| Index: src/gpu/effects/GrConfigConversionEffect.cpp
|
| diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
|
| index 99a4884f0fed2a8c775a5813438b3cf6da697eba..9791cb4b8225329d0d37abf404a35a03903f6a60 100644
|
| --- a/src/gpu/effects/GrConfigConversionEffect.cpp
|
| +++ b/src/gpu/effects/GrConfigConversionEffect.cpp
|
| @@ -98,7 +98,7 @@ GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
|
| const GrSwizzle& swizzle,
|
| PMConversion pmConversion,
|
| const SkMatrix& matrix)
|
| - : INHERITED(texture, matrix, GrTextureParams::ClampNoFilterForceAllowSRGB())
|
| + : INHERITED(texture, matrix)
|
| , fSwizzle(swizzle)
|
| , fPMConversion(pmConversion) {
|
| this->initClassID<GrConfigConversionEffect>();
|
| @@ -296,8 +296,7 @@ const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture,
|
| // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
|
| // then we may pollute our texture cache with redundant shaders. So in the case that no
|
| // conversions were requested we instead return a GrSimpleTextureEffect.
|
| - return GrSimpleTextureEffect::Create(texture, matrix,
|
| - GrTextureParams::ClampNoFilterForceAllowSRGB());
|
| + return GrSimpleTextureEffect::Create(texture, matrix);
|
| } else {
|
| if (kRGBA_8888_GrPixelConfig != texture->config() &&
|
| kBGRA_8888_GrPixelConfig != texture->config() &&
|
|
|