| Index: Source/core/rendering/shapes/Shape.cpp
|
| diff --git a/Source/core/rendering/shapes/Shape.cpp b/Source/core/rendering/shapes/Shape.cpp
|
| index ce8bd1fb72aef235190fd222746b7e7a874bf5c1..81db5bdf6338966e2b6c1e09c140b5373546e1b6 100644
|
| --- a/Source/core/rendering/shapes/Shape.cpp
|
| +++ b/Source/core/rendering/shapes/Shape.cpp
|
| @@ -52,12 +52,6 @@ static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds)
|
| return adoptPtr(new BoxShape(bounds));
|
| }
|
|
|
| -static PassOwnPtr<Shape> createRectangleShape(const FloatRect& bounds, const FloatSize& radii)
|
| -{
|
| - ASSERT(bounds.width() >= 0 && bounds.height() >= 0 && radii.width() >= 0 && radii.height() >= 0);
|
| - return adoptPtr(new RectangleShape(bounds, radii));
|
| -}
|
| -
|
| static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
|
| {
|
| ASSERT(radius >= 0);
|
| @@ -100,17 +94,6 @@ static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode
|
| return size.transposedSize();
|
| }
|
|
|
| -static inline void ensureRadiiDoNotOverlap(FloatRect& bounds, FloatSize& radii)
|
| -{
|
| - float widthRatio = bounds.width() / (2 * radii.width());
|
| - float heightRatio = bounds.height() / (2 * radii.height());
|
| - float reductionRatio = std::min<float>(widthRatio, heightRatio);
|
| - if (reductionRatio < 1) {
|
| - radii.setWidth(reductionRatio * radii.width());
|
| - radii.setHeight(reductionRatio * radii.height());
|
| - }
|
| -}
|
| -
|
| PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding)
|
| {
|
| ASSERT(basicShape);
|
| @@ -122,38 +105,6 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS
|
|
|
| switch (basicShape->type()) {
|
|
|
| - case BasicShape::BasicShapeRectangleType: {
|
| - const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape);
|
| - FloatRect bounds(
|
| - floatValueForLength(rectangle->x(), boxWidth),
|
| - floatValueForLength(rectangle->y(), boxHeight),
|
| - floatValueForLength(rectangle->width(), boxWidth),
|
| - floatValueForLength(rectangle->height(), boxHeight));
|
| - FloatSize cornerRadii(
|
| - floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
|
| - floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
|
| - ensureRadiiDoNotOverlap(bounds, cornerRadii);
|
| - FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height().toFloat(), writingMode);
|
| -
|
| - shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode));
|
| - break;
|
| - }
|
| -
|
| - case BasicShape::DeprecatedBasicShapeCircleType: {
|
| - const DeprecatedBasicShapeCircle* circle = static_cast<const DeprecatedBasicShapeCircle*>(basicShape);
|
| - float centerX = floatValueForLength(circle->centerX(), boxWidth);
|
| - float centerY = floatValueForLength(circle->centerY(), boxHeight);
|
| - // This method of computing the radius is as defined in SVG
|
| - // (http://www.w3.org/TR/SVG/coords.html#Units). It bases the radius
|
| - // off of the diagonal of the box and ensures that if the box is
|
| - // square, the radius is equal to half the diagonal.
|
| - float radius = floatValueForLength(circle->radius(), sqrtf((boxWidth * boxWidth + boxHeight * boxHeight) / 2));
|
| - FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height().toFloat(), writingMode);
|
| -
|
| - shape = createCircleShape(logicalCenter, radius);
|
| - break;
|
| - }
|
| -
|
| case BasicShape::BasicShapeCircleType: {
|
| const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape);
|
| FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight));
|
| @@ -164,19 +115,6 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS
|
| break;
|
| }
|
|
|
| - case BasicShape::DeprecatedBasicShapeEllipseType: {
|
| - const DeprecatedBasicShapeEllipse* ellipse = static_cast<const DeprecatedBasicShapeEllipse*>(basicShape);
|
| - float centerX = floatValueForLength(ellipse->centerX(), boxWidth);
|
| - float centerY = floatValueForLength(ellipse->centerY(), boxHeight);
|
| - float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth);
|
| - float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight);
|
| - FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height().toFloat(), writingMode);
|
| - FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode);
|
| -
|
| - shape = createEllipseShape(logicalCenter, logicalRadii);
|
| - break;
|
| - }
|
| -
|
| case BasicShape::BasicShapeEllipseType: {
|
| const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape);
|
| FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight));
|
| @@ -204,27 +142,6 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS
|
| break;
|
| }
|
|
|
| - case BasicShape::BasicShapeInsetRectangleType: {
|
| - const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShapeInsetRectangle*>(basicShape);
|
| - float left = floatValueForLength(rectangle->left(), boxWidth);
|
| - float top = floatValueForLength(rectangle->top(), boxHeight);
|
| - float right = floatValueForLength(rectangle->right(), boxWidth);
|
| - float bottom = floatValueForLength(rectangle->bottom(), boxHeight);
|
| - FloatRect bounds(
|
| - left,
|
| - top,
|
| - std::max<float>(boxWidth - left - right, 0),
|
| - std::max<float>(boxHeight - top - bottom, 0));
|
| - FloatSize cornerRadii(
|
| - floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
|
| - floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
|
| - ensureRadiiDoNotOverlap(bounds, cornerRadii);
|
| - FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height().toFloat(), writingMode);
|
| -
|
| - shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode));
|
| - break;
|
| - }
|
| -
|
| case BasicShape::BasicShapeInsetType: {
|
| const BasicShapeInset& inset = *static_cast<const BasicShapeInset*>(basicShape);
|
| float left = floatValueForLength(inset.left(), boxWidth);
|
|
|