackRowLength; | 309 GLint m_unpackRowLength; |
| 310 GLint m_unpackImageHeight; | 310 GLint m_unpackImageHeight; |
| 311 GLint m_unpackSkipPixels; | 311 GLint m_unpackSkipPixels; |
| 312 GLint m_unpackSkipRows; | 312 GLint m_unpackSkipRows; |
| 313 GLint m_unpackSkipImages; | 313 GLint m_unpackSkipImages; |
| 314 |
| 315 ScopedPersistent<v8::Array> m_samplerWrappers; |
| 316 ScopedPersistent<v8::Array> m_queryWrappers; |
| 314 }; | 317 }; |
| 315 | 318 |
| 316 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 319 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 317 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 320 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 318 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 321 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 319 | 322 |
| 320 } // namespace blink | 323 } // namespace blink |
| 321 | 324 |
| 322 #endif | 325 #endif |
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