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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_context_cgl.h" | 5 #include "ui/gl/gl_context_cgl.h" |
| 6 | 6 |
| 7 #include <OpenGL/CGLRenderers.h> | 7 #include <OpenGL/CGLRenderers.h> |
| 8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/trace_event/trace_event.h" | 13 #include "base/trace_event/trace_event.h" |
| 14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
| 15 #include "ui/gl/gl_implementation.h" | 15 #include "ui/gl/gl_implementation.h" |
| 16 #include "ui/gl/gl_surface.h" | 16 #include "ui/gl/gl_surface.h" |
| 17 #include "ui/gl/gpu_switching_manager.h" | 17 #include "ui/gl/gpu_switching_manager.h" |
| 18 #include "ui/gl/scoped_cgl.h" |
| 19 #include "ui/gl/yuv_to_rgb_converter.h" |
| 18 | 20 |
| 19 namespace gfx { | 21 namespace gfx { |
| 20 | 22 |
| 21 namespace { | 23 namespace { |
| 22 | 24 |
| 23 bool g_support_renderer_switching; | 25 bool g_support_renderer_switching; |
| 24 | 26 |
| 25 struct CGLRendererInfoObjDeleter { | 27 struct CGLRendererInfoObjDeleter { |
| 26 void operator()(CGLRendererInfoObj* x) { | 28 void operator()(CGLRendererInfoObj* x) { |
| 27 if (x) | 29 if (x) |
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| 128 gpu_preference_ = gpu_preference; | 130 gpu_preference_ = gpu_preference; |
| 129 // Contexts that prefer integrated gpu are known to use only the subset of GL | 131 // Contexts that prefer integrated gpu are known to use only the subset of GL |
| 130 // that can be safely migrated between the iGPU and the dGPU. Mark those | 132 // that can be safely migrated between the iGPU and the dGPU. Mark those |
| 131 // contexts as safe to forcibly transition between the GPUs by default. | 133 // contexts as safe to forcibly transition between the GPUs by default. |
| 132 // http://crbug.com/180876, http://crbug.com/227228 | 134 // http://crbug.com/180876, http://crbug.com/227228 |
| 133 safe_to_force_gpu_switch_ = gpu_preference == PreferIntegratedGpu; | 135 safe_to_force_gpu_switch_ = gpu_preference == PreferIntegratedGpu; |
| 134 return true; | 136 return true; |
| 135 } | 137 } |
| 136 | 138 |
| 137 void GLContextCGL::Destroy() { | 139 void GLContextCGL::Destroy() { |
| 140 if (yuv_to_rgb_converter_) { |
| 141 gfx::ScopedCGLSetCurrentContext(static_cast<CGLContextObj>(context_)); |
| 142 yuv_to_rgb_converter_.reset(); |
| 143 } |
| 138 if (discrete_pixelformat_) { | 144 if (discrete_pixelformat_) { |
| 139 if (base::MessageLoop::current() != nullptr) { | 145 if (base::MessageLoop::current() != nullptr) { |
| 140 // Delay releasing the pixel format for 10 seconds to reduce the number of | 146 // Delay releasing the pixel format for 10 seconds to reduce the number of |
| 141 // unnecessary GPU switches. | 147 // unnecessary GPU switches. |
| 142 base::MessageLoop::current()->PostDelayedTask( | 148 base::MessageLoop::current()->PostDelayedTask( |
| 143 FROM_HERE, base::Bind(&CGLReleasePixelFormat, discrete_pixelformat_), | 149 FROM_HERE, base::Bind(&CGLReleasePixelFormat, discrete_pixelformat_), |
| 144 base::TimeDelta::FromSeconds(10)); | 150 base::TimeDelta::FromSeconds(10)); |
| 145 } else { | 151 } else { |
| 146 CGLReleasePixelFormat(discrete_pixelformat_); | 152 CGLReleasePixelFormat(discrete_pixelformat_); |
| 147 } | 153 } |
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| 187 screen_ = i; | 193 screen_ = i; |
| 188 break; | 194 break; |
| 189 } | 195 } |
| 190 } | 196 } |
| 191 renderer_id_ = renderer_id; | 197 renderer_id_ = renderer_id; |
| 192 } | 198 } |
| 193 } | 199 } |
| 194 return true; | 200 return true; |
| 195 } | 201 } |
| 196 | 202 |
| 203 gl::YUVToRGBConverter* GLContextCGL::GetYUVToRGBConverter() { |
| 204 if (!yuv_to_rgb_converter_) |
| 205 yuv_to_rgb_converter_.reset(new gl::YUVToRGBConverter); |
| 206 return yuv_to_rgb_converter_.get(); |
| 207 } |
| 208 |
| 197 bool GLContextCGL::MakeCurrent(GLSurface* surface) { | 209 bool GLContextCGL::MakeCurrent(GLSurface* surface) { |
| 198 DCHECK(context_); | 210 DCHECK(context_); |
| 199 | 211 |
| 200 if (!ForceGpuSwitchIfNeeded()) | 212 if (!ForceGpuSwitchIfNeeded()) |
| 201 return false; | 213 return false; |
| 202 | 214 |
| 203 if (IsCurrent(surface)) | 215 if (IsCurrent(surface)) |
| 204 return true; | 216 return true; |
| 205 | 217 |
| 206 ScopedReleaseCurrent release_current; | 218 ScopedReleaseCurrent release_current; |
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| 266 | 278 |
| 267 GLContextCGL::~GLContextCGL() { | 279 GLContextCGL::~GLContextCGL() { |
| 268 Destroy(); | 280 Destroy(); |
| 269 } | 281 } |
| 270 | 282 |
| 271 GpuPreference GLContextCGL::GetGpuPreference() { | 283 GpuPreference GLContextCGL::GetGpuPreference() { |
| 272 return gpu_preference_; | 284 return gpu_preference_; |
| 273 } | 285 } |
| 274 | 286 |
| 275 } // namespace gfx | 287 } // namespace gfx |
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