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Side by Side Diff: PerformanceTests/Canvas/draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html

Issue 200253002: Make canvas perf tests run less than 6 sec. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Improve more Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script> 5 <script>
6 var canvas2D = document.createElement("canvas"); 6 var canvas2D = document.createElement("canvas");
7 var ctx2D = canvas2D.getContext("2d"); 7 var ctx2D = canvas2D.getContext("2d");
8 var canvas3D = document.createElement('canvas'); 8 var canvas3D = document.createElement('canvas');
9 var gl = canvas3D.getContext('experimental-webgl'); 9 var gl = canvas3D.getContext('experimental-webgl');
10 if (!gl) 10 if (!gl)
11 PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n" ); 11 PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n" );
12 var MEASURE_DRAW_TIMES = 100; 12 var MEASURE_DRAW_TIMES = 50;
13 var MAX_COUNT = 60000; 13 var MAX_MEASURE_DRAW_TIMES = 1000;
14 var count = 0; 14 var MAX_MEASURE_TIME_PER_FRAME = 1000; // 1 sec
15 15
16 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) { 16 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) {
17 canvas2D.width = canvas2DWidth; 17 canvas2D.width = canvas2DWidth;
18 canvas2D.height = canvas2DHeight; 18 canvas2D.height = canvas2DHeight;
19 canvas3D.width = webglWidth; 19 canvas3D.width = webglWidth;
20 canvas3D.height = webglHeight; 20 canvas3D.height = webglHeight;
21 } 21 }
22 22
23 function rand(range) { 23 function rand(range) {
24 return Math.floor(Math.random() * range); 24 return Math.floor(Math.random() * range);
25 } 25 }
26 26
27 function renderWebGL(gl) { 27 function renderWebGL(gl) {
28 gl.disable(gl.SCISSOR_TEST); 28 gl.disable(gl.SCISSOR_TEST);
29 gl.clear(gl.COLOR_BUFER_BIT); 29 gl.clear(gl.COLOR_BUFER_BIT);
30 gl.enable(gl.SCISSOR_TEST); 30 gl.enable(gl.SCISSOR_TEST);
31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); 31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024));
32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); 32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1);
33 gl.clear(gl.COLOR_BUFFER_BIT); 33 gl.clear(gl.COLOR_BUFFER_BIT);
34 } 34 }
35 35
36 function drawWebGLToCanvas2D() { 36 function drawWebGLToCanvas2D() {
37 if (gl) { 37 if (gl) {
38 var start = PerfTestRunner.now(); 38 var start = PerfTestRunner.now();
39 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { 39 var count = 0;
40 renderWebGL(gl); 40 while ((PerfTestRunner.now() - start <= MAX_MEASURE_TIME_PER_FRAME) && ( count * MEASURE_DRAW_TIMES < MAX_MEASURE_DRAW_TIMES)) {
41 // draw dynamic WebGL 41 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
42 ctx2D.drawImage(canvas3D, 0, 0); 42 renderWebGL(gl);
43 // draw dynamic WebGL
44 ctx2D.drawImage(canvas3D, 0, 0);
45 }
46 count++;
43 } 47 }
44 // Calling getImageData() is just to flush out the content when 48 // Calling getImageData() is just to flush out the content when
45 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is lo w. 49 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is lo w.
46 ctx2D.getImageData(0, 0, 1, 1); 50 ctx2D.getImageData(0, 0, 1, 1);
47 count++;
48 51
49 var elapsedTime = PerfTestRunner.now() - start; 52 var elapsedTime = PerfTestRunner.now() - start;
50 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime ); 53 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * count * 1000 / ela psedTime);
51 } else 54 } else
52 PerfTestRunner.measureValueAsync(0); 55 PerfTestRunner.measureValueAsync(0);
53 if (count < MAX_COUNT) 56
54 requestAnimationFrame(drawWebGLToCanvas2D); 57 requestAnimationFrame(drawWebGLToCanvas2D);
55 } 58 }
56 59
57 function onCompletedRun() { 60 function onCompletedRun() {
58 count = MAX_COUNT;
59 } 61 }
60 62
61 window.onload = function () { 63 window.onload = function () {
62 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', 64 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s',
63 description: "This bench test checks the speed on drawing dynamic WebGL( 1024x1024) to HW accelerated Canvas2D(1024x1024)."}); 65 description: "This bench test checks the speed on drawing dynamic WebGL( 1024x1024) to HW accelerated Canvas2D(1024x1024)."});
64 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size 66 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size
65 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 67 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
66 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. 68 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024.
67 setSize(1024, 1024, 1024, 1024); 69 setSize(1024, 1024, 1024, 1024);
68 if (gl) 70 if (gl)
69 renderWebGL(gl); 71 renderWebGL(gl);
70 drawWebGLToCanvas2D(); 72 drawWebGLToCanvas2D();
71 } 73 }
72 74
73 </script> 75 </script>
74 </body> 76 </body>
75 </html> 77 </html>
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