Index: gpu/command_buffer/service/gpu_scheduler.h |
diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h |
index 8fb791cd3fd7fa728f930087cd6e6d17d1837241..c2fd91e4d3f1a1aa9a76546309ce900b24e290ef 100644 |
--- a/gpu/command_buffer/service/gpu_scheduler.h |
+++ b/gpu/command_buffer/service/gpu_scheduler.h |
@@ -88,6 +88,7 @@ class GPU_EXPORT GpuScheduler |
virtual bool SetGetBuffer(int32 transfer_buffer_id) OVERRIDE; |
virtual bool SetGetOffset(int32 offset) OVERRIDE; |
virtual int32 GetGetOffset() OVERRIDE; |
+ virtual gfx::GLImage* GetImage(int32 image_id) OVERRIDE; |
no sievers
2013/08/01 00:38:04
I find plumbing the ImageManager through the Sched
reveman
2013/08/01 13:32:18
I'd rather not add new state unless necessary. Cur
piman
2013/08/01 21:19:30
Transfer buffers and shared memory are an essentia
reveman
2013/08/08 23:19:00
Remove this.
|
void SetCommandProcessedCallback(const base::Closure& callback); |