| Index: PerformanceTests/Canvas/draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html
|
| diff --git a/PerformanceTests/Canvas/draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html b/PerformanceTests/Canvas/draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html
|
| index 261bc27fc9392445cc7979fec13633977d751536..1118122892b5eb3d2560abac1e5709130d1f01b9 100644
|
| --- a/PerformanceTests/Canvas/draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html
|
| +++ b/PerformanceTests/Canvas/draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html
|
| @@ -2,16 +2,14 @@
|
| <html>
|
| <body>
|
| <script src="../resources/runner.js"></script>
|
| +<script src="resources/canvas_runner.js"></script>
|
| <script>
|
| var canvas2D = document.createElement("canvas");
|
| var ctx2D = canvas2D.getContext("2d");
|
| var canvas3D = document.createElement('canvas');
|
| var gl = canvas3D.getContext('experimental-webgl');
|
| if (!gl)
|
| - PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
|
| -var MEASURE_DRAW_TIMES = 100;
|
| -var MAX_COUNT = 60000;
|
| -var count = 0;
|
| + CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
|
|
|
| function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) {
|
| canvas2D.width = canvas2DWidth;
|
| @@ -33,37 +31,28 @@ function renderWebGL(gl) {
|
| gl.clear(gl.COLOR_BUFFER_BIT);
|
| }
|
|
|
| -function drawWebGLToCanvas2D() {
|
| - var start = PerfTestRunner.now();
|
| - for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
|
| - renderWebGL(gl);
|
| - // draw dynamic WebGL
|
| - ctx2D.drawImage(canvas3D, 0, 0);
|
| - }
|
| +function doRun() {
|
| + renderWebGL(gl);
|
| + // draw dynamic WebGL
|
| + ctx2D.drawImage(canvas3D, 0, 0);
|
| +}
|
| +
|
| +function ensureComplete() {
|
| // Calling getImageData() is just to flush out the content when
|
| // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low.
|
| ctx2D.getImageData(0, 0, 1, 1);
|
| - count++;
|
| -
|
| - var elapsedTime = PerfTestRunner.now() - start;
|
| - PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
|
| - if (count < MAX_COUNT)
|
| - requestAnimationFrame(drawWebGLToCanvas2D);
|
| -}
|
| -
|
| -function onCompletedRun() {
|
| - count = MAX_COUNT;
|
| }
|
|
|
| window.onload = function () {
|
| - PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'runs/s',
|
| - description: "This bench test checks the speed on drawing dynamic WebGL(1024x1024) to HW accelerated Canvas2D(1024x1024)."});
|
| // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated Canvas for a specified size
|
| // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
|
| // and the dest canvas is HW accelerated Canvas when setting its size to 1024x1024.
|
| setSize(1024, 1024, 1024, 1024);
|
| renderWebGL(gl);
|
| - drawWebGLToCanvas2D();
|
| + CanvasRunner.start({
|
| + description: "This bench test checks the speed on drawing dynamic WebGL(1024x1024) to HW accelerated Canvas2D(1024x1024).",
|
| + doRun: doRun,
|
| + ensureComplete: ensureComplete});
|
| }
|
|
|
| </script>
|
|
|