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Side by Side Diff: ui/views/controls/button/label_button.cc

Issue 2001843002: Use ink drop hover for focus states on toolbar buttons and location (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: layout Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/button/label_button.h" 5 #include "ui/views/controls/button/label_button.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <utility> 9 #include <utility>
10 10
11 #include "base/lazy_instance.h" 11 #include "base/lazy_instance.h"
12 #include "base/logging.h" 12 #include "base/logging.h"
13 #include "base/memory/ptr_util.h" 13 #include "base/memory/ptr_util.h"
14 #include "build/build_config.h" 14 #include "build/build_config.h"
15 #include "ui/base/material_design/material_design_controller.h"
15 #include "ui/gfx/animation/throb_animation.h" 16 #include "ui/gfx/animation/throb_animation.h"
16 #include "ui/gfx/canvas.h" 17 #include "ui/gfx/canvas.h"
17 #include "ui/gfx/color_utils.h" 18 #include "ui/gfx/color_utils.h"
18 #include "ui/gfx/font_list.h" 19 #include "ui/gfx/font_list.h"
19 #include "ui/gfx/geometry/vector2d.h" 20 #include "ui/gfx/geometry/vector2d.h"
20 #include "ui/native_theme/native_theme.h" 21 #include "ui/native_theme/native_theme.h"
21 #include "ui/views/animation/flood_fill_ink_drop_ripple.h" 22 #include "ui/views/animation/flood_fill_ink_drop_ripple.h"
22 #include "ui/views/animation/ink_drop_hover.h" 23 #include "ui/views/animation/ink_drop_hover.h"
23 #include "ui/views/background.h" 24 #include "ui/views/background.h"
24 #include "ui/views/controls/button/label_button_border.h" 25 #include "ui/views/controls/button/label_button_border.h"
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100 101
101 AddChildView(image_); 102 AddChildView(image_);
102 image_->set_interactive(false); 103 image_->set_interactive(false);
103 104
104 AddChildView(label_); 105 AddChildView(label_);
105 label_->SetFontList(cached_normal_font_list_); 106 label_->SetFontList(cached_normal_font_list_);
106 label_->SetAutoColorReadabilityEnabled(false); 107 label_->SetAutoColorReadabilityEnabled(false);
107 label_->SetHorizontalAlignment(gfx::ALIGN_TO_HEAD); 108 label_->SetHorizontalAlignment(gfx::ALIGN_TO_HEAD);
108 109
109 // Inset the button focus rect from the actual border; roughly match Windows. 110 // Inset the button focus rect from the actual border; roughly match Windows.
110 SetFocusPainter(Painter::CreateDashedFocusPainterWithInsets(gfx::Insets( 111 if (!ui::MaterialDesignController::IsModeMaterial()) {
111 kFocusRectInset, kFocusRectInset, kFocusRectInset, kFocusRectInset))); 112 SetFocusPainter(Painter::CreateDashedFocusPainterWithInsets(gfx::Insets(
113 kFocusRectInset, kFocusRectInset, kFocusRectInset, kFocusRectInset)));
114 }
112 } 115 }
113 116
114 LabelButton::~LabelButton() {} 117 LabelButton::~LabelButton() {}
115 118
116 const gfx::ImageSkia& LabelButton::GetImage(ButtonState for_state) { 119 const gfx::ImageSkia& LabelButton::GetImage(ButtonState for_state) {
117 if (for_state != STATE_NORMAL && button_state_images_[for_state].isNull()) 120 if (for_state != STATE_NORMAL && button_state_images_[for_state].isNull())
118 return button_state_images_[STATE_NORMAL]; 121 return button_state_images_[STATE_NORMAL];
119 return button_state_images_[for_state]; 122 return button_state_images_[for_state];
120 } 123 }
121 124
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568 void LabelButton::ResetLabelEnabledColor() { 571 void LabelButton::ResetLabelEnabledColor() {
569 const SkColor color = 572 const SkColor color =
570 explicitly_set_colors_[state()] 573 explicitly_set_colors_[state()]
571 ? button_state_colors_[state()] 574 ? button_state_colors_[state()]
572 : PlatformStyle::TextColorForButton(button_state_colors_, *this); 575 : PlatformStyle::TextColorForButton(button_state_colors_, *this);
573 if (state() != STATE_DISABLED && label_->enabled_color() != color) 576 if (state() != STATE_DISABLED && label_->enabled_color() != color)
574 label_->SetEnabledColor(color); 577 label_->SetEnabledColor(color);
575 } 578 }
576 579
577 } // namespace views 580 } // namespace views
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