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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <html> |
3 <body> | 3 <body> |
4 <script src="../resources/runner.js"></script> | 4 <script src="../resources/runner.js"></script> |
| 5 <script src="resources/canvas_runner.js"></script> |
5 <script> | 6 <script> |
6 var canvas2D = document.createElement("canvas"); | 7 var canvas2D = document.createElement("canvas"); |
7 var ctx2D = canvas2D.getContext("2d"); | 8 var ctx2D = canvas2D.getContext("2d"); |
8 var canvas3D = document.createElement('canvas'); | 9 var canvas3D = document.createElement('canvas'); |
9 var gl = canvas3D.getContext('experimental-webgl'); | 10 var gl = canvas3D.getContext('experimental-webgl'); |
10 if (!gl) | 11 if (!gl) |
11 PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this pl
atform!\n"); | 12 CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this plat
form!\n"); |
12 var MEASURE_DRAW_TIMES = 100; | |
13 var MAX_COUNT = 60000; | |
14 var count = 0; | |
15 | 13 |
16 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) { | 14 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) { |
17 canvas2D.width = canvas2DWidth; | 15 canvas2D.width = canvas2DWidth; |
18 canvas2D.height = canvas2DHeight; | 16 canvas2D.height = canvas2DHeight; |
19 canvas3D.width = webglWidth; | 17 canvas3D.width = webglWidth; |
20 canvas3D.height = webglHeight; | 18 canvas3D.height = webglHeight; |
21 } | 19 } |
22 | 20 |
23 function rand(range) { | 21 function rand(range) { |
24 return Math.floor(Math.random() * range); | 22 return Math.floor(Math.random() * range); |
25 } | 23 } |
26 | 24 |
27 function renderWebGL(gl) { | 25 function renderWebGL(gl) { |
28 gl.disable(gl.SCISSOR_TEST); | 26 gl.disable(gl.SCISSOR_TEST); |
29 gl.clear(gl.COLOR_BUFER_BIT); | 27 gl.clear(gl.COLOR_BUFER_BIT); |
30 gl.enable(gl.SCISSOR_TEST); | 28 gl.enable(gl.SCISSOR_TEST); |
31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); | 29 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); |
32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); | 30 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); |
33 gl.clear(gl.COLOR_BUFFER_BIT); | 31 gl.clear(gl.COLOR_BUFFER_BIT); |
34 } | 32 } |
35 | 33 |
36 function drawWebGLToCanvas2D() { | 34 function doRun() { |
37 var start = PerfTestRunner.now(); | 35 renderWebGL(gl); |
38 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { | 36 // draw dynamic WebGL |
39 renderWebGL(gl); | 37 ctx2D.drawImage(canvas3D, 0, 0); |
40 // draw dynamic WebGL | 38 } |
41 ctx2D.drawImage(canvas3D, 0, 0); | 39 |
42 } | 40 function ensureComplete() { |
43 // Calling getImageData() is just to flush out the content when | 41 // Calling getImageData() is just to flush out the content when |
44 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. | 42 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. |
45 ctx2D.getImageData(0, 0, 1, 1); | 43 ctx2D.getImageData(0, 0, 1, 1); |
46 count++; | |
47 | |
48 var elapsedTime = PerfTestRunner.now() - start; | |
49 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); | |
50 if (count < MAX_COUNT) | |
51 requestAnimationFrame(drawWebGLToCanvas2D); | |
52 } | |
53 | |
54 function onCompletedRun() { | |
55 count = MAX_COUNT; | |
56 } | 44 } |
57 | 45 |
58 window.onload = function () { | 46 window.onload = function () { |
59 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run
s/s', | |
60 description: "This bench test checks the speed on drawing dynamic WebGL(
1024x1024) to HW accelerated Canvas2D(1024x1024)."}); | |
61 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C
anvas for a specified size | 47 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C
anvas for a specified size |
62 // but this API is not available in JS or WebPage. Assume the threshold size
is 256x257 | 48 // but this API is not available in JS or WebPage. Assume the threshold size
is 256x257 |
63 // and the dest canvas is HW accelerated Canvas when setting its size to 102
4x1024. | 49 // and the dest canvas is HW accelerated Canvas when setting its size to 102
4x1024. |
64 setSize(1024, 1024, 1024, 1024); | 50 setSize(1024, 1024, 1024, 1024); |
65 renderWebGL(gl); | 51 renderWebGL(gl); |
66 drawWebGLToCanvas2D(); | 52 CanvasRunner.start({ |
| 53 description: "This bench test checks the speed on drawing dynamic WebGL(
1024x1024) to HW accelerated Canvas2D(1024x1024).", |
| 54 doRun: doRun, |
| 55 ensureComplete: ensureComplete}); |
67 } | 56 } |
68 | 57 |
69 </script> | 58 </script> |
70 </body> | 59 </body> |
71 </html> | 60 </html> |
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