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Side by Side Diff: src/heap/scavenger.h

Issue 2005173003: Immediatelly promote marked objects (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Do not compute current promotion mode on every iteration Created 4 years, 6 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_HEAP_SCAVENGER_H_ 5 #ifndef V8_HEAP_SCAVENGER_H_
6 #define V8_HEAP_SCAVENGER_H_ 6 #define V8_HEAP_SCAVENGER_H_
7 7
8 #include "src/heap/objects-visiting.h" 8 #include "src/heap/objects-visiting.h"
9 #include "src/heap/slot-set.h" 9 #include "src/heap/slot-set.h"
10 10
11 namespace v8 { 11 namespace v8 {
12 namespace internal { 12 namespace internal {
13 13
14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, 14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot,
15 HeapObject* object, 15 HeapObject* object,
16 PromotionMode promotion_mode); 16 PromotionMode promotion_mode);
17 17
18 class Scavenger { 18 class Scavenger {
19 public: 19 public:
20 explicit Scavenger(Heap* heap) : heap_(heap) {} 20 explicit Scavenger(Heap* heap) : heap_(heap) {}
21 21
22 // Initializes static visitor dispatch tables. 22 // Initializes static visitor dispatch tables.
23 static void Initialize(); 23 static void Initialize();
24 24
25 // Callback function passed to Heap::Iterate etc. Copies an object if 25 // Callback function passed to Heap::Iterate etc. Copies an object if
26 // necessary, the object might be promoted to an old space. The caller must 26 // necessary, the object might be promoted to an old space. The caller must
27 // ensure the precondition that the object is (a) a heap object and (b) in 27 // ensure the precondition that the object is (a) a heap object and (b) in
28 // the heap's from space. 28 // the heap's from space.
29 static inline void ScavengeObject( 29 static inline void ScavengeObject(HeapObject** p, HeapObject* object,
30 HeapObject** p, HeapObject* object, 30 PromotionMode promotion_mode);
31 PromotionMode promotion_mode = DEFAULT_PROMOTION);
32 static inline SlotCallbackResult CheckAndScavengeObject( 31 static inline SlotCallbackResult CheckAndScavengeObject(
33 Heap* heap, Address slot_address, PromotionMode promotion_mode); 32 Heap* heap, Address slot_address, PromotionMode promotion_mode);
34 33
35 // Slow part of {ScavengeObject} above. 34 // Slow part of {ScavengeObject} above.
36 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object, 35 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object,
37 PromotionMode promotion_mode); 36 PromotionMode promotion_mode);
38 37
39 // Chooses an appropriate static visitor table depending on the current state 38 // Chooses an appropriate static visitor table depending on the current state
40 // of the heap (i.e. incremental marking, logging and profiling). 39 // of the heap (i.e. incremental marking, logging and profiling).
41 void SelectScavengingVisitorsTable(); 40 void SelectScavengingVisitorsTable();
(...skipping 28 matching lines...) Expand all
70 class StaticScavengeVisitor 69 class StaticScavengeVisitor
71 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { 70 : public StaticNewSpaceVisitor<StaticScavengeVisitor> {
72 public: 71 public:
73 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); 72 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p);
74 }; 73 };
75 74
76 } // namespace internal 75 } // namespace internal
77 } // namespace v8 76 } // namespace v8
78 77
79 #endif // V8_HEAP_SCAVENGER_H_ 78 #endif // V8_HEAP_SCAVENGER_H_
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