| Index: cc/output/gl_renderer.h
|
| diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
|
| index 2ef63a999ef9af25eb1dd7cecfe302a307e6801f..d1de2c24595fcd0835db3f00cf27aa592c08d331 100644
|
| --- a/cc/output/gl_renderer.h
|
| +++ b/cc/output/gl_renderer.h
|
| @@ -258,19 +258,10 @@
|
| void ScheduleCALayers(DrawingFrame* frame);
|
| void ScheduleOverlays(DrawingFrame* frame);
|
|
|
| - using OverlayResourceLock =
|
| - std::unique_ptr<ResourceProvider::ScopedReadLockGpuMemoryBuffer>;
|
| - using OverlayResourceLockList = std::vector<OverlayResourceLock>;
|
| -
|
| - // Resources that have been sent to the GPU process, but not yet swapped.
|
| + using OverlayResourceLockList =
|
| + std::vector<std::unique_ptr<ResourceProvider::ScopedReadLockGL>>;
|
| OverlayResourceLockList pending_overlay_resources_;
|
| -
|
| - // Resources that should be shortly swapped by the GPU process.
|
| - std::deque<OverlayResourceLockList> swapping_overlay_resources_;
|
| -
|
| - // Resources that the GPU process has finished swapping.
|
| - std::map<ResourceId, OverlayResourceLock>
|
| - swapped_and_acked_overlay_resources_;
|
| + std::deque<OverlayResourceLockList> swapped_overlay_resources_;
|
|
|
| RendererCapabilitiesImpl capabilities_;
|
|
|
|
|