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Side by Side Diff: ui/gl/gl_context.h

Issue 2005463002: Attach YUV420 to RGB converter to GLContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2704
Patch Set: Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/cancelable_callback.h" 11 #include "base/cancelable_callback.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
15 #include "base/synchronization/cancellation_flag.h" 15 #include "base/synchronization/cancellation_flag.h"
16 #include "ui/gl/gl_share_group.h" 16 #include "ui/gl/gl_share_group.h"
17 #include "ui/gl/gl_state_restorer.h" 17 #include "ui/gl/gl_state_restorer.h"
18 #include "ui/gl/gpu_preference.h" 18 #include "ui/gl/gpu_preference.h"
19 19
20 namespace gl {
21 class YUVToRGBConverter;
22 } // namespace gl
23
20 namespace gpu { 24 namespace gpu {
21 class GLContextVirtual; 25 class GLContextVirtual;
22 } // namespace gpu 26 } // namespace gpu
23 27
24 namespace gfx { 28 namespace gfx {
25 29
26 class GLSurface; 30 class GLSurface;
27 class GPUTiming; 31 class GPUTiming;
28 class GPUTimingClient; 32 class GPUTimingClient;
29 class VirtualGLApi; 33 class VirtualGLApi;
30 struct GLVersionInfo; 34 struct GLVersionInfo;
31 35
32
33 // Encapsulates an OpenGL context, hiding platform specific management. 36 // Encapsulates an OpenGL context, hiding platform specific management.
34 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 37 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
35 public: 38 public:
36 explicit GLContext(GLShareGroup* share_group); 39 explicit GLContext(GLShareGroup* share_group);
37 40
38 // Initializes the GL context to be compatible with the given surface. The GL 41 // Initializes the GL context to be compatible with the given surface. The GL
39 // context can be made with other surface's of the same type. The compatible 42 // context can be made with other surface's of the same type. The compatible
40 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 43 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
41 // should be specific for all platforms though. 44 // should be specific for all platforms though.
42 virtual bool Initialize( 45 virtual bool Initialize(
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120 // Notify this context that |virtual_context|, that was using us, is 123 // Notify this context that |virtual_context|, that was using us, is
121 // being released or destroyed. 124 // being released or destroyed.
122 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); 125 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
123 126
124 // Returns the GL version string. The context must be current. 127 // Returns the GL version string. The context must be current.
125 virtual std::string GetGLVersion(); 128 virtual std::string GetGLVersion();
126 129
127 // Returns the GL renderer string. The context must be current. 130 // Returns the GL renderer string. The context must be current.
128 virtual std::string GetGLRenderer(); 131 virtual std::string GetGLRenderer();
129 132
133 // Returns a helper structure to convert YUV textures to RGB textures.
134 virtual gl::YUVToRGBConverter* GetYUVToRGBConverter();
135
130 protected: 136 protected:
131 virtual ~GLContext(); 137 virtual ~GLContext();
132 138
133 // Will release the current context when going out of scope, unless canceled. 139 // Will release the current context when going out of scope, unless canceled.
134 class ScopedReleaseCurrent { 140 class ScopedReleaseCurrent {
135 public: 141 public:
136 ScopedReleaseCurrent(); 142 ScopedReleaseCurrent();
137 ~ScopedReleaseCurrent(); 143 ~ScopedReleaseCurrent();
138 144
139 void Cancel(); 145 void Cancel();
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186 void SetCurrent(GLSurface* surface) override; 192 void SetCurrent(GLSurface* surface) override;
187 193
188 private: 194 private:
189 scoped_ptr<gfx::GPUTiming> gpu_timing_; 195 scoped_ptr<gfx::GPUTiming> gpu_timing_;
190 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 196 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
191 }; 197 };
192 198
193 } // namespace gfx 199 } // namespace gfx
194 200
195 #endif // UI_GL_GL_CONTEXT_H_ 201 #endif // UI_GL_GL_CONTEXT_H_
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