OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | 13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" |
14 #include "media/gpu/avda_shared_state.h" | 14 #include "media/gpu/avda_shared_state.h" |
15 | 15 |
16 namespace ui { | 16 namespace ui { |
17 class ScopedMakeCurrent; | 17 class ScopedMakeCurrent; |
18 } | 18 } |
19 | 19 |
20 namespace media { | 20 namespace media { |
21 | 21 |
22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as | 22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as |
23 // needed in order to draw them. | 23 // needed in order to draw them. |
24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { | 24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
25 public: | 25 public: |
26 AVDACodecImage(int picture_buffer_id, | 26 AVDACodecImage(int picture_buffer_id, |
27 const scoped_refptr<AVDASharedState>& shared_state, | 27 const scoped_refptr<AVDASharedState>& shared_state, |
28 media::VideoCodecBridge* codec, | 28 media::MediaCodecBridge* codec, |
29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, | 29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, |
30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); | 30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); |
31 | 31 |
32 // gl::GLImage implementation | 32 // gl::GLImage implementation |
33 void Destroy(bool have_context) override; | 33 void Destroy(bool have_context) override; |
34 gfx::Size GetSize() override; | 34 gfx::Size GetSize() override; |
35 unsigned GetInternalFormat() override; | 35 unsigned GetInternalFormat() override; |
36 bool BindTexImage(unsigned target) override; | 36 bool BindTexImage(unsigned target) override; |
37 void ReleaseTexImage(unsigned target) override; | 37 void ReleaseTexImage(unsigned target) override; |
38 bool CopyTexImage(unsigned target) override; | 38 bool CopyTexImage(unsigned target) override; |
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
153 | 153 |
154 // The picture buffer id attached to this image. | 154 // The picture buffer id attached to this image. |
155 int picture_buffer_id_; | 155 int picture_buffer_id_; |
156 | 156 |
157 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 157 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
158 }; | 158 }; |
159 | 159 |
160 } // namespace media | 160 } // namespace media |
161 | 161 |
162 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 162 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
OLD | NEW |