Index: cc/animation/scroll_offset_animations.h |
diff --git a/cc/animation/scroll_offset_animations.h b/cc/animation/scroll_offset_animations.h |
index 26b07d52c273341b887a402346018ef9d2288cdb..04d4664a4cdabd74c96fb5e505c518ba17ef34e6 100644 |
--- a/cc/animation/scroll_offset_animations.h |
+++ b/cc/animation/scroll_offset_animations.h |
@@ -5,6 +5,8 @@ |
#ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
#define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
+#include <unordered_map> |
+ |
#include "cc/animation/scroll_offset_animations_impl.h" |
#include "cc/trees/mutator_host_client.h" |
@@ -14,16 +16,17 @@ namespace cc { |
// that may impact an impl-only scroll offset animation. |
// Note that this class only exists on the main thread. |
struct CC_EXPORT ScrollOffsetAnimationUpdate { |
- enum Type { SCROLL_OFFSET_CHANGED }; |
- |
- ScrollOffsetAnimationUpdate(Type, ElementId); |
+ explicit ScrollOffsetAnimationUpdate(ElementId); |
- Type type_; |
// The element to which this update applies. |
ElementId element_id_; |
// The amount by which the scroll offset is changed on the main thread. |
gfx::Vector2dF adjustment_; |
+ |
+ // If set to true, abort the currently running impl only scroll offset |
+ // animation running on cc and finish it on the main thread. |
+ bool takeover_; |
}; |
// ScrollOffsetAnimations contains a list of ScrollOffsetAnimationUpdates. |
@@ -34,7 +37,9 @@ class CC_EXPORT ScrollOffsetAnimations { |
explicit ScrollOffsetAnimations(AnimationHost* animation_host); |
~ScrollOffsetAnimations(); |
- void AddUpdate(ScrollOffsetAnimationUpdate); |
+ void AddAdjustmentUpdate(ElementId, gfx::Vector2dF adjustment); |
+ void AddTakeoverUpdate(ElementId); |
+ |
bool HasUpdatesForTesting() const; |
// Goes through the updates in the order in which they're added and calls the |
@@ -42,8 +47,11 @@ class CC_EXPORT ScrollOffsetAnimations { |
void PushPropertiesTo(ScrollOffsetAnimationsImpl*); |
private: |
- using UpdatesQueue = std::vector<ScrollOffsetAnimationUpdate>; |
- UpdatesQueue queue_; |
+ ScrollOffsetAnimationUpdate GetUpdateForElementId(ElementId) const; |
+ |
+ using ElementToUpdate = |
skobes
2016/05/24 23:50:50
I'd call this UpdateMap or maybe ElementToUpdateMa
ymalik
2016/05/25 16:09:05
Done.
|
+ std::unordered_map<ElementId, ScrollOffsetAnimationUpdate>; |
+ ElementToUpdate element_to_update_map_; |
AnimationHost* animation_host_; |
}; |