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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_GL_YUV420_RGB_CONVERTER_H_ |
| 6 #define UI_GL_YUV420_RGB_CONVERTER_H_ |
| 7 |
| 8 #include "ui/gfx/geometry/size.h" |
| 9 |
| 10 namespace gl { |
| 11 |
| 12 class YUVToRGBConverter { |
| 13 public: |
| 14 YUVToRGBConverter(); |
| 15 ~YUVToRGBConverter(); |
| 16 void CopyYUV420ToRGB(unsigned target, |
| 17 unsigned y_texture, |
| 18 unsigned uv_texture, |
| 19 const gfx::Size& size, |
| 20 unsigned rgb_texture); |
| 21 |
| 22 private: |
| 23 unsigned framebuffer_ = 0; |
| 24 unsigned vertex_shader_ = 0; |
| 25 unsigned fragment_shader_ = 0; |
| 26 unsigned program_ = 0; |
| 27 int size_location_ = -1; |
| 28 unsigned vertex_buffer_ = 0; |
| 29 }; |
| 30 |
| 31 } // namespace gl |
| 32 |
| 33 #endif // UI_GL_YUV420_RGB_CONVERTER_H_ |
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