Index: src/heap/scavenger-inl.h |
diff --git a/src/heap/scavenger-inl.h b/src/heap/scavenger-inl.h |
index 3b96f648f79a818121e2076d961687680aed2bf3..beec7569f1ee9f35699ad76e15ff17ab5835bcf1 100644 |
--- a/src/heap/scavenger-inl.h |
+++ b/src/heap/scavenger-inl.h |
@@ -10,8 +10,8 @@ |
namespace v8 { |
namespace internal { |
-void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object, |
- PromotionMode promotion_mode) { |
+template <PromotionMode promotion_mode> |
+void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) { |
DCHECK(object->GetIsolate()->heap()->InFromSpace(object)); |
// We use the first word (where the map pointer usually is) of a heap |
@@ -35,19 +35,31 @@ void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object, |
// AllocationMementos are unrooted and shouldn't survive a scavenge |
DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); |
// Call the slow part of scavenge object. |
- return ScavengeObjectSlow(p, object, promotion_mode); |
+ return ScavengeObjectSlow<promotion_mode>(p, object); |
} |
-SlotCallbackResult Scavenger::CheckAndScavengeObject( |
- Heap* heap, Address slot_address, PromotionMode promotion_mode) { |
+// static |
+template <PromotionMode promotion_mode> |
ulan
2016/05/30 16:09:06
Since the promotion_mode is not used, I would drop
|
+void Scavenger::ScavengeObjectSlow(HeapObject** p, HeapObject* object) { |
+ SLOW_DCHECK(object->GetIsolate()->heap()->InFromSpace(object)); |
+ MapWord first_word = object->map_word(); |
+ SLOW_DCHECK(!first_word.IsForwardingAddress()); |
+ Map* map = first_word.ToMap(); |
+ Scavenger* scavenger = map->GetHeap()->scavenge_collector_; |
+ scavenger->scavenging_visitors_table_.GetVisitor(map)(map, p, object); |
+} |
+ |
+template <PromotionMode promotion_mode> |
+SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap, |
+ Address slot_address) { |
Object** slot = reinterpret_cast<Object**>(slot_address); |
Object* object = *slot; |
if (heap->InFromSpace(object)) { |
HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); |
DCHECK(heap_object->IsHeapObject()); |
- ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object, |
- promotion_mode); |
+ ScavengeObject<promotion_mode>(reinterpret_cast<HeapObject**>(slot), |
+ heap_object); |
object = *slot; |
// If the object was in from space before and is after executing the |
@@ -64,13 +76,34 @@ SlotCallbackResult Scavenger::CheckAndScavengeObject( |
} |
// static |
-void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, |
- Object** p) { |
+template <PromotionMode promotion_mode> |
+void StaticScavengeVisitor<promotion_mode>::VisitPointer(Heap* heap, |
+ HeapObject* obj, |
+ Object** p) { |
Object* object = *p; |
if (!heap->InNewSpace(object)) return; |
- Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
- reinterpret_cast<HeapObject*>(object), |
- DEFAULT_PROMOTION); |
+ Scavenger::ScavengeObject<promotion_mode>( |
+ reinterpret_cast<HeapObject**>(p), reinterpret_cast<HeapObject*>(object)); |
+} |
+ |
+template <PromotionMode promotion_mode> |
+void ScavengeVisitor<promotion_mode>::VisitPointer(Object** p) { |
+ ScavengePointer(p); |
+} |
+ |
+template <PromotionMode promotion_mode> |
+void ScavengeVisitor<promotion_mode>::VisitPointers(Object** start, |
+ Object** end) { |
+ // Copy all HeapObject pointers in [start, end) |
+ for (Object** p = start; p < end; p++) ScavengePointer(p); |
+} |
+ |
+template <PromotionMode promotion_mode> |
+void ScavengeVisitor<promotion_mode>::ScavengePointer(Object** p) { |
+ Object* object = *p; |
+ if (!heap_->InNewSpace(object)) return; |
+ Scavenger::ScavengeObject<promotion_mode>( |
+ reinterpret_cast<HeapObject**>(p), reinterpret_cast<HeapObject*>(object)); |
} |
} // namespace internal |