Chromium Code Reviews| Index: cc/animation/scroll_offset_animations.h |
| diff --git a/cc/animation/scroll_offset_animations.h b/cc/animation/scroll_offset_animations.h |
| index 26b07d52c273341b887a402346018ef9d2288cdb..04d4664a4cdabd74c96fb5e505c518ba17ef34e6 100644 |
| --- a/cc/animation/scroll_offset_animations.h |
| +++ b/cc/animation/scroll_offset_animations.h |
| @@ -5,6 +5,8 @@ |
| #ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
| #define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
| +#include <unordered_map> |
| + |
| #include "cc/animation/scroll_offset_animations_impl.h" |
| #include "cc/trees/mutator_host_client.h" |
| @@ -14,16 +16,17 @@ namespace cc { |
| // that may impact an impl-only scroll offset animation. |
| // Note that this class only exists on the main thread. |
| struct CC_EXPORT ScrollOffsetAnimationUpdate { |
| - enum Type { SCROLL_OFFSET_CHANGED }; |
| - |
| - ScrollOffsetAnimationUpdate(Type, ElementId); |
| + explicit ScrollOffsetAnimationUpdate(ElementId); |
| - Type type_; |
| // The element to which this update applies. |
| ElementId element_id_; |
| // The amount by which the scroll offset is changed on the main thread. |
| gfx::Vector2dF adjustment_; |
| + |
| + // If set to true, abort the currently running impl only scroll offset |
| + // animation running on cc and finish it on the main thread. |
| + bool takeover_; |
| }; |
| // ScrollOffsetAnimations contains a list of ScrollOffsetAnimationUpdates. |
| @@ -34,7 +37,9 @@ class CC_EXPORT ScrollOffsetAnimations { |
| explicit ScrollOffsetAnimations(AnimationHost* animation_host); |
| ~ScrollOffsetAnimations(); |
| - void AddUpdate(ScrollOffsetAnimationUpdate); |
| + void AddAdjustmentUpdate(ElementId, gfx::Vector2dF adjustment); |
| + void AddTakeoverUpdate(ElementId); |
| + |
| bool HasUpdatesForTesting() const; |
| // Goes through the updates in the order in which they're added and calls the |
| @@ -42,8 +47,11 @@ class CC_EXPORT ScrollOffsetAnimations { |
| void PushPropertiesTo(ScrollOffsetAnimationsImpl*); |
| private: |
| - using UpdatesQueue = std::vector<ScrollOffsetAnimationUpdate>; |
| - UpdatesQueue queue_; |
| + ScrollOffsetAnimationUpdate GetUpdateForElementId(ElementId) const; |
| + |
| + using ElementToUpdate = |
|
skobes
2016/05/24 23:50:50
I'd call this UpdateMap or maybe ElementToUpdateMa
ymalik
2016/05/25 16:09:05
Done.
|
| + std::unordered_map<ElementId, ScrollOffsetAnimationUpdate>; |
| + ElementToUpdate element_to_update_map_; |
| AnimationHost* animation_host_; |
| }; |