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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_HEAP_SCAVENGER_INL_H_ | 5 #ifndef V8_HEAP_SCAVENGER_INL_H_ |
6 #define V8_HEAP_SCAVENGER_INL_H_ | 6 #define V8_HEAP_SCAVENGER_INL_H_ |
7 | 7 |
8 #include "src/heap/scavenger.h" | 8 #include "src/heap/scavenger.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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63 return REMOVE_SLOT; | 63 return REMOVE_SLOT; |
64 } | 64 } |
65 | 65 |
66 // static | 66 // static |
67 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, | 67 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, |
68 Object** p) { | 68 Object** p) { |
69 Object* object = *p; | 69 Object* object = *p; |
70 if (!heap->InNewSpace(object)) return; | 70 if (!heap->InNewSpace(object)) return; |
71 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 71 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
72 reinterpret_cast<HeapObject*>(object), | 72 reinterpret_cast<HeapObject*>(object), |
73 DEFAULT_PROMOTION); | 73 heap->CurrentPromotionMode()); |
74 } | 74 } |
75 | 75 |
76 } // namespace internal | 76 } // namespace internal |
77 } // namespace v8 | 77 } // namespace v8 |
78 | 78 |
79 #endif // V8_HEAP_SCAVENGER_INL_H_ | 79 #endif // V8_HEAP_SCAVENGER_INL_H_ |
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