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Side by Side Diff: components/display_compositor/buffer_queue.h

Issue 2002303002: Consolidate OutputSurface constructors into GL vs Vulkan. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: outputsurface-constructors: rebase-and-fixcrash Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_ 5 #ifndef COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
6 #define COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_ 6 #define COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <deque> 10 #include <deque>
11 #include <memory> 11 #include <memory>
12 #include <vector> 12 #include <vector>
13 13
14 #include "base/macros.h" 14 #include "base/macros.h"
15 #include "base/memory/ref_counted.h" 15 #include "base/memory/ref_counted.h"
16 #include "components/display_compositor/display_compositor_export.h" 16 #include "components/display_compositor/display_compositor_export.h"
17 #include "gpu/ipc/common/surface_handle.h" 17 #include "gpu/ipc/common/surface_handle.h"
18 #include "ui/gfx/geometry/rect.h" 18 #include "ui/gfx/geometry/rect.h"
19 #include "ui/gfx/geometry/size.h" 19 #include "ui/gfx/geometry/size.h"
20 20
21 namespace cc {
22 class ContextProvider;
23 }
24
25 namespace gfx { 21 namespace gfx {
26 class GpuMemoryBuffer; 22 class GpuMemoryBuffer;
27 } 23 }
28 24
29 namespace gpu { 25 namespace gpu {
30 class GpuMemoryBufferManager; 26 class GpuMemoryBufferManager;
27
28 namespace gles2 {
29 class GLES2Interface;
30 }
31 } 31 }
32 32
33 namespace display_compositor { 33 namespace display_compositor {
34 34
35 class GLHelper; 35 class GLHelper;
36 36
37 // Provides a surface that manages its own buffers, backed by GpuMemoryBuffers 37 // Provides a surface that manages its own buffers, backed by GpuMemoryBuffers
38 // created using CHROMIUM_gpu_memory_buffer_image. Double/triple buffering is 38 // created using CHROMIUM_gpu_memory_buffer_image. Double/triple buffering is
39 // implemented internally. Doublebuffering occurs if PageFlipComplete is called 39 // implemented internally. Doublebuffering occurs if PageFlipComplete is called
40 // before the next BindFramebuffer call, otherwise it creates extra buffers. 40 // before the next BindFramebuffer call, otherwise it creates extra buffers.
41 class DISPLAY_COMPOSITOR_EXPORT BufferQueue { 41 class DISPLAY_COMPOSITOR_EXPORT BufferQueue {
42 public: 42 public:
43 BufferQueue(scoped_refptr<cc::ContextProvider> context_provider, 43 BufferQueue(gpu::gles2::GLES2Interface* gl,
44 unsigned int texture_target, 44 unsigned int texture_target,
45 unsigned int internalformat, 45 unsigned int internalformat,
46 GLHelper* gl_helper, 46 GLHelper* gl_helper,
47 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 47 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
48 gpu::SurfaceHandle surface_handle); 48 gpu::SurfaceHandle surface_handle);
49 virtual ~BufferQueue(); 49 virtual ~BufferQueue();
50 50
51 void Initialize(); 51 void Initialize();
52 52
53 void BindFramebuffer(); 53 void BindFramebuffer();
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 const gfx::Rect& old_damage); 92 const gfx::Rect& old_damage);
93 93
94 void UpdateBufferDamage(const gfx::Rect& damage); 94 void UpdateBufferDamage(const gfx::Rect& damage);
95 95
96 // Return a surface, available to be drawn into. 96 // Return a surface, available to be drawn into.
97 std::unique_ptr<AllocatedSurface> GetNextSurface(); 97 std::unique_ptr<AllocatedSurface> GetNextSurface();
98 98
99 std::unique_ptr<AllocatedSurface> RecreateBuffer( 99 std::unique_ptr<AllocatedSurface> RecreateBuffer(
100 std::unique_ptr<AllocatedSurface> surface); 100 std::unique_ptr<AllocatedSurface> surface);
101 101
102 gpu::gles2::GLES2Interface* const gl_;
102 gfx::Size size_; 103 gfx::Size size_;
103 scoped_refptr<cc::ContextProvider> context_provider_;
104 unsigned int fbo_; 104 unsigned int fbo_;
105 size_t allocated_count_; 105 size_t allocated_count_;
106 unsigned int texture_target_; 106 unsigned int texture_target_;
107 unsigned int internal_format_; 107 unsigned int internal_format_;
108 // This surface is currently bound. This may be nullptr if no surface has 108 // This surface is currently bound. This may be nullptr if no surface has
109 // been bound, or if allocation failed at bind. 109 // been bound, or if allocation failed at bind.
110 std::unique_ptr<AllocatedSurface> current_surface_; 110 std::unique_ptr<AllocatedSurface> current_surface_;
111 // The surface currently on the screen, if any. 111 // The surface currently on the screen, if any.
112 std::unique_ptr<AllocatedSurface> displayed_surface_; 112 std::unique_ptr<AllocatedSurface> displayed_surface_;
113 // These are free for use, and are not nullptr. 113 // These are free for use, and are not nullptr.
114 std::vector<std::unique_ptr<AllocatedSurface>> available_surfaces_; 114 std::vector<std::unique_ptr<AllocatedSurface>> available_surfaces_;
115 // These have been swapped but are not displayed yet. Entries of this deque 115 // These have been swapped but are not displayed yet. Entries of this deque
116 // may be nullptr, if they represent frames that have been destroyed. 116 // may be nullptr, if they represent frames that have been destroyed.
117 std::deque<std::unique_ptr<AllocatedSurface>> in_flight_surfaces_; 117 std::deque<std::unique_ptr<AllocatedSurface>> in_flight_surfaces_;
118 GLHelper* gl_helper_; 118 GLHelper* gl_helper_;
119 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; 119 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
120 gpu::SurfaceHandle surface_handle_; 120 gpu::SurfaceHandle surface_handle_;
121 121
122 DISALLOW_COPY_AND_ASSIGN(BufferQueue); 122 DISALLOW_COPY_AND_ASSIGN(BufferQueue);
123 }; 123 };
124 124
125 } // namespace display_compositor 125 } // namespace display_compositor
126 126
127 #endif // COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_ 127 #endif // COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
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