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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gl/yuv_to_rgb_converter.h" |
| 6 |
| 7 #include "base/strings/stringize_macros.h" |
| 8 #include "base/strings/stringprintf.h" |
| 9 #include "ui/gl/gl_helper.h" |
| 10 #include "ui/gl/gl_implementation.h" |
| 11 #include "ui/gl/scoped_api.h" |
| 12 #include "ui/gl/scoped_binders.h" |
| 13 |
| 14 namespace gl { |
| 15 namespace { |
| 16 |
| 17 const char kVertexHeaderCompatiblityProfile[] = |
| 18 "#version 110\n" |
| 19 "#define ATTRIBUTE attribute\n" |
| 20 "#define VARYING varying\n"; |
| 21 |
| 22 const char kVertexHeaderCoreProfile[] = |
| 23 "#version 150\n" |
| 24 "#define ATTRIBUTE in\n" |
| 25 "#define VARYING out\n"; |
| 26 |
| 27 const char kFragmentHeaderCompatiblityProfile[] = |
| 28 "#version 110\n" |
| 29 "#extension GL_ARB_texture_rectangle : require\n" |
| 30 "#define VARYING varying\n" |
| 31 "#define FRAGCOLOR gl_FragColor\n" |
| 32 "#define TEX texture2DRect\n"; |
| 33 |
| 34 const char kFragmentHeaderCoreProfile[] = |
| 35 "#version 150\n" |
| 36 "#define VARYING in\n" |
| 37 "#define TEX texture\n" |
| 38 "#define FRAGCOLOR frag_color\n" |
| 39 "out vec4 FRAGCOLOR;\n"; |
| 40 |
| 41 // clang-format off |
| 42 const char kVertexShader[] = |
| 43 STRINGIZE( |
| 44 ATTRIBUTE vec2 a_position; |
| 45 uniform vec2 a_texScale; |
| 46 VARYING vec2 v_texCoord; |
| 47 void main() { |
| 48 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| 49 v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5 * a_texScale; |
| 50 } |
| 51 ); |
| 52 |
| 53 const char kFragmentShader[] = |
| 54 STRINGIZE( |
| 55 uniform sampler2DRect a_y_texture; |
| 56 uniform sampler2DRect a_uv_texture; |
| 57 VARYING vec2 v_texCoord; |
| 58 void main() { |
| 59 vec3 yuv_adj = vec3(-0.0625, -0.5, -0.5); |
| 60 mat3 yuv_matrix = mat3(vec3(1.164, 1.164, 1.164), |
| 61 vec3(0.0, -.391, 2.018), |
| 62 vec3(1.596, -.813, 0.0)); |
| 63 vec3 yuv = vec3( |
| 64 TEX(a_y_texture, v_texCoord).r, |
| 65 TEX(a_uv_texture, v_texCoord * 0.5).rg); |
| 66 FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0); |
| 67 } |
| 68 ); |
| 69 // clang-format on |
| 70 |
| 71 } // namespace |
| 72 |
| 73 YUVToRGBConverter::YUVToRGBConverter() { |
| 74 bool use_core_profile = |
| 75 gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGLCoreProfile; |
| 76 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 77 glGenFramebuffersEXT(1, &framebuffer_); |
| 78 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| 79 vertex_shader_ = gfx::GLHelper::LoadShader( |
| 80 GL_VERTEX_SHADER, |
| 81 base::StringPrintf("%s\n%s", |
| 82 use_core_profile ? kVertexHeaderCoreProfile |
| 83 : kVertexHeaderCompatiblityProfile, |
| 84 kVertexShader) |
| 85 .c_str()); |
| 86 fragment_shader_ = gfx::GLHelper::LoadShader( |
| 87 GL_FRAGMENT_SHADER, |
| 88 base::StringPrintf("%s\n%s", |
| 89 use_core_profile ? kFragmentHeaderCoreProfile |
| 90 : kFragmentHeaderCompatiblityProfile, |
| 91 kFragmentShader) |
| 92 .c_str()); |
| 93 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| 94 |
| 95 gfx::ScopedUseProgram use_program(program_); |
| 96 size_location_ = glGetUniformLocation(program_, "a_texScale"); |
| 97 DCHECK_NE(-1, size_location_); |
| 98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
| 99 DCHECK_NE(-1, y_sampler_location); |
| 100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
| 101 DCHECK_NE(-1, uv_sampler_location); |
| 102 |
| 103 glUniform1i(y_sampler_location, 0); |
| 104 glUniform1i(uv_sampler_location, 1); |
| 105 } |
| 106 |
| 107 YUVToRGBConverter::~YUVToRGBConverter() { |
| 108 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 109 glDeleteProgram(program_); |
| 110 glDeleteShader(vertex_shader_); |
| 111 glDeleteShader(fragment_shader_); |
| 112 glDeleteBuffersARB(1, &vertex_buffer_); |
| 113 glDeleteFramebuffersEXT(1, &framebuffer_); |
| 114 } |
| 115 |
| 116 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, |
| 117 unsigned y_texture, |
| 118 unsigned uv_texture, |
| 119 const gfx::Size& size, |
| 120 unsigned rgb_texture) { |
| 121 // Only support for rectangle targets exists so far. |
| 122 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), target); |
| 123 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 124 |
| 125 // Note that state restoration is done explicitly instead of scoped binders to |
| 126 // avoid https://crbug.com/601729. |
| 127 GLint old_active_texture = -1; |
| 128 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); |
| 129 GLint old_texture0_binding = -1; |
| 130 glActiveTexture(GL_TEXTURE0); |
| 131 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); |
| 132 GLint old_texture1_binding = -1; |
| 133 glActiveTexture(GL_TEXTURE1); |
| 134 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); |
| 135 |
| 136 // Allocate the rgb texture. |
| 137 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture); |
| 138 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), |
| 139 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 140 |
| 141 // Set up and issue the draw call. |
| 142 glActiveTexture(GL_TEXTURE0); |
| 143 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture); |
| 144 glActiveTexture(GL_TEXTURE1); |
| 145 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture); |
| 146 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| 147 gfx::ScopedViewport viewport(0, 0, size.width(), size.height()); |
| 148 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 149 GL_TEXTURE_RECTANGLE_ARB, rgb_texture, 0); |
| 150 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 151 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| 152 gfx::ScopedUseProgram use_program(program_); |
| 153 glUniform2f(size_location_, size.width(), size.height()); |
| 154 gfx::GLHelper::DrawQuad(vertex_buffer_); |
| 155 |
| 156 // Restore previous state. |
| 157 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 158 GL_TEXTURE_RECTANGLE_ARB, 0, 0); |
| 159 glActiveTexture(GL_TEXTURE0); |
| 160 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); |
| 161 glActiveTexture(GL_TEXTURE1); |
| 162 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); |
| 163 glActiveTexture(old_active_texture); |
| 164 } |
| 165 |
| 166 } // namespace gl |
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