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| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <body> | 3 <body> |
| 4 <script src="../resources/runner.js"></script> | 4 <script src="../resources/runner.js"></script> |
| 5 <script src="resources/canvas_runner.js"></script> |
| 5 <script> | 6 <script> |
| 6 var sourceCanvas2D = document.createElement("canvas"); | 7 var sourceCanvas2D = document.createElement("canvas"); |
| 7 var sourceCtx2D = sourceCanvas2D.getContext("2d"); | 8 var sourceCtx2D = sourceCanvas2D.getContext("2d"); |
| 8 var destCanvas2D = document.createElement("canvas"); | 9 var destCanvas2D = document.createElement("canvas"); |
| 9 var destCtx2D = destCanvas2D.getContext("2d"); | 10 var destCtx2D = destCanvas2D.getContext("2d"); |
| 10 var MEASURE_DRAW_TIMES = 1000; | |
| 11 var MAX_COUNT = 60000; | |
| 12 var count = 0; | |
| 13 | 11 |
| 14 function setSize(sourceWidth, sourceHeight, destWidth, destHeight) { | 12 function setSize(sourceWidth, sourceHeight, destWidth, destHeight) { |
| 15 sourceCanvas2D.width = sourceWidth; | 13 sourceCanvas2D.width = sourceWidth; |
| 16 sourceCanvas2D.height = sourceHeight; | 14 sourceCanvas2D.height = sourceHeight; |
| 17 destCanvas2D.width = destWidth; | 15 destCanvas2D.width = destWidth; |
| 18 destCanvas2D.height = destHeight; | 16 destCanvas2D.height = destHeight; |
| 19 } | 17 } |
| 20 | 18 |
| 21 function rand(range) { | 19 function rand(range) { |
| 22 return Math.floor(Math.random() * range); | 20 return Math.floor(Math.random() * range); |
| 23 } | 21 } |
| 24 | 22 |
| 25 function fillCanvas(ctx2d, canvas2d) { | 23 function fillCanvas(ctx2d, canvas2d) { |
| 26 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) +
"," + rand(255) + ")"; | 24 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) +
"," + rand(255) + ")"; |
| 27 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); | 25 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); |
| 28 } | 26 } |
| 29 | 27 |
| 30 function drawCanvas2DToCanvas2D() { | 28 function doRun() { |
| 31 var start = PerfTestRunner.now(); | 29 fillCanvas(sourceCtx2D, sourceCanvas2D); |
| 32 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { | 30 // draw dynamic Canvas |
| 33 fillCanvas(sourceCtx2D, sourceCanvas2D); | 31 destCtx2D.drawImage(sourceCanvas2D, 0, 0); |
| 34 // draw dynamic Canvas | 32 } |
| 35 destCtx2D.drawImage(sourceCanvas2D, 0, 0); | 33 |
| 36 } | 34 function ensureComplete() { |
| 37 // Calling getImageData() is just to flush out the content when | 35 // Calling getImageData() is just to flush out the content when |
| 38 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. | 36 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. |
| 39 destCtx2D.getImageData(0, 0, 1, 1); | 37 destCtx2D.getImageData(0, 0, 1, 1); |
| 40 count++; | |
| 41 | |
| 42 var elapsedTime = PerfTestRunner.now() - start; | |
| 43 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); | |
| 44 if (count < MAX_COUNT) | |
| 45 requestAnimationFrame(drawCanvas2DToCanvas2D); | |
| 46 } | |
| 47 | |
| 48 function onCompletedRun() { | |
| 49 count = MAX_COUNT; | |
| 50 } | 38 } |
| 51 | 39 |
| 52 window.onload = function () { | 40 window.onload = function () { |
| 53 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run
s/s', | |
| 54 description: "This bench test checks the speed on drawing dynamic 2d Can
vas(1024x1024) to HW accelerated Canvas2D(1024x1024)."}); | |
| 55 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C
anvas for a specified size | 41 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C
anvas for a specified size |
| 56 // but this API is not available in JS or WebPage. Assume the threshold size
is 256x257 | 42 // but this API is not available in JS or WebPage. Assume the threshold size
is 256x257 |
| 57 // and the dest canvas is HW accelerated Canvas when setting its size to 102
4x1024. | 43 // and the dest canvas is HW accelerated Canvas when setting its size to 102
4x1024. |
| 58 setSize(1024, 1024, 1024, 1024); | 44 setSize(1024, 1024, 1024, 1024); |
| 59 fillCanvas(sourceCtx2D, sourceCanvas2D); | 45 fillCanvas(sourceCtx2D, sourceCanvas2D); |
| 60 drawCanvas2DToCanvas2D(); | 46 CanvasRunner.start({ |
| 47 description: "This bench test checks the speed on drawing dynamic 2d Can
vas(1024x1024) to HW accelerated Canvas2D(1024x1024).", |
| 48 doRun: doRun, |
| 49 ensureComplete: ensureComplete}); |
| 61 } | 50 } |
| 62 | 51 |
| 63 </script> | 52 </script> |
| 64 </body> | 53 </body> |
| 65 </html> | 54 </html> |
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