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Side by Side Diff: ui/gl/gl_image_shm.h

Issue 20017005: gpu: Refactor GpuMemoryBuffer framework for multi-process support. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 5 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_IMAGE_EGL_H_ 5 #ifndef UI_GL_GL_IMAGE_SHM_H_
6 #define UI_GL_GL_IMAGE_EGL_H_ 6 #define UI_GL_GL_IMAGE_SHM_H_
7 7
8 #include "ui/gl/gl_bindings.h" // for EGLImageKHR
9 #include "ui/gl/gl_image.h" 8 #include "ui/gl/gl_image.h"
10 9
10 #include "base/memory/scoped_ptr.h"
11
11 namespace gfx { 12 namespace gfx {
12 13
13 class GL_EXPORT GLImageEGL : public GLImage { 14 class GL_EXPORT GLImageShm : public GLImage {
14 public: 15 public:
15 explicit GLImageEGL(gfx::Size size); 16 explicit GLImageShm(gfx::Size size);
16 17
17 bool Initialize(gfx::GpuMemoryBufferHandle buffer); 18 bool Initialize(gfx::GpuMemoryBufferHandle buffer);
18 19
19 // Implement GLImage. 20 // Overridden from GLImage:
20 virtual void Destroy() OVERRIDE; 21 virtual void Destroy() OVERRIDE;
21 virtual gfx::Size GetSize() OVERRIDE; 22 virtual gfx::Size GetSize() OVERRIDE;
22 virtual bool BindTexImage() OVERRIDE; 23 virtual bool BindTexImage() OVERRIDE;
23 virtual void ReleaseTexImage() OVERRIDE; 24 virtual void ReleaseTexImage() OVERRIDE;
24 25
25 protected: 26 protected:
26 virtual ~GLImageEGL(); 27 virtual ~GLImageShm();
27 28
28 private: 29 private:
29 EGLImageKHR egl_image_; 30 scoped_ptr<base::SharedMemory> shared_memory_;
30 gfx::Size size_; 31 gfx::Size size_;
31 32
32 DISALLOW_COPY_AND_ASSIGN(GLImageEGL); 33 DISALLOW_COPY_AND_ASSIGN(GLImageShm);
33 }; 34 };
34 35
35 } // namespace gfx 36 } // namespace gfx
36 37
37 #endif // UI_GL_GL_IMAGE_EGL_H_ 38 #endif // UI_GL_GL_IMAGE_SHM_H_
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