| OLD | NEW |
| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <body> | 3 <body> |
| 4 <script src="../resources/runner.js"></script> | 4 <script src="../resources/runner.js"></script> |
| 5 <script src="resources/canvas_runner.js"></script> |
| 5 <script> | 6 <script> |
| 6 | 7 |
| 7 var sourceCanvas3D = document.createElement('canvas'); | 8 var sourceCanvas3D = document.createElement('canvas'); |
| 8 var sourceCtx = sourceCanvas3D.getContext('experimental-webgl'); | 9 var sourceCtx = sourceCanvas3D.getContext('experimental-webgl'); |
| 9 var destCanvas3D = document.createElement('canvas'); | 10 var destCanvas3D = document.createElement('canvas'); |
| 10 var destCtx = destCanvas3D.getContext('experimental-webgl'); | 11 var destCtx = destCanvas3D.getContext('experimental-webgl'); |
| 11 if (!sourceCtx || !destCtx) | 12 if (!sourceCtx || !destCtx) |
| 12 PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this pl
atform!\n"); | 13 CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this plat
form!\n"); |
| 13 var MEASURE_DRAW_TIMES = 100; | 14 var tex = null; |
| 14 var MAX_COUNT = 60000; | |
| 15 var count = 0; | |
| 16 | 15 |
| 17 function setSize(width, height) { | 16 function setSize(width, height) { |
| 18 sourceCanvas3D.width = width; | 17 sourceCanvas3D.width = width; |
| 19 sourceCanvas3D.height = height; | 18 sourceCanvas3D.height = height; |
| 20 destCanvas3D.width = width; | 19 destCanvas3D.width = width; |
| 21 destCanvas3D.height = height; | 20 destCanvas3D.height = height; |
| 22 } | 21 } |
| 23 | 22 |
| 24 function rand(range) { | 23 function rand(range) { |
| 25 return Math.floor(Math.random() * range); | 24 return Math.floor(Math.random() * range); |
| 26 } | 25 } |
| 27 | 26 |
| 28 function renderWebGL(gl) { | 27 function renderWebGL(gl) { |
| 29 gl.disable(gl.SCISSOR_TEST); | 28 gl.disable(gl.SCISSOR_TEST); |
| 30 gl.clear(gl.COLOR_BUFER_BIT); | 29 gl.clear(gl.COLOR_BUFER_BIT); |
| 31 gl.enable(gl.SCISSOR_TEST); | 30 gl.enable(gl.SCISSOR_TEST); |
| 32 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); | 31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); |
| 33 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); | 32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); |
| 34 gl.clear(gl.COLOR_BUFFER_BIT); | 33 gl.clear(gl.COLOR_BUFFER_BIT); |
| 35 } | 34 } |
| 36 | 35 |
| 37 function uploadWebGLToWebGLTexture() { | 36 function preRun() { |
| 38 var tex = destCtx.createTexture(); | 37 tex = destCtx.createTexture(); |
| 39 destCtx.bindTexture(destCtx.TEXTURE_2D, tex); | 38 destCtx.bindTexture(destCtx.TEXTURE_2D, tex); |
| 40 | |
| 41 var start = PerfTestRunner.now(); | |
| 42 | |
| 43 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { | |
| 44 destCtx.texImage2D(destCtx.TEXTURE_2D, 0, destCtx.RGBA, destCtx.RGBA, de
stCtx.UNSIGNED_BYTE, sourceCanvas3D); | |
| 45 } | |
| 46 destCtx.readPixels(0, 0, 1, 1, sourceCtx.RGBA, sourceCtx.UNSIGNED_BYTE, new
Uint8Array(4)); | |
| 47 destCtx.deleteTexture(tex); | |
| 48 count++; | |
| 49 | |
| 50 var elapsedTime = PerfTestRunner.now() - start; | |
| 51 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); | |
| 52 if (count < MAX_COUNT) | |
| 53 requestAnimationFrame(uploadWebGLToWebGLTexture); | |
| 54 } | 39 } |
| 55 | 40 |
| 56 function onCompletedRun() { | 41 function doRun() { |
| 57 count = MAX_COUNT; | 42 destCtx.texImage2D(destCtx.TEXTURE_2D, 0, destCtx.RGBA, destCtx.RGBA, destCt
x.UNSIGNED_BYTE, sourceCanvas3D); |
| 43 } |
| 44 |
| 45 function ensureComplete() { |
| 46 destCtx.readPixels(0, 0, 1, 1, sourceCtx.RGBA, sourceCtx.UNSIGNED_BYTE, new
Uint8Array(4)); |
| 47 } |
| 48 |
| 49 function postRun() { |
| 50 destCtx.deleteTexture(tex); |
| 58 } | 51 } |
| 59 | 52 |
| 60 window.onload = function () { | 53 window.onload = function () { |
| 61 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run
s/s', | |
| 62 description: "This benchmark checks the speed on uploading WebGL(1024x10
24) to WebGL Texture(1024x1024)."}); | |
| 63 setSize(1024, 1024); | 54 setSize(1024, 1024); |
| 64 renderWebGL(sourceCtx); | 55 renderWebGL(sourceCtx); |
| 65 uploadWebGLToWebGLTexture(); | 56 CanvasRunner.start({ |
| 57 description: "This benchmark checks the speed on uploading WebGL(1024x10
24) to WebGL Texture(1024x1024).", |
| 58 preRun: preRun, |
| 59 doRun: doRun, |
| 60 ensureComplete: ensureComplete, |
| 61 postRun: postRun}); |
| 66 } | 62 } |
| 67 | 63 |
| 68 </script> | 64 </script> |
| 69 </body> | 65 </body> |
| 70 </html> | 66 </html> |
| OLD | NEW |