Index: ash/frame/custom_frame_view_ash.h |
diff --git a/ash/frame/custom_frame_view_ash.h b/ash/frame/custom_frame_view_ash.h |
index 9a87e71b090ab90a764342baf21c3a79f7ddd31b..8d2d62a2553964380b77f0bd6fe057f50622b3d3 100644 |
--- a/ash/frame/custom_frame_view_ash.h |
+++ b/ash/frame/custom_frame_view_ash.h |
@@ -11,10 +11,10 @@ |
namespace ash { |
class FrameBorderHitTestController; |
-class HeaderPainter; |
class ImmersiveFullscreenController; |
} |
namespace views { |
+class ImageView; |
class Widget; |
} |
@@ -59,10 +59,14 @@ class ASH_EXPORT CustomFrameViewAsh : public views::NonClientFrameView { |
virtual gfx::Size GetMaximumSize() OVERRIDE; |
virtual void SchedulePaintInRect(const gfx::Rect& r) OVERRIDE; |
virtual bool HitTestRect(const gfx::Rect& rect) const OVERRIDE; |
+ virtual void VisibilityChanged(views::View* starting_from, |
+ bool is_visible) OVERRIDE; |
// Get the view of the header. |
views::View* GetHeaderView(); |
+ const views::View* GetAvatarIconViewForTest() const; |
oshima
2014/03/14 20:40:44
I'm doing here as I've been told this is better th
Mr4D (OOO till 08-26)
2014/03/14 22:01:30
I usually do it this way. All the testing related
|
+ |
private: |
class OverlayView; |
friend class TestWidgetConstraintsDelegate; |