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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_MEMORY_BUFFER_H_ | 5 #ifndef GPU_UI_GFX_GPU_MEMORY_BUFFER_H_ |
| 6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_MEMORY_BUFFER_H_ | 6 #define GPU_UI_GFX_GPU_MEMORY_BUFFER_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/logging.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/shared_memory.h" |
| 10 #include "gles2_impl_export.h" | 10 #include "ui/base/ui_export.h" |
| 11 | 11 |
| 12 namespace gpu { | 12 #if defined(OS_ANDROID) |
| 13 #include <third_party/khronos/EGL/egl.h> | |
|
kaanb
2013/07/24 03:31:23
I had added a define for EGL_NATIVE_BUFFER_ANDROID
reveman
2013/07/24 05:47:12
Oh, would it be more appropriate to include gl_bin
reveman
2013/07/25 19:50:25
Removed your EGL_NATIVE_BUFFER_ANDROID define from
| |
| 14 #endif | |
| 15 | |
| 16 namespace gfx { | |
| 17 | |
| 18 enum GpuMemoryBufferType { | |
| 19 EMPTY_BUFFER, | |
| 20 SHARED_MEMORY_BUFFER, | |
| 21 EGL_CLIENT_BUFFER | |
| 22 }; | |
| 23 | |
| 24 struct GpuMemoryBufferHandle { | |
| 25 GpuMemoryBufferHandle() : type(EMPTY_BUFFER) {} | |
| 26 GpuMemoryBufferHandle( | |
| 27 base::SharedMemoryHandle handle_, GpuMemoryBufferType type_) | |
| 28 : type(type_), | |
| 29 handle(handle_) { | |
| 30 DCHECK(!is_null()); | |
| 31 } | |
| 32 bool is_null() const { return type == EMPTY_BUFFER; } | |
| 33 GpuMemoryBufferType type; | |
| 34 base::SharedMemoryHandle handle; | |
| 35 #if defined(OS_ANDROID) | |
| 36 EGLClientBuffer native_buffer; | |
| 37 #endif | |
| 38 }; | |
| 13 | 39 |
| 14 // Interface for creating and accessing a zero-copy GPU memory buffer. | 40 // Interface for creating and accessing a zero-copy GPU memory buffer. |
| 15 // This design evolved from the generalization of GraphicBuffer API | 41 // This design evolved from the generalization of GraphicBuffer API |
| 16 // of Android framework. | 42 // of Android framework. |
| 17 // | 43 // |
| 18 // THREADING CONSIDERATIONS: | 44 // THREADING CONSIDERATIONS: |
| 19 // | 45 // |
| 20 // This interface is thread-safe. However, multiple threads mapping | 46 // This interface is thread-safe. However, multiple threads mapping |
| 21 // a buffer for Write or ReadOrWrite simultaneously may result in undefined | 47 // a buffer for Write or ReadOrWrite simultaneously may result in undefined |
| 22 // behavior and is not allowed. | 48 // behavior and is not allowed. |
| 23 class GLES2_IMPL_EXPORT GpuMemoryBuffer { | 49 class UI_EXPORT GpuMemoryBuffer { |
| 24 public: | 50 public: |
| 25 enum AccessMode { | 51 enum AccessMode { |
| 26 READ_ONLY, | 52 READ_ONLY, |
| 27 WRITE_ONLY, | 53 WRITE_ONLY, |
| 28 READ_WRITE, | 54 READ_WRITE, |
| 29 }; | 55 }; |
| 30 | 56 |
| 31 // Frees a previously allocated buffer. Freeing a buffer that is still | 57 // Frees a previously allocated buffer. Freeing a buffer that is still |
| 32 // mapped in any process is undefined behavior. | 58 // mapped in any process is undefined behavior. |
| 33 virtual ~GpuMemoryBuffer() {} | 59 virtual ~GpuMemoryBuffer() {} |
| 34 | 60 |
| 35 // Maps the buffer so the client can write the bitmap data in |*vaddr| | 61 // Maps the buffer so the client can write the bitmap data in |*vaddr| |
| 36 // subsequently. This call may block, for instance if the hardware needs | 62 // subsequently. This call may block, for instance if the hardware needs |
| 37 // to finish rendering or if CPU caches need to be synchronized. | 63 // to finish rendering or if CPU caches need to be synchronized. |
| 38 virtual void Map(AccessMode mode, void** vaddr) = 0; | 64 virtual void Map(AccessMode mode, void** vaddr) = 0; |
| 39 | 65 |
| 40 // Unmaps the buffer. Called after all changes to the buffer are | 66 // Unmaps the buffer. Called after all changes to the buffer are |
| 41 // completed. | 67 // completed. |
| 42 virtual void Unmap() = 0; | 68 virtual void Unmap() = 0; |
| 43 | 69 |
| 44 // Returns true iff the buffer is mapped. | 70 // Returns true iff the buffer is mapped. |
| 45 virtual bool IsMapped() = 0; | 71 virtual bool IsMapped() const = 0; |
| 46 | |
| 47 // Returns the native pointer for the buffer. | |
| 48 virtual void* GetNativeBuffer() = 0; | |
| 49 | 72 |
| 50 // Returns the stride in bytes for the buffer. | 73 // Returns the stride in bytes for the buffer. |
| 51 virtual uint32 GetStride() = 0; | 74 virtual uint32 GetStride() const = 0; |
| 75 | |
| 76 // Returns a platform specific handle for this buffer. | |
| 77 virtual GpuMemoryBufferHandle GetHandle() const = 0; | |
| 52 }; | 78 }; |
| 53 | 79 |
| 54 } // namespace gpu | 80 } // namespace gfx |
| 55 | 81 |
| 56 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_MEMORY_BUFFER_H_ | 82 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ |
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