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Issue 2002013002: [heap] Pass a force_promotion flag to the evacuation routine in the scavenger. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Rebase. Created 4 years, 6 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_HEAP_SCAVENGER_H_ 5 #ifndef V8_HEAP_SCAVENGER_H_
6 #define V8_HEAP_SCAVENGER_H_ 6 #define V8_HEAP_SCAVENGER_H_
7 7
8 #include "src/heap/objects-visiting.h" 8 #include "src/heap/objects-visiting.h"
9 #include "src/heap/slot-set.h" 9 #include "src/heap/slot-set.h"
10 10
11 namespace v8 { 11 namespace v8 {
12 namespace internal { 12 namespace internal {
13 13
14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, 14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot,
15 HeapObject* object); 15 HeapObject* object,
16 PromotionMode promotion_mode);
16 17
17 class Scavenger { 18 class Scavenger {
18 public: 19 public:
19 explicit Scavenger(Heap* heap) : heap_(heap) {} 20 explicit Scavenger(Heap* heap) : heap_(heap) {}
20 21
21 // Initializes static visitor dispatch tables. 22 // Initializes static visitor dispatch tables.
22 static void Initialize(); 23 static void Initialize();
23 24
24 // Callback function passed to Heap::Iterate etc. Copies an object if 25 // Callback function passed to Heap::Iterate etc. Copies an object if
25 // necessary, the object might be promoted to an old space. The caller must 26 // necessary, the object might be promoted to an old space. The caller must
26 // ensure the precondition that the object is (a) a heap object and (b) in 27 // ensure the precondition that the object is (a) a heap object and (b) in
27 // the heap's from space. 28 // the heap's from space.
28 static inline void ScavengeObject(HeapObject** p, HeapObject* object); 29 static inline void ScavengeObject(
29 static inline SlotCallbackResult CheckAndScavengeObject(Heap* heap, 30 HeapObject** p, HeapObject* object,
30 Address slot_address); 31 PromotionMode promotion_mode = DEFAULT_PROMOTION);
32 static inline SlotCallbackResult CheckAndScavengeObject(
33 Heap* heap, Address slot_address, PromotionMode promotion_mode);
31 34
32 // Slow part of {ScavengeObject} above. 35 // Slow part of {ScavengeObject} above.
33 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object); 36 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object,
37 PromotionMode promotion_mode);
34 38
35 // Chooses an appropriate static visitor table depending on the current state 39 // Chooses an appropriate static visitor table depending on the current state
36 // of the heap (i.e. incremental marking, logging and profiling). 40 // of the heap (i.e. incremental marking, logging and profiling).
37 void SelectScavengingVisitorsTable(); 41 void SelectScavengingVisitorsTable();
38 42
39 Isolate* isolate(); 43 Isolate* isolate();
40 Heap* heap() { return heap_; } 44 Heap* heap() { return heap_; }
41 45
42 private: 46 private:
43 Heap* heap_; 47 Heap* heap_;
(...skipping 22 matching lines...) Expand all
66 class StaticScavengeVisitor 70 class StaticScavengeVisitor
67 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { 71 : public StaticNewSpaceVisitor<StaticScavengeVisitor> {
68 public: 72 public:
69 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); 73 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p);
70 }; 74 };
71 75
72 } // namespace internal 76 } // namespace internal
73 } // namespace v8 77 } // namespace v8
74 78
75 #endif // V8_HEAP_SCAVENGER_H_ 79 #endif // V8_HEAP_SCAVENGER_H_
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