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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_HEAP_SCAVENGER_INL_H_ | 5 #ifndef V8_HEAP_SCAVENGER_INL_H_ |
6 #define V8_HEAP_SCAVENGER_INL_H_ | 6 #define V8_HEAP_SCAVENGER_INL_H_ |
7 | 7 |
8 #include "src/heap/scavenger.h" | 8 #include "src/heap/scavenger.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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32 object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>( | 32 object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>( |
33 object, object->GetHeap()->global_pretenuring_feedback_); | 33 object, object->GetHeap()->global_pretenuring_feedback_); |
34 | 34 |
35 // AllocationMementos are unrooted and shouldn't survive a scavenge | 35 // AllocationMementos are unrooted and shouldn't survive a scavenge |
36 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); | 36 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); |
37 // Call the slow part of scavenge object. | 37 // Call the slow part of scavenge object. |
38 return ScavengeObjectSlow(p, object, promotion_mode); | 38 return ScavengeObjectSlow(p, object, promotion_mode); |
39 } | 39 } |
40 | 40 |
41 SlotCallbackResult Scavenger::CheckAndScavengeObject( | 41 SlotCallbackResult Scavenger::CheckAndScavengeObject( |
42 Heap* heap, Address slot_address, PromotionMode promotion_mode) { | 42 Heap* heap, Address slot_address, PromotionMode promotion_mode) { |
ulan
2016/05/24 16:41:59
Callers of this function should be changed too.
I
| |
43 Object** slot = reinterpret_cast<Object**>(slot_address); | 43 Object** slot = reinterpret_cast<Object**>(slot_address); |
44 Object* object = *slot; | 44 Object* object = *slot; |
45 if (heap->InFromSpace(object)) { | 45 if (heap->InFromSpace(object)) { |
46 HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); | 46 HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); |
47 DCHECK(heap_object->IsHeapObject()); | 47 DCHECK(heap_object->IsHeapObject()); |
48 | 48 |
49 ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object, | 49 ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object, |
50 promotion_mode); | 50 promotion_mode); |
51 | 51 |
52 object = *slot; | 52 object = *slot; |
53 // If the object was in from space before and is after executing the | 53 // If the object was in from space before and is after executing the |
54 // callback in to space, the object is still live. | 54 // callback in to space, the object is still live. |
55 // Unfortunately, we do not know about the slot. It could be in a | 55 // Unfortunately, we do not know about the slot. It could be in a |
56 // just freed free space object. | 56 // just freed free space object. |
57 if (heap->InToSpace(object)) { | 57 if (heap->InToSpace(object)) { |
58 return KEEP_SLOT; | 58 return KEEP_SLOT; |
59 } | 59 } |
60 } else { | 60 } else { |
61 DCHECK(!heap->InNewSpace(object)); | 61 DCHECK(!heap->InNewSpace(object)); |
62 } | 62 } |
63 return REMOVE_SLOT; | 63 return REMOVE_SLOT; |
64 } | 64 } |
65 | 65 |
66 // static | 66 // static |
67 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, | 67 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, |
68 Object** p) { | 68 Object** p) { |
69 Object* object = *p; | 69 Object* object = *p; |
70 if (!heap->InNewSpace(object)) return; | 70 if (!heap->InNewSpace(object)) return; |
71 PromotionMode promotion_mode = heap->incremental_marking()->IsMarking() | |
72 ? PROMOTE_MARKED | |
73 : DEFAULT_PROMOTION; | |
71 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 74 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
72 reinterpret_cast<HeapObject*>(object), | 75 reinterpret_cast<HeapObject*>(object), |
73 DEFAULT_PROMOTION); | 76 promotion_mode); |
74 } | 77 } |
75 | 78 |
76 } // namespace internal | 79 } // namespace internal |
77 } // namespace v8 | 80 } // namespace v8 |
78 | 81 |
79 #endif // V8_HEAP_SCAVENGER_INL_H_ | 82 #endif // V8_HEAP_SCAVENGER_INL_H_ |
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