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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_SCAVENGER_INL_H_ | 5 #ifndef V8_HEAP_SCAVENGER_INL_H_ |
| 6 #define V8_HEAP_SCAVENGER_INL_H_ | 6 #define V8_HEAP_SCAVENGER_INL_H_ |
| 7 | 7 |
| 8 #include "src/heap/scavenger.h" | 8 #include "src/heap/scavenger.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
| 11 namespace internal { | 11 namespace internal { |
| 12 | 12 |
| 13 void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object, | 13 void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) { |
| 14 PromotionMode promotion_mode) { | |
| 15 DCHECK(object->GetIsolate()->heap()->InFromSpace(object)); | 14 DCHECK(object->GetIsolate()->heap()->InFromSpace(object)); |
| 16 | 15 |
| 17 // We use the first word (where the map pointer usually is) of a heap | 16 // We use the first word (where the map pointer usually is) of a heap |
| 18 // object to record the forwarding pointer. A forwarding pointer can | 17 // object to record the forwarding pointer. A forwarding pointer can |
| 19 // point to an old space, the code space, or the to space of the new | 18 // point to an old space, the code space, or the to space of the new |
| 20 // generation. | 19 // generation. |
| 21 MapWord first_word = object->map_word(); | 20 MapWord first_word = object->map_word(); |
| 22 | 21 |
| 23 // If the first word is a forwarding address, the object has already been | 22 // If the first word is a forwarding address, the object has already been |
| 24 // copied. | 23 // copied. |
| 25 if (first_word.IsForwardingAddress()) { | 24 if (first_word.IsForwardingAddress()) { |
| 26 HeapObject* dest = first_word.ToForwardingAddress(); | 25 HeapObject* dest = first_word.ToForwardingAddress(); |
| 27 DCHECK(object->GetIsolate()->heap()->InFromSpace(*p)); | 26 DCHECK(object->GetIsolate()->heap()->InFromSpace(*p)); |
| 28 *p = dest; | 27 *p = dest; |
| 29 return; | 28 return; |
| 30 } | 29 } |
| 31 | 30 |
| 32 object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>( | 31 object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>( |
| 33 object, object->GetHeap()->global_pretenuring_feedback_); | 32 object, object->GetHeap()->global_pretenuring_feedback_); |
| 34 | 33 |
| 35 // AllocationMementos are unrooted and shouldn't survive a scavenge | 34 // AllocationMementos are unrooted and shouldn't survive a scavenge |
| 36 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); | 35 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); |
| 37 // Call the slow part of scavenge object. | 36 // Call the slow part of scavenge object. |
| 38 return ScavengeObjectSlow(p, object, promotion_mode); | 37 return ScavengeObjectSlow(p, object); |
| 39 } | 38 } |
| 40 | 39 |
| 41 SlotCallbackResult Scavenger::CheckAndScavengeObject( | 40 SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap, |
| 42 Heap* heap, Address slot_address, PromotionMode promotion_mode) { | 41 Address slot_address) { |
| 43 Object** slot = reinterpret_cast<Object**>(slot_address); | 42 Object** slot = reinterpret_cast<Object**>(slot_address); |
| 44 Object* object = *slot; | 43 Object* object = *slot; |
| 45 if (heap->InFromSpace(object)) { | 44 if (heap->InFromSpace(object)) { |
| 46 HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); | 45 HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); |
| 47 DCHECK(heap_object->IsHeapObject()); | 46 DCHECK(heap_object->IsHeapObject()); |
| 48 | 47 |
| 49 ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object, | 48 ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object); |
| 50 promotion_mode); | |
| 51 | 49 |
| 52 object = *slot; | 50 object = *slot; |
| 53 // If the object was in from space before and is after executing the | 51 // If the object was in from space before and is after executing the |
| 54 // callback in to space, the object is still live. | 52 // callback in to space, the object is still live. |
| 55 // Unfortunately, we do not know about the slot. It could be in a | 53 // Unfortunately, we do not know about the slot. It could be in a |
| 56 // just freed free space object. | 54 // just freed free space object. |
| 57 if (heap->InToSpace(object)) { | 55 if (heap->InToSpace(object)) { |
| 58 return KEEP_SLOT; | 56 return KEEP_SLOT; |
| 59 } | 57 } |
| 60 } else { | 58 } else { |
| 61 DCHECK(!heap->InNewSpace(object)); | 59 DCHECK(!heap->InNewSpace(object)); |
| 62 } | 60 } |
| 63 return REMOVE_SLOT; | 61 return REMOVE_SLOT; |
| 64 } | 62 } |
| 65 | 63 |
| 66 // static | 64 // static |
| 67 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, | 65 template <PromotionMode promotion_mode> |
| 68 Object** p) { | 66 void StaticScavengeVisitor<promotion_mode>::VisitPointer(Heap* heap, |
| 67 HeapObject* obj, |
| 68 Object** p) { |
| 69 Object* object = *p; | 69 Object* object = *p; |
| 70 if (!heap->InNewSpace(object)) return; | 70 if (!heap->InNewSpace(object)) return; |
| 71 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 71 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
| 72 reinterpret_cast<HeapObject*>(object), | 72 reinterpret_cast<HeapObject*>(object)); |
| 73 DEFAULT_PROMOTION); | |
| 74 } | 73 } |
| 75 | 74 |
| 76 } // namespace internal | 75 } // namespace internal |
| 77 } // namespace v8 | 76 } // namespace v8 |
| 78 | 77 |
| 79 #endif // V8_HEAP_SCAVENGER_INL_H_ | 78 #endif // V8_HEAP_SCAVENGER_INL_H_ |
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