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Side by Side Diff: PerformanceTests/Canvas/draw-static-canvas-2d-to-hw-accelerated-canvas-2d.html

Issue 200253002: Make canvas perf tests run less than 6 sec. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Improve more Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script> 5 <script>
6 var sourceCanvas2D = document.createElement("canvas"); 6 var sourceCanvas2D = document.createElement("canvas");
7 var sourceCtx2D = sourceCanvas2D.getContext("2d"); 7 var sourceCtx2D = sourceCanvas2D.getContext("2d");
8 var destCanvas2D = document.createElement("canvas"); 8 var destCanvas2D = document.createElement("canvas");
9 var destCtx2D = destCanvas2D.getContext("2d"); 9 var destCtx2D = destCanvas2D.getContext("2d");
10 var MEASURE_DRAW_TIMES = 1000; 10 var MEASURE_DRAW_TIMES = 50;
11 var MAX_COUNT = 60000; 11 var MAX_MEASURE_DRAW_TIMES = 1000;
12 var count = 0; 12 var MAX_MEASURE_TIME_PER_FRAME = 1000; // 1 sec
13 13
14 function setSize(sourceWidth, sourceHeight, destWidth, destHeight) { 14 function setSize(sourceWidth, sourceHeight, destWidth, destHeight) {
15 sourceCanvas2D.width = sourceWidth; 15 sourceCanvas2D.width = sourceWidth;
16 sourceCanvas2D.height = sourceHeight; 16 sourceCanvas2D.height = sourceHeight;
17 destCanvas2D.width = destWidth; 17 destCanvas2D.width = destWidth;
18 destCanvas2D.height = destHeight; 18 destCanvas2D.height = destHeight;
19 } 19 }
20 20
21 function rand(range) { 21 function rand(range) {
22 return Math.floor(Math.random() * range); 22 return Math.floor(Math.random() * range);
23 } 23 }
24 24
25 function fillCanvas(ctx2d, canvas2d) { 25 function fillCanvas(ctx2d, canvas2d) {
26 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")"; 26 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")";
27 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); 27 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height);
28 } 28 }
29 29
30 function drawCanvas2DToCanvas2D() { 30 function drawCanvas2DToCanvas2D() {
31 var start = PerfTestRunner.now(); 31 var start = PerfTestRunner.now();
32 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { 32 var count = 0;
33 // draw static Canvas 33 while ((PerfTestRunner.now() - start <= MAX_MEASURE_TIME_PER_FRAME) && (coun t * MEASURE_DRAW_TIMES < MAX_MEASURE_DRAW_TIMES)) {
34 destCtx2D.drawImage(sourceCanvas2D, 0, 0); 34 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
35 // draw static Canvas
36 destCtx2D.drawImage(sourceCanvas2D, 0, 0);
37 }
38 count++;
35 } 39 }
36 // Calling getImageData() is just to flush out the content when 40 // Calling getImageData() is just to flush out the content when
37 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. 41 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low.
38 destCtx2D.getImageData(0, 0, 1, 1); 42 destCtx2D.getImageData(0, 0, 1, 1);
39 count++;
40 43
41 var elapsedTime = PerfTestRunner.now() - start; 44 var elapsedTime = PerfTestRunner.now() - start;
42 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); 45 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * count * 1000 / elapsed Time);
43 if (count < MAX_COUNT) 46
44 requestAnimationFrame(drawCanvas2DToCanvas2D); 47 requestAnimationFrame(drawCanvas2DToCanvas2D);
45 } 48 }
46 49
47 function onCompletedRun() { 50 function onCompletedRun() {
48 count = MAX_COUNT;
49 } 51 }
50 52
51 window.onload = function () { 53 window.onload = function () {
52 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', 54 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s',
53 description: "This bench test checks the speed on drawing static 2d Canv as(1024x1024) to HW accelerated Canvas2D(1024x1024)."}); 55 description: "This bench test checks the speed on drawing static 2d Canv as(1024x1024) to HW accelerated Canvas2D(1024x1024)."});
54 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size 56 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size
55 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 57 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
56 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. 58 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024.
57 setSize(1024, 1024, 1024, 1024); 59 setSize(1024, 1024, 1024, 1024);
58 fillCanvas(sourceCtx2D, sourceCanvas2D); 60 fillCanvas(sourceCtx2D, sourceCanvas2D);
59 drawCanvas2DToCanvas2D(); 61 drawCanvas2DToCanvas2D();
60 } 62 }
61 63
62 </script> 64 </script>
63 </body> 65 </body>
64 </html> 66 </html>
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