| Index: media/gpu/avda_shared_state.h
|
| diff --git a/media/gpu/avda_shared_state.h b/media/gpu/avda_shared_state.h
|
| index 5fde720f0711057ed2f8d658246585a6ffd0981f..c25cf70710205e539094c711a26b8a8926ba836e 100644
|
| --- a/media/gpu/avda_shared_state.h
|
| +++ b/media/gpu/avda_shared_state.h
|
| @@ -8,7 +8,7 @@
|
| #include "base/synchronization/waitable_event.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| #include "media/base/android/media_codec_bridge.h"
|
| -#include "media/base/android/sdk_media_codec_bridge.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_context.h"
|
| #include "ui/gl/gl_image.h"
|
| #include "ui/gl/gl_surface.h"
|
| @@ -20,7 +20,6 @@ class SurfaceTexture;
|
| namespace media {
|
|
|
| class AVDACodecImage;
|
| -class MediaCodecBridge;
|
|
|
| // Shared state to allow communication between the AVDA and the
|
| // GLImages that configure GL for drawing the frames.
|
| @@ -28,31 +27,24 @@ class AVDASharedState : public base::RefCounted<AVDASharedState> {
|
| public:
|
| AVDASharedState();
|
|
|
| - GLint surface_texture_service_id() const {
|
| + GLuint surface_texture_service_id() const {
|
| return surface_texture_service_id_;
|
| }
|
|
|
| - // Set the SurfaceTexture's client texture name, which the SurfaceTexture
|
| - // might not know about yet (see surface_texture_is_attached()).
|
| - void set_surface_texture_service_id(GLint id) {
|
| - surface_texture_service_id_ = id;
|
| - }
|
| -
|
| // Signal the "frame available" event. This may be called from any thread.
|
| void SignalFrameAvailable();
|
|
|
| void WaitForFrameAvailable();
|
|
|
| - // Context that the surface texture is bound to, or nullptr if it is not in
|
| - // the attached state.
|
| + void SetSurfaceTexture(scoped_refptr<gl::SurfaceTexture> surface_texture,
|
| + GLuint attached_service_id);
|
| +
|
| + // Context and surface that |surface_texture_| is bound to, if
|
| + // |surface_texture_| is not null.
|
| gl::GLContext* context() const { return context_.get(); }
|
|
|
| gl::GLSurface* surface() const { return surface_.get(); }
|
|
|
| - bool surface_texture_is_attached() const {
|
| - return surface_texture_is_attached_;
|
| - }
|
| -
|
| // Iterates over all known codec images and updates the MediaCodec attached to
|
| // each one.
|
| void CodecChanged(media::MediaCodecBridge* codec);
|
| @@ -63,16 +55,6 @@ class AVDASharedState : public base::RefCounted<AVDASharedState> {
|
| void SetImageForPicture(int picture_buffer_id, AVDACodecImage* image);
|
| AVDACodecImage* GetImageForPicture(int picture_buffer_id) const;
|
|
|
| - // TODO(liberato): move the surface texture here and make these calls
|
| - // attach / detach it also. There are several changes going on in avda
|
| - // concurrently, so I don't want to change that until the dust settles.
|
| - // AVDACodecImage would no longer hold the surface texture.
|
| -
|
| - // Call this when the SurfaceTexture is attached to a GL context. This will
|
| - // update surface_texture_is_attached(), and set the context() and surface()
|
| - // to match.
|
| - void DidAttachSurfaceTexture();
|
| -
|
| // Helper method for coordinating the interactions between
|
| // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when
|
| // rendering to a SurfaceTexture; this method should never be called when
|
| @@ -99,19 +81,16 @@ class AVDASharedState : public base::RefCounted<AVDASharedState> {
|
| private:
|
| friend class base::RefCounted<AVDASharedState>;
|
|
|
| - // Platform gl texture Id for |surface_texture_|. This will be zero if
|
| - // and only if |texture_owner_| is null.
|
| - // TODO(liberato): This should be GLuint, but we don't seem to have the type.
|
| - GLint surface_texture_service_id_;
|
| + scoped_refptr<gl::SurfaceTexture> surface_texture_;
|
| +
|
| + // Platform gl texture id for |surface_texture_|.
|
| + GLuint surface_texture_service_id_;
|
|
|
| // For signalling OnFrameAvailable().
|
| base::WaitableEvent frame_available_event_;
|
|
|
| - // True if and only if the surface texture is currently attached.
|
| - bool surface_texture_is_attached_;
|
| -
|
| - // Context and surface that the surface texture is attached to, if it is
|
| - // currently attached.
|
| + // Context and surface that |surface_texture_| is bound to, if
|
| + // |surface_texture_| is not null.
|
| scoped_refptr<gl::GLContext> context_;
|
| scoped_refptr<gl::GLSurface> surface_;
|
|
|
|
|