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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_HEAP_SCAVENGER_H_ | 5 #ifndef V8_HEAP_SCAVENGER_H_ |
6 #define V8_HEAP_SCAVENGER_H_ | 6 #define V8_HEAP_SCAVENGER_H_ |
7 | 7 |
8 #include "src/heap/objects-visiting.h" | 8 #include "src/heap/objects-visiting.h" |
9 #include "src/heap/slot-set.h" | 9 #include "src/heap/slot-set.h" |
10 | 10 |
11 namespace v8 { | 11 namespace v8 { |
12 namespace internal { | 12 namespace internal { |
13 | 13 |
14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, | 14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, |
15 HeapObject* object, | 15 HeapObject* object, |
16 PromotionMode promotion_mode); | 16 PromotionMode promotion_mode); |
17 | 17 |
18 class Scavenger { | 18 class Scavenger { |
19 public: | 19 public: |
20 explicit Scavenger(Heap* heap) : heap_(heap) {} | 20 explicit Scavenger(Heap* heap) : heap_(heap) {} |
21 | 21 |
22 // Initializes static visitor dispatch tables. | 22 // Initializes static visitor dispatch tables. |
23 static void Initialize(); | 23 static void Initialize(); |
24 | 24 |
25 // Callback function passed to Heap::Iterate etc. Copies an object if | 25 // Callback function passed to Heap::Iterate etc. Copies an object if |
26 // necessary, the object might be promoted to an old space. The caller must | 26 // necessary, the object might be promoted to an old space. The caller must |
27 // ensure the precondition that the object is (a) a heap object and (b) in | 27 // ensure the precondition that the object is (a) a heap object and (b) in |
28 // the heap's from space. | 28 // the heap's from space. |
29 static inline void ScavengeObject( | 29 static inline void ScavengeObject(HeapObject** p, HeapObject* object, |
30 HeapObject** p, HeapObject* object, | 30 PromotionMode promotion_mode); |
31 PromotionMode promotion_mode = DEFAULT_PROMOTION); | |
32 static inline SlotCallbackResult CheckAndScavengeObject( | 31 static inline SlotCallbackResult CheckAndScavengeObject( |
33 Heap* heap, Address slot_address, PromotionMode promotion_mode); | 32 Heap* heap, Address slot_address, PromotionMode promotion_mode); |
34 | 33 |
35 // Slow part of {ScavengeObject} above. | 34 // Slow part of {ScavengeObject} above. |
36 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object, | 35 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object, |
37 PromotionMode promotion_mode); | 36 PromotionMode promotion_mode); |
38 | 37 |
39 // Chooses an appropriate static visitor table depending on the current state | 38 // Chooses an appropriate static visitor table depending on the current state |
40 // of the heap (i.e. incremental marking, logging and profiling). | 39 // of the heap (i.e. incremental marking, logging and profiling). |
41 void SelectScavengingVisitorsTable(); | 40 void SelectScavengingVisitorsTable(); |
(...skipping 28 matching lines...) Expand all Loading... |
70 class StaticScavengeVisitor | 69 class StaticScavengeVisitor |
71 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { | 70 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { |
72 public: | 71 public: |
73 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); | 72 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); |
74 }; | 73 }; |
75 | 74 |
76 } // namespace internal | 75 } // namespace internal |
77 } // namespace v8 | 76 } // namespace v8 |
78 | 77 |
79 #endif // V8_HEAP_SCAVENGER_H_ | 78 #endif // V8_HEAP_SCAVENGER_H_ |
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