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Side by Side Diff: src/heap/scavenger.h

Issue 2002013002: [heap] Pass a force_promotion flag to the evacuation routine in the scavenger. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_HEAP_SCAVENGER_H_ 5 #ifndef V8_HEAP_SCAVENGER_H_
6 #define V8_HEAP_SCAVENGER_H_ 6 #define V8_HEAP_SCAVENGER_H_
7 7
8 #include "src/heap/objects-visiting.h" 8 #include "src/heap/objects-visiting.h"
9 #include "src/heap/slot-set.h" 9 #include "src/heap/slot-set.h"
10 10
11 namespace v8 { 11 namespace v8 {
12 namespace internal { 12 namespace internal {
13 13
14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, 14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot,
15 HeapObject* object); 15 HeapObject* object, bool force_promotion);
16 16
17 class Scavenger { 17 class Scavenger {
18 public: 18 public:
19 explicit Scavenger(Heap* heap) : heap_(heap) {} 19 explicit Scavenger(Heap* heap) : heap_(heap) {}
20 20
21 // Initializes static visitor dispatch tables. 21 // Initializes static visitor dispatch tables.
22 static void Initialize(); 22 static void Initialize();
23 23
24 // Callback function passed to Heap::Iterate etc. Copies an object if 24 // Callback function passed to Heap::Iterate etc. Copies an object if
25 // necessary, the object might be promoted to an old space. The caller must 25 // necessary, the object might be promoted to an old space. The caller must
26 // ensure the precondition that the object is (a) a heap object and (b) in 26 // ensure the precondition that the object is (a) a heap object and (b) in
27 // the heap's from space. 27 // the heap's from space.
28 static inline void ScavengeObject(HeapObject** p, HeapObject* object); 28 static inline void ScavengeObject(HeapObject** p, HeapObject* object,
29 bool force_promotion = false);
29 static inline SlotCallbackResult CheckAndScavengeObject(Heap* heap, 30 static inline SlotCallbackResult CheckAndScavengeObject(Heap* heap,
30 Address slot_address); 31 Address slot_address,
32 bool force_promotion);
31 33
32 // Slow part of {ScavengeObject} above. 34 // Slow part of {ScavengeObject} above.
33 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object); 35 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object,
36 bool force_promotion);
34 37
35 // Chooses an appropriate static visitor table depending on the current state 38 // Chooses an appropriate static visitor table depending on the current state
36 // of the heap (i.e. incremental marking, logging and profiling). 39 // of the heap (i.e. incremental marking, logging and profiling).
37 void SelectScavengingVisitorsTable(); 40 void SelectScavengingVisitorsTable();
38 41
39 Isolate* isolate(); 42 Isolate* isolate();
40 Heap* heap() { return heap_; } 43 Heap* heap() { return heap_; }
41 44
42 private: 45 private:
43 Heap* heap_; 46 Heap* heap_;
(...skipping 22 matching lines...) Expand all
66 class StaticScavengeVisitor 69 class StaticScavengeVisitor
67 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { 70 : public StaticNewSpaceVisitor<StaticScavengeVisitor> {
68 public: 71 public:
69 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); 72 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p);
70 }; 73 };
71 74
72 } // namespace internal 75 } // namespace internal
73 } // namespace v8 76 } // namespace v8
74 77
75 #endif // V8_HEAP_SCAVENGER_H_ 78 #endif // V8_HEAP_SCAVENGER_H_
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