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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ | 5 #ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
6 #define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ | 6 #define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
7 | 7 |
8 #include <unordered_map> | |
9 | |
8 #include "cc/animation/scroll_offset_animations_impl.h" | 10 #include "cc/animation/scroll_offset_animations_impl.h" |
9 #include "cc/trees/mutator_host_client.h" | 11 #include "cc/trees/mutator_host_client.h" |
10 | 12 |
11 namespace cc { | 13 namespace cc { |
12 | 14 |
13 // A ScrollOffsetAnimationUpdate represents a change on the main thread | 15 // A ScrollOffsetAnimationUpdate represents a change on the main thread |
14 // that may impact an impl-only scroll offset animation. | 16 // that may impact an impl-only scroll offset animation. |
15 // Note that this class only exists on the main thread. | 17 // Note that this class only exists on the main thread. |
16 struct CC_EXPORT ScrollOffsetAnimationUpdate { | 18 struct CC_EXPORT ScrollOffsetAnimationUpdate { |
17 enum Type { SCROLL_OFFSET_CHANGED }; | 19 explicit ScrollOffsetAnimationUpdate(ElementId); |
18 | 20 |
19 ScrollOffsetAnimationUpdate(Type, ElementId); | |
20 | |
21 Type type_; | |
22 // The element to which this update applies. | 21 // The element to which this update applies. |
23 ElementId element_id_; | 22 ElementId element_id_; |
24 | 23 |
25 // The amount by which the scroll offset is changed on the main thread. | 24 // The amount by which the scroll offset is changed on the main thread. |
26 gfx::Vector2dF adjustment_; | 25 gfx::Vector2dF adjustment_; |
26 | |
27 // If set to true, abort the currently running impl only scroll offset | |
28 // animation running on cc and finish it on the main thread. | |
29 bool takeover_; | |
27 }; | 30 }; |
28 | 31 |
29 // ScrollOffsetAnimations contains a list of ScrollOffsetAnimationUpdates. | 32 // ScrollOffsetAnimations contains a list of ScrollOffsetAnimationUpdates. |
30 // PushPropertiesTo is called during commit time and the necessary update is | 33 // PushPropertiesTo is called during commit time and the necessary update is |
31 // made to the impl-only animation. | 34 // made to the impl-only animation. |
32 class CC_EXPORT ScrollOffsetAnimations { | 35 class CC_EXPORT ScrollOffsetAnimations { |
33 public: | 36 public: |
34 explicit ScrollOffsetAnimations(AnimationHost* animation_host); | 37 explicit ScrollOffsetAnimations(AnimationHost* animation_host); |
35 ~ScrollOffsetAnimations(); | 38 ~ScrollOffsetAnimations(); |
36 | 39 |
37 void AddUpdate(ScrollOffsetAnimationUpdate); | 40 void AddAdjustmentUpdate(ElementId, gfx::Vector2dF adjustment); |
41 void AddTakeoverUpdate(ElementId); | |
42 | |
38 bool HasUpdatesForTesting() const; | 43 bool HasUpdatesForTesting() const; |
39 | 44 |
40 // Goes through the updates in the order in which they're added and calls the | 45 // Goes through the updates in the order in which they're added and calls the |
41 // appropriate handler for each update. | 46 // appropriate handler for each update. |
42 void PushPropertiesTo(ScrollOffsetAnimationsImpl*); | 47 void PushPropertiesTo(ScrollOffsetAnimationsImpl*); |
43 | 48 |
44 private: | 49 private: |
45 using UpdatesQueue = std::vector<ScrollOffsetAnimationUpdate>; | 50 ScrollOffsetAnimationUpdate GetUpdateForElementId(ElementId) const; |
46 UpdatesQueue queue_; | 51 |
52 using ElementToUpdate = | |
skobes
2016/05/24 23:50:50
I'd call this UpdateMap or maybe ElementToUpdateMa
ymalik
2016/05/25 16:09:05
Done.
| |
53 std::unordered_map<ElementId, ScrollOffsetAnimationUpdate>; | |
54 ElementToUpdate element_to_update_map_; | |
47 | 55 |
48 AnimationHost* animation_host_; | 56 AnimationHost* animation_host_; |
49 }; | 57 }; |
50 | 58 |
51 } // namespace cc | 59 } // namespace cc |
52 | 60 |
53 #endif // CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ | 61 #endif // CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
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