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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Window.h" | 8 #include "Window.h" |
9 | 9 |
10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
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25 static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t
modifiers, | 25 static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t
modifiers, |
26 void* userData) { | 26 void* userData) { |
27 return false; | 27 return false; |
28 } | 28 } |
29 | 29 |
30 static bool default_touch_func(int owner, Window::InputState state, float x, flo
at y, | 30 static bool default_touch_func(int owner, Window::InputState state, float x, flo
at y, |
31 void* userData) { | 31 void* userData) { |
32 return false; | 32 return false; |
33 } | 33 } |
34 | 34 |
| 35 static void default_ui_state_changed_func( |
| 36 const SkString& stateName, const SkString& stateValue, void* userData) {
} |
| 37 |
35 static void default_paint_func(SkCanvas*, void* userData) {} | 38 static void default_paint_func(SkCanvas*, void* userData) {} |
36 | 39 |
37 Window::Window() : fCharFunc(default_char_func) | 40 Window::Window() : fCharFunc(default_char_func) |
38 , fKeyFunc(default_key_func) | 41 , fKeyFunc(default_key_func) |
39 , fMouseFunc(default_mouse_func) | 42 , fMouseFunc(default_mouse_func) |
40 , fTouchFunc(default_touch_func) | 43 , fTouchFunc(default_touch_func) |
| 44 , fUIStateChangedFunc(default_ui_state_changed_func) |
41 , fPaintFunc(default_paint_func) { | 45 , fPaintFunc(default_paint_func) { |
42 } | 46 } |
43 | 47 |
44 void Window::detach() { | 48 void Window::detach() { |
45 delete fWindowContext; | 49 delete fWindowContext; |
46 fWindowContext = nullptr; | 50 fWindowContext = nullptr; |
47 } | 51 } |
48 | 52 |
49 bool Window::onChar(SkUnichar c, uint32_t modifiers) { | 53 bool Window::onChar(SkUnichar c, uint32_t modifiers) { |
50 return fCharFunc(c, modifiers, fCharUserData); | 54 return fCharFunc(c, modifiers, fCharUserData); |
51 } | 55 } |
52 | 56 |
53 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { | 57 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { |
54 return fKeyFunc(key, state, modifiers, fKeyUserData); | 58 return fKeyFunc(key, state, modifiers, fKeyUserData); |
55 } | 59 } |
56 | 60 |
57 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { | 61 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { |
58 return fMouseFunc(x, y, state, modifiers, fMouseUserData); | 62 return fMouseFunc(x, y, state, modifiers, fMouseUserData); |
59 } | 63 } |
60 | 64 |
61 bool Window::onTouch(int owner, InputState state, float x, float y) { | 65 bool Window::onTouch(int owner, InputState state, float x, float y) { |
62 return fTouchFunc(owner, state, x, y, fTouchUserData); | 66 return fTouchFunc(owner, state, x, y, fTouchUserData); |
63 } | 67 } |
64 | 68 |
| 69 void Window::onUIStateChanged(const SkString& stateName, const SkString& stateVa
lue) { |
| 70 return fUIStateChangedFunc(stateName, stateValue, fUIStateChangedUserData); |
| 71 } |
| 72 |
65 void Window::onPaint() { | 73 void Window::onPaint() { |
66 markInvalProcessed(); | 74 markInvalProcessed(); |
67 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); | 75 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); |
68 if (backbuffer) { | 76 if (backbuffer) { |
69 // draw into the canvas of this surface | 77 // draw into the canvas of this surface |
70 SkCanvas* canvas = backbuffer->getCanvas(); | 78 SkCanvas* canvas = backbuffer->getCanvas(); |
71 | 79 |
72 fPaintFunc(canvas, fPaintUserData); | 80 fPaintFunc(canvas, fPaintUserData); |
73 | 81 |
74 canvas->flush(); | 82 canvas->flush(); |
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99 fIsContentInvalidated = true; | 107 fIsContentInvalidated = true; |
100 onInval(); | 108 onInval(); |
101 } | 109 } |
102 } | 110 } |
103 | 111 |
104 void Window::markInvalProcessed() { | 112 void Window::markInvalProcessed() { |
105 fIsContentInvalidated = false; | 113 fIsContentInvalidated = false; |
106 } | 114 } |
107 | 115 |
108 } // namespace sk_app | 116 } // namespace sk_app |
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