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Side by Side Diff: media/gpu/avda_codec_image.h

Issue 2005103004: AVDACodecImages keep their backing SurfaceTexture alive (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@neverdetach
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_
6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
11 11
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" 13 #include "gpu/command_buffer/service/gl_stream_texture_image.h"
14 #include "media/gpu/avda_shared_state.h" 14 #include "media/gpu/avda_shared_state.h"
15 15
16 namespace ui { 16 namespace ui {
17 class ScopedMakeCurrent; 17 class ScopedMakeCurrent;
18 } 18 }
19 19
20 namespace media { 20 namespace media {
21 21
22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as 22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
23 // needed in order to draw them. 23 // needed in order to draw them.
24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { 24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
25 public: 25 public:
26 AVDACodecImage(int picture_buffer_id, 26 AVDACodecImage(int picture_buffer_id,
27 const scoped_refptr<AVDASharedState>& shared_state, 27 const scoped_refptr<AVDASharedState>& shared_state,
28 media::VideoCodecBridge* codec, 28 media::MediaCodecBridge* codec,
29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, 29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); 30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
31 31
32 // gl::GLImage implementation 32 // gl::GLImage implementation
33 void Destroy(bool have_context) override; 33 void Destroy(bool have_context) override;
34 gfx::Size GetSize() override; 34 gfx::Size GetSize() override;
35 unsigned GetInternalFormat() override; 35 unsigned GetInternalFormat() override;
36 bool BindTexImage(unsigned target) override; 36 bool BindTexImage(unsigned target) override;
37 void ReleaseTexImage(unsigned target) override; 37 void ReleaseTexImage(unsigned target) override;
38 bool CopyTexImage(unsigned target) override; 38 bool CopyTexImage(unsigned target) override;
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after
153 153
154 // The picture buffer id attached to this image. 154 // The picture buffer id attached to this image.
155 int picture_buffer_id_; 155 int picture_buffer_id_;
156 156
157 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); 157 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
158 }; 158 };
159 159
160 } // namespace media 160 } // namespace media
161 161
162 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ 162 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_
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