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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/gpu/avda_codec_image.h" | 5 #include "media/gpu/avda_codec_image.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include <memory> | 9 #include <memory> |
10 | 10 |
11 #include "gpu/command_buffer/service/context_group.h" | |
12 #include "gpu/command_buffer/service/context_state.h" | |
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 11 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
14 #include "gpu/command_buffer/service/texture_manager.h" | 12 #include "gpu/command_buffer/service/texture_manager.h" |
| 13 #include "media/base/android/sdk_media_codec_bridge.h" |
15 #include "media/gpu/avda_shared_state.h" | 14 #include "media/gpu/avda_shared_state.h" |
16 #include "ui/gl/android/surface_texture.h" | 15 #include "ui/gl/android/surface_texture.h" |
17 #include "ui/gl/gl_context.h" | 16 #include "ui/gl/gl_context.h" |
18 #include "ui/gl/scoped_make_current.h" | 17 #include "ui/gl/scoped_make_current.h" |
19 | 18 |
20 namespace media { | 19 namespace media { |
21 | 20 |
22 AVDACodecImage::AVDACodecImage( | 21 AVDACodecImage::AVDACodecImage( |
23 int picture_buffer_id, | 22 int picture_buffer_id, |
24 const scoped_refptr<AVDASharedState>& shared_state, | 23 const scoped_refptr<AVDASharedState>& shared_state, |
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62 | 61 |
63 bool AVDACodecImage::CopyTexImage(unsigned target) { | 62 bool AVDACodecImage::CopyTexImage(unsigned target) { |
64 if (!surface_texture_) | 63 if (!surface_texture_) |
65 return false; | 64 return false; |
66 | 65 |
67 if (target != GL_TEXTURE_EXTERNAL_OES) | 66 if (target != GL_TEXTURE_EXTERNAL_OES) |
68 return false; | 67 return false; |
69 | 68 |
70 GLint bound_service_id = 0; | 69 GLint bound_service_id = 0; |
71 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &bound_service_id); | 70 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &bound_service_id); |
72 // We insist that the currently bound texture is the right one. We could | 71 // We insist that the currently bound texture is the right one. |
73 // make a new glimage from a 2D image. | 72 if (bound_service_id != |
74 if (bound_service_id != shared_state_->surface_texture_service_id()) | 73 static_cast<GLint>(shared_state_->surface_texture_service_id())) { |
75 return false; | 74 return false; |
| 75 } |
76 | 76 |
77 // Make sure that we have the right image in the front buffer. Note that the | 77 // Make sure that we have the right image in the front buffer. Note that the |
78 // bound_service_id is guaranteed to be equal to the surface texture's client | 78 // bound_service_id is guaranteed to be equal to the surface texture's client |
79 // texture id, so we can skip preserving it if the right context is current. | 79 // texture id, so we can skip preserving it if the right context is current. |
80 UpdateSurfaceInternal(UpdateMode::RENDER_TO_FRONT_BUFFER, | 80 UpdateSurfaceInternal(UpdateMode::RENDER_TO_FRONT_BUFFER, |
81 kDontRestoreBindings); | 81 kDontRestoreBindings); |
82 | 82 |
83 // By setting image state to UNBOUND instead of COPIED we ensure that | 83 // By setting image state to UNBOUND instead of COPIED we ensure that |
84 // CopyTexImage() is called each time the surface texture is used for drawing. | 84 // CopyTexImage() is called each time the surface texture is used for drawing. |
85 // It would be nice if we could do this via asking for the currently bound | 85 // It would be nice if we could do this via asking for the currently bound |
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163 // SurfaceViews are updated implicitly, so no further steps are necessary. | 163 // SurfaceViews are updated implicitly, so no further steps are necessary. |
164 if (!surface_texture_) { | 164 if (!surface_texture_) { |
165 DCHECK(update_mode != UpdateMode::RENDER_TO_BACK_BUFFER); | 165 DCHECK(update_mode != UpdateMode::RENDER_TO_BACK_BUFFER); |
166 return; | 166 return; |
167 } | 167 } |
168 | 168 |
169 // If front buffer rendering hasn't been requested, exit early. | 169 // If front buffer rendering hasn't been requested, exit early. |
170 if (update_mode != UpdateMode::RENDER_TO_FRONT_BUFFER) | 170 if (update_mode != UpdateMode::RENDER_TO_FRONT_BUFFER) |
171 return; | 171 return; |
172 | 172 |
173 DCHECK(shared_state_->surface_texture_is_attached()); | |
174 UpdateSurfaceTexture(attached_bindings_mode); | 173 UpdateSurfaceTexture(attached_bindings_mode); |
175 } | 174 } |
176 | 175 |
177 void AVDACodecImage::ReleaseOutputBuffer(UpdateMode update_mode) { | 176 void AVDACodecImage::ReleaseOutputBuffer(UpdateMode update_mode) { |
178 DCHECK(IsCodecBufferOutstanding()); | 177 DCHECK(IsCodecBufferOutstanding()); |
179 | 178 |
180 // In case of discard, simply discard and clear our codec buffer index. | 179 // In case of discard, simply discard and clear our codec buffer index. |
181 if (update_mode == UpdateMode::DISCARD_CODEC_BUFFER) { | 180 if (update_mode == UpdateMode::DISCARD_CODEC_BUFFER) { |
182 if (codec_buffer_index_ != kUpdateOnly) | 181 if (codec_buffer_index_ != kUpdateOnly) |
183 media_codec_->ReleaseOutputBuffer(codec_buffer_index_, false); | 182 media_codec_->ReleaseOutputBuffer(codec_buffer_index_, false); |
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235 } | 234 } |
236 | 235 |
237 bool AVDACodecImage::IsCodecBufferOutstanding() const { | 236 bool AVDACodecImage::IsCodecBufferOutstanding() const { |
238 static_assert(kUpdateOnly < 0 && kUpdateOnly > kRendered && | 237 static_assert(kUpdateOnly < 0 && kUpdateOnly > kRendered && |
239 kRendered > kInvalidCodecBufferIndex, | 238 kRendered > kInvalidCodecBufferIndex, |
240 "Codec buffer index enum values are not ordered correctly."); | 239 "Codec buffer index enum values are not ordered correctly."); |
241 return codec_buffer_index_ > kRendered && media_codec_; | 240 return codec_buffer_index_ > kRendered && media_codec_; |
242 } | 241 } |
243 | 242 |
244 } // namespace media | 243 } // namespace media |
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