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Unified Diff: chrome/test/base/interactive_test_utils_mac.mm

Issue 2005773002: MacViewsBrowser: TabDragging / simplifications Base URL: https://chromium.googlesource.com/chromium/src.git@20160523-MacViewsBrowser-TabDragging2
Patch Set: Created 4 years, 7 months ago
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Index: chrome/test/base/interactive_test_utils_mac.mm
diff --git a/chrome/test/base/interactive_test_utils_mac.mm b/chrome/test/base/interactive_test_utils_mac.mm
index db190c76b9d2d5ab8b337573f31b3ffb04dad04e..ef9b08ec75efb2ac74a52e51511148d0f94c7461 100644
--- a/chrome/test/base/interactive_test_utils_mac.mm
+++ b/chrome/test/base/interactive_test_utils_mac.mm
@@ -7,65 +7,16 @@
#include <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
-#include "base/threading/simple_thread.h"
-#include "base/threading/thread_task_runner_handle.h"
#include "chrome/app/chrome_command_ids.h"
#include "chrome/browser/ui/views/tabs/window_finder.h"
#import "ui/base/test/windowed_nsnotification_observer.h"
#include "ui/gfx/animation/tween.h"
-#include "ui/gfx/mac/coordinate_conversion.h"
-#include "ui/views/cocoa/bridged_native_widget.h"
-#include "ui/views/event_monitor.h"
-#include "ui/views/widget/native_widget_mac.h"
-namespace {
-
-bool WaitForEvent(bool (^block)(const base::Closure& quit_closure)) {
- base::RunLoop runner;
- bool result = block(runner.QuitClosure());
- runner.Run();
- return result;
-}
-
-bool MouseMove(const gfx::Point& p,
- const base::TimeDelta& delay = base::TimeDelta()) {
- if (!delay.is_zero()) {
- bool result =
- ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), base::Closure());
- usleep(delay.InMicroseconds());
- return result;
- }
-
- return WaitForEvent(^(const base::Closure& quit_closure) {
- return ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), quit_closure);
- });
-}
-
-bool MouseDown() {
- return WaitForEvent(^(const base::Closure& quit_closure) {
- return ui_controls::SendMouseEventsNotifyWhenDone(
- ui_controls::LEFT, ui_controls::DOWN, quit_closure);
- });
-}
-
-bool MouseUp() {
- return WaitForEvent(^(const base::Closure& quit_closure) {
- return ui_controls::SendMouseEventsNotifyWhenDone(
- ui_controls::LEFT, ui_controls::UP, quit_closure);
- });
-}
+namespace ui_test_utils {
-std::vector<ui_test_utils::DragAndDropOperation> DragAndDropMoveOperations(
- const std::list<ui_test_utils::DragAndDropOperation>& operations) {
- std::vector<ui_test_utils::DragAndDropOperation> move_operations;
- std::copy_if(operations.begin(), operations.end(),
- std::back_inserter(move_operations),
- [](const ui_test_utils::DragAndDropOperation& op) {
- return op.type() == ui_test_utils::DragAndDropOperation::Type::Move;
- });
- return move_operations;
-}
+namespace {
+// comment
class ScopedCGEventsEnabler {
public:
ScopedCGEventsEnabler()
@@ -81,108 +32,75 @@ class ScopedCGEventsEnabler {
bool enable_cgevents_;
};
-class BlockRunner : public base::DelegateSimpleThread::Delegate {
+// comment
+class OperationRunner {
public:
- BlockRunner(void (^block)(), const base::Closure& quit_closure)
- : block_(block),
- quit_closure_(quit_closure),
- task_runner_(base::ThreadTaskRunnerHandle::Get()) {}
- ~BlockRunner() override {}
-
- void Run() override {
- std::unique_ptr<base::MessageLoop> loop(
- new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
-
- block_();
-
- task_runner_->PostTask(FROM_HERE, quit_closure_);
+ static void Run(const std::list<DragAndDropOperation>& operations) {
+ OperationRunner runner(operations);
+ base::RunLoop run_loop;
+ runner.quit_closure_ = run_loop.QuitClosure();
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&OperationRunner::Next, base::Unretained(&runner)));
+ run_loop.Run();
}
private:
- void (^block_)();
- base::Closure quit_closure_;
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
-};
-
-void RunAtBackgroundQueue(void (^block)()) {
- DCHECK_EQ(dispatch_get_current_queue(), dispatch_get_main_queue());
- base::RunLoop runner;
+ explicit OperationRunner(const std::list<DragAndDropOperation>& operations)
+ : operations_(operations.begin(), operations.end()) {}
- BlockRunner thread_runner(block, runner.QuitClosure());
- base::DelegateSimpleThread thread(&thread_runner,
- "interactive_test_utils.BackgroundQueue");
- thread.Start();
-
- // We need to run the loop on the main thread, so the mouse events will be
- // actually processed.
- runner.Run();
-
- thread.Join();
-}
+ void Next() {
+ if (progress_ == operations_.size()) {
+ base::MessageLoop::current()->PostTask(FROM_HERE, quit_closure_);
+ return;
+ }
-bool WindowIsMoving(NSWindow* window) {
- views::BridgedNativeWidget* bridge =
- views::NativeWidgetMac::GetBridgeForNativeWindow(window);
- DCHECK(bridge);
- return bridge->IsRunMoveLoopActive();
-}
+ const DragAndDropOperation& op = operations_[progress_++];
+ auto next = base::Bind(&OperationRunner::Next, base::Unretained(this));
+ switch (op.type()) {
+ case DragAndDropOperation::Type::Move:
+ ui_controls::SendMouseMoveNotifyWhenDone(op.point().x(), op.point().y(),
+ next);
+ break;
+
+ case DragAndDropOperation::Type::MouseDown:
+ ui_controls::SendMouseEventsNotifyWhenDone(ui_controls::LEFT,
+ ui_controls::DOWN, next);
+ break;
+
+ case DragAndDropOperation::Type::MouseUp:
+ ui_controls::SendMouseEventsNotifyWhenDone(ui_controls::LEFT,
+ ui_controls::UP, next);
+ break;
+
+ case DragAndDropOperation::Type::SetMousePositionOverride:
+ ui_controls::SetMousePositionOverride(true, op.point());
+ base::MessageLoop::current()->PostTask(FROM_HERE, next);
+ break;
+
+ case DragAndDropOperation::Type::UnsetMousePositionOverride:
+ ui_controls::SetMousePositionOverride(false, gfx::Point());
+ base::MessageLoop::current()->PostTask(FROM_HERE, next);
+ break;
+
+ case DragAndDropOperation::Type::DebugDelay:
+ base::MessageLoop::current()->PostDelayedTask(
+ FROM_HERE, next, base::TimeDelta::FromSeconds(1));
+ break;
+ }
+ }
-// Returns true if window under the cursor is currently moving by WindowServer.
-bool WindowIsMovingBySystem() {
- NSWindow* window = WindowFinder().GetLocalProcessWindowAtPoint(
- views::EventMonitor::GetLastMouseLocation(),
- std::set<gfx::NativeWindow>());
- return window && WindowIsMoving(window);
-}
+ ~OperationRunner() { DCHECK_EQ(operations_.size(), progress_); }
-// If current window under the cursor is currently moving by WindowServer, wait
-// for the NSWindowMovedEventType notification.
-//
-// Returns whether the window under the cursor was moved by the system.
-bool WaitForSystemWindowMoveToStop() {
- // NOTE: This is a potentially troublesome part, currently it only works
- // with MacViewsBrowser when the moved window entered RunMoveLoop.
- // On non-MacViewsBrowser builds or when the window was moved using the
- // caption we would be unable to detect that the window was moved using the
- // WindowServer and would not wait for the final NSWindowMovedEventType
- // notification.
- //
- // As a possible solution it would be possible to add an
- // additional argument to the function
- // |force_wait_for_system_window_move_to_finish|, and force waiting for
- // notification if this ever becomes a problem.
- NSWindow* window = WindowFinder().GetLocalProcessWindowAtPoint(
- views::EventMonitor::GetLastMouseLocation(),
- std::set<gfx::NativeWindow>());
- const bool window_is_moving_by_system = window && WindowIsMoving(window);
-
- if (WindowIsMovingBySystem()) {
- // Wait for a final NSWindowMovedEventType notification, otherwise
- // the window won't be in the final position. It arrives asynchronously
- // after the mouse move events.
- NSEvent* window_move_event =
- [NSEvent otherEventWithType:NSAppKitDefined
- location:NSZeroPoint
- modifierFlags:0
- timestamp:0
- windowNumber:0
- context:0
- subtype:NSWindowMovedEventType
- data1:0
- data2:0];
- base::RunLoop no_window_move_runner;
- ui_controls::NotifyWhenEventIsProcessed(
- window_move_event, no_window_move_runner.QuitClosure());
- no_window_move_runner.Run();
- }
+ base::Closure quit_closure_;
+ size_t progress_ = 0;
+ std::vector<DragAndDropOperation> operations_;
- return window_is_moving_by_system;
-}
+ DISALLOW_COPY_AND_ASSIGN(OperationRunner);
+};
} // namespace
-namespace ui_test_utils {
-
void HideNativeWindow(gfx::NativeWindow window) {
[window orderOut:nil];
}
@@ -215,60 +133,8 @@ bool ShowAndFocusNativeWindow(gfx::NativeWindow window) {
}
void DragAndDrop(const std::list<DragAndDropOperation>& operations) {
- const bool should_be_moved_by_system =
- DragAndDropMoveOperations(operations).size() > 2;
-
ScopedCGEventsEnabler cgevents_enabler;
-
- RunAtBackgroundQueue(^() {
- std::list<DragAndDropOperation> mutable_operations(operations);
- bool window_was_moved_by_system = false;
-
- while (!mutable_operations.empty()) {
- DragAndDropOperation op = mutable_operations.front();
- mutable_operations.pop_front();
- const bool last_operation = mutable_operations.empty();
- const bool have_remaining_move_operations =
- !DragAndDropMoveOperations(mutable_operations).empty();
-
- switch (op.type()) {
- case DragAndDropOperation::Type::Move:
- case DragAndDropOperation::Type::MoveWithoutAck:
- MouseMove(op.point(), op.delay());
- // During the drag a new window could be both detached and reattached,
- // and if we check for WindowIsMovingBySystem() only at the very end,
- // it will return false, as the original window was stationary.
- window_was_moved_by_system |= WindowIsMovingBySystem();
-
- if (!have_remaining_move_operations) {
- // WaitForSystemWindowMoveToStop() is necessary to make sure window
- // frame is final after the drag-n-drop operation.
- window_was_moved_by_system |= WaitForSystemWindowMoveToStop();
- DCHECK_EQ(window_was_moved_by_system, should_be_moved_by_system);
- }
- break;
- case DragAndDropOperation::Type::MouseDown:
- MouseDown();
- break;
- case DragAndDropOperation::Type::MouseUp:
- MouseUp();
-
- if (last_operation) {
- DCHECK(!WindowIsMovingBySystem());
- }
- break;
- case DragAndDropOperation::Type::SetMousePositionOverride:
- ui_controls::SetMousePositionOverride(true, op.point());
- break;
- case DragAndDropOperation::Type::UnsetMousePositionOverride:
- ui_controls::SetMousePositionOverride(false, gfx::Point());
- break;
- case DragAndDropOperation::Type::DebugDelay:
- usleep(op.delay().InMicroseconds());
- break;
- }
- }
- });
+ OperationRunner::Run(operations);
}
void DragAndDrop(const gfx::Point& from, const gfx::Point& to, int steps) {
@@ -294,13 +160,6 @@ DragAndDropOperation DragAndDropOperation::Move(const gfx::Point& p) {
}
// static
-DragAndDropOperation DragAndDropOperation::MoveWithoutAck(
- const gfx::Point& p,
- const base::TimeDelta& delay) {
- return DragAndDropOperation(Type::MoveWithoutAck, p, delay);
-}
-
-// static
DragAndDropOperation DragAndDropOperation::MouseDown() {
return DragAndDropOperation(Type::MouseDown, gfx::Point());
}
@@ -323,8 +182,7 @@ DragAndDropOperation DragAndDropOperation::UnsetMousePositionOverride() {
// static
DragAndDropOperation DragAndDropOperation::DebugDelay() {
- return DragAndDropOperation(Type::DebugDelay, gfx::Point(),
- base::TimeDelta::FromSeconds(1));
+ return DragAndDropOperation(Type::DebugDelay, gfx::Point());
}
} // namespace ui_test_utils
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