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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_SCAVENGER_H_ | 5 #ifndef V8_HEAP_SCAVENGER_H_ |
| 6 #define V8_HEAP_SCAVENGER_H_ | 6 #define V8_HEAP_SCAVENGER_H_ |
| 7 | 7 |
| 8 #include "src/heap/objects-visiting.h" | 8 #include "src/heap/objects-visiting.h" |
| 9 #include "src/heap/slot-set.h" | 9 #include "src/heap/slot-set.h" |
| 10 | 10 |
| 11 namespace v8 { | 11 namespace v8 { |
| 12 namespace internal { | 12 namespace internal { |
| 13 | 13 |
| 14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, | 14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, |
| 15 HeapObject* object, | 15 HeapObject* object, |
| 16 PromotionMode promotion_mode); | 16 PromotionMode promotion_mode); |
| 17 | 17 |
| 18 class Scavenger { | 18 class Scavenger { |
| 19 public: | 19 public: |
| 20 explicit Scavenger(Heap* heap) : heap_(heap) {} | 20 explicit Scavenger(Heap* heap) : heap_(heap) {} |
| 21 | 21 |
| 22 // Initializes static visitor dispatch tables. | 22 // Initializes static visitor dispatch tables. |
| 23 static void Initialize(); | 23 static void Initialize(); |
| 24 | 24 |
| 25 // Callback function passed to Heap::Iterate etc. Copies an object if | 25 // Callback function passed to Heap::Iterate etc. Copies an object if |
| 26 // necessary, the object might be promoted to an old space. The caller must | 26 // necessary, the object might be promoted to an old space. The caller must |
| 27 // ensure the precondition that the object is (a) a heap object and (b) in | 27 // ensure the precondition that the object is (a) a heap object and (b) in |
| 28 // the heap's from space. | 28 // the heap's from space. |
| 29 static inline void ScavengeObject( | 29 static inline void ScavengeObject(HeapObject** p, HeapObject* object, |
| 30 HeapObject** p, HeapObject* object, | 30 PromotionMode promotion_mode); |
| 31 PromotionMode promotion_mode = DEFAULT_PROMOTION); | |
| 32 static inline SlotCallbackResult CheckAndScavengeObject( | 31 static inline SlotCallbackResult CheckAndScavengeObject( |
| 33 Heap* heap, Address slot_address, PromotionMode promotion_mode); | 32 Heap* heap, Address slot_address, PromotionMode promotion_mode); |
| 34 | 33 |
| 35 // Slow part of {ScavengeObject} above. | 34 // Slow part of {ScavengeObject} above. |
| 36 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object, | 35 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object, |
| 37 PromotionMode promotion_mode); | 36 PromotionMode promotion_mode); |
| 38 | 37 |
| 39 // Chooses an appropriate static visitor table depending on the current state | 38 // Chooses an appropriate static visitor table depending on the current state |
| 40 // of the heap (i.e. incremental marking, logging and profiling). | 39 // of the heap (i.e. incremental marking, logging and profiling). |
| 41 void SelectScavengingVisitorsTable(); | 40 void SelectScavengingVisitorsTable(); |
| (...skipping 28 matching lines...) Expand all Loading... |
| 70 class StaticScavengeVisitor | 69 class StaticScavengeVisitor |
| 71 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { | 70 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { |
| 72 public: | 71 public: |
| 73 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); | 72 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); |
| 74 }; | 73 }; |
| 75 | 74 |
| 76 } // namespace internal | 75 } // namespace internal |
| 77 } // namespace v8 | 76 } // namespace v8 |
| 78 | 77 |
| 79 #endif // V8_HEAP_SCAVENGER_H_ | 78 #endif // V8_HEAP_SCAVENGER_H_ |
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