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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <html> |
3 <body> | 3 <body> |
4 <script src="../resources/runner.js"></script> | 4 <script src="../resources/runner.js"></script> |
5 <script> | 5 <script> |
6 var sourceCanvas2D = document.createElement("canvas"); | 6 var sourceCanvas2D = document.createElement("canvas"); |
7 var sourceCtx2D = sourceCanvas2D.getContext("2d"); | 7 var sourceCtx2D = sourceCanvas2D.getContext("2d"); |
8 var destCanvas2D = document.createElement("canvas"); | 8 var destCanvas2D = document.createElement("canvas"); |
9 var destCtx2D = destCanvas2D.getContext("2d"); | 9 var destCtx2D = destCanvas2D.getContext("2d"); |
10 var MEASURE_DRAW_TIMES = 1000; | 10 var MEASURE_DRAW_TIMES = 50; |
11 var MAX_COUNT = 60000; | 11 var MAX_MEASURE_DRAW_TIMES = 1000; |
12 var count = 0; | 12 var MAX_MEASURE_TIME_PER_FRAME = 1000; // 1 sec |
13 | 13 |
14 function setSize(sourceWidth, sourceHeight, destWidth, destHeight) { | 14 function setSize(sourceWidth, sourceHeight, destWidth, destHeight) { |
15 sourceCanvas2D.width = sourceWidth; | 15 sourceCanvas2D.width = sourceWidth; |
16 sourceCanvas2D.height = sourceHeight; | 16 sourceCanvas2D.height = sourceHeight; |
17 destCanvas2D.width = destWidth; | 17 destCanvas2D.width = destWidth; |
18 destCanvas2D.height = destHeight; | 18 destCanvas2D.height = destHeight; |
19 } | 19 } |
20 | 20 |
21 function rand(range) { | 21 function rand(range) { |
22 return Math.floor(Math.random() * range); | 22 return Math.floor(Math.random() * range); |
23 } | 23 } |
24 | 24 |
25 function fillCanvas(ctx2d, canvas2d) { | 25 function fillCanvas(ctx2d, canvas2d) { |
26 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")"; | 26 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")"; |
27 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); | 27 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); |
28 } | 28 } |
29 | 29 |
30 function drawCanvas2DToCanvas2D() { | 30 function drawCanvas2DToCanvas2D() { |
31 var start = PerfTestRunner.now(); | 31 var start = PerfTestRunner.now(); |
32 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { | 32 var count = 0; |
33 fillCanvas(sourceCtx2D, sourceCanvas2D); | 33 while ((PerfTestRunner.now() - start <= MAX_MEASURE_TIME_PER_FRAME) && (coun t * MEASURE_DRAW_TIMES < MAX_MEASURE_DRAW_TIMES)) { |
Ken Russell (switch to Gerrit)
2014/03/17 06:03:24
The duplicated constants and harness code througho
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34 // draw dynamic Canvas | 34 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { |
35 destCtx2D.drawImage(sourceCanvas2D, 0, 0); | 35 fillCanvas(sourceCtx2D, sourceCanvas2D); |
36 // draw dynamic Canvas | |
37 destCtx2D.drawImage(sourceCanvas2D, 0, 0); | |
38 } | |
39 count++; | |
36 } | 40 } |
37 // Calling getImageData() is just to flush out the content when | 41 // Calling getImageData() is just to flush out the content when |
38 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. | 42 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. |
39 destCtx2D.getImageData(0, 0, 1, 1); | 43 destCtx2D.getImageData(0, 0, 1, 1); |
40 count++; | |
41 | 44 |
42 var elapsedTime = PerfTestRunner.now() - start; | 45 var elapsedTime = PerfTestRunner.now() - start; |
43 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); | 46 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * count * 1000 / elapsed Time); |
44 if (count < MAX_COUNT) | 47 |
45 requestAnimationFrame(drawCanvas2DToCanvas2D); | 48 requestAnimationFrame(drawCanvas2DToCanvas2D); |
Ken Russell (switch to Gerrit)
2014/03/17 06:03:24
Since the conditional on requestAnimationFrame was
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46 } | 49 } |
47 | 50 |
48 function onCompletedRun() { | 51 function onCompletedRun() { |
49 count = MAX_COUNT; | |
50 } | 52 } |
51 | 53 |
52 window.onload = function () { | 54 window.onload = function () { |
53 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', | 55 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', |
54 description: "This bench test checks the speed on drawing dynamic 2d Can vas(1024x1024) to HW accelerated Canvas2D(1024x1024)."}); | 56 description: "This bench test checks the speed on drawing dynamic 2d Can vas(1024x1024) to HW accelerated Canvas2D(1024x1024)."}); |
55 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size | 57 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size |
56 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 | 58 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 |
57 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. | 59 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. |
58 setSize(1024, 1024, 1024, 1024); | 60 setSize(1024, 1024, 1024, 1024); |
59 fillCanvas(sourceCtx2D, sourceCanvas2D); | 61 fillCanvas(sourceCtx2D, sourceCanvas2D); |
60 drawCanvas2DToCanvas2D(); | 62 drawCanvas2DToCanvas2D(); |
61 } | 63 } |
62 | 64 |
63 </script> | 65 </script> |
64 </body> | 66 </body> |
65 </html> | 67 </html> |
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