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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/client/gl_in_process_context.h" | 5 #include "gpu/command_buffer/client/gl_in_process_context.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include <GLES2/gl2.h> | 10 #include <GLES2/gl2.h> |
11 #ifndef GL_GLEXT_PROTOTYPES | 11 #ifndef GL_GLEXT_PROTOTYPES |
12 #define GL_GLEXT_PROTOTYPES 1 | 12 #define GL_GLEXT_PROTOTYPES 1 |
13 #endif | 13 #endif |
14 #include <GLES2/gl2ext.h> | 14 #include <GLES2/gl2ext.h> |
15 #include <GLES2/gl2extchromium.h> | 15 #include <GLES2/gl2extchromium.h> |
16 | 16 |
17 #include "base/bind.h" | 17 #include "base/bind.h" |
18 #include "base/bind_helpers.h" | 18 #include "base/bind_helpers.h" |
19 #include "base/callback.h" | 19 #include "base/callback.h" |
20 #include "base/lazy_instance.h" | 20 #include "base/lazy_instance.h" |
21 #include "base/logging.h" | 21 #include "base/logging.h" |
22 #include "base/memory/scoped_ptr.h" | 22 #include "base/memory/scoped_ptr.h" |
23 #include "base/memory/weak_ptr.h" | 23 #include "base/memory/weak_ptr.h" |
24 #include "base/message_loop/message_loop.h" | 24 #include "base/message_loop/message_loop.h" |
25 #include "base/synchronization/lock.h" | 25 #include "base/synchronization/lock.h" |
26 #include "gpu/command_buffer/client/gles2_implementation.h" | 26 #include "gpu/command_buffer/client/gles2_implementation.h" |
27 #include "gpu/command_buffer/client/gpu_memory_buffer.h" | |
28 #include "gpu/command_buffer/client/image_factory.h" | |
29 #include "gpu/command_buffer/client/transfer_buffer.h" | 27 #include "gpu/command_buffer/client/transfer_buffer.h" |
30 #include "gpu/command_buffer/common/constants.h" | 28 #include "gpu/command_buffer/common/constants.h" |
31 #include "gpu/command_buffer/common/id_allocator.h" | |
32 #include "gpu/command_buffer/service/command_buffer_service.h" | 29 #include "gpu/command_buffer/service/command_buffer_service.h" |
33 #include "gpu/command_buffer/service/context_group.h" | 30 #include "gpu/command_buffer/service/context_group.h" |
34 #include "gpu/command_buffer/service/gl_context_virtual.h" | 31 #include "gpu/command_buffer/service/gl_context_virtual.h" |
35 #include "gpu/command_buffer/service/gpu_scheduler.h" | 32 #include "gpu/command_buffer/service/gpu_scheduler.h" |
36 #include "gpu/command_buffer/service/image_manager.h" | 33 #include "gpu/command_buffer/service/image_manager.h" |
37 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 34 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
38 #include "ui/gfx/size.h" | 35 #include "ui/gfx/size.h" |
39 #include "ui/gl/gl_context.h" | 36 #include "ui/gl/gl_context.h" |
40 #include "ui/gl/gl_image.h" | 37 #include "ui/gl/gl_image.h" |
41 #include "ui/gl/gl_share_group.h" | 38 #include "ui/gl/gl_share_group.h" |
42 #include "ui/gl/gl_surface.h" | 39 #include "ui/gl/gl_surface.h" |
43 | 40 |
44 namespace gpu { | 41 namespace gpu { |
45 | 42 |
46 using gles2::ImageManager; | |
47 | |
48 namespace { | 43 namespace { |
49 | 44 |
50 const int32 kCommandBufferSize = 1024 * 1024; | 45 const int32 kCommandBufferSize = 1024 * 1024; |
51 // TODO(kbr): make the transfer buffer size configurable via context | 46 // TODO(kbr): make the transfer buffer size configurable via context |
52 // creation attributes. | 47 // creation attributes. |
53 const size_t kStartTransferBufferSize = 4 * 1024 * 1024; | 48 const size_t kStartTransferBufferSize = 4 * 1024 * 1024; |
54 const size_t kMinTransferBufferSize = 1 * 256 * 1024; | 49 const size_t kMinTransferBufferSize = 1 * 256 * 1024; |
55 const size_t kMaxTransferBufferSize = 16 * 1024 * 1024; | 50 const size_t kMaxTransferBufferSize = 16 * 1024 * 1024; |
56 | 51 |
57 // In the normal command buffer implementation, all commands are passed over IPC | 52 // In the normal command buffer implementation, all commands are passed over IPC |
58 // to the gpu process where they are fed to the GLES2Decoder from a single | 53 // to the gpu process where they are fed to the GLES2Decoder from a single |
59 // thread. In layout tests, any thread could call this function. GLES2Decoder, | 54 // thread. In layout tests, any thread could call this function. GLES2Decoder, |
60 // and in particular the GL implementations behind it, are not generally | 55 // and in particular the GL implementations behind it, are not generally |
61 // threadsafe, so we guard entry points with a mutex. | 56 // threadsafe, so we guard entry points with a mutex. |
62 static base::LazyInstance<base::Lock> g_decoder_lock = | 57 static base::LazyInstance<base::Lock> g_decoder_lock = |
63 LAZY_INSTANCE_INITIALIZER; | 58 LAZY_INSTANCE_INITIALIZER; |
64 | 59 |
65 class GLInProcessContextImpl; | 60 class GLInProcessContextImpl; |
66 | 61 |
67 static base::LazyInstance< | 62 static base::LazyInstance< |
68 std::set<GLInProcessContextImpl*> > | 63 std::set<GLInProcessContextImpl*> > |
69 g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; | 64 g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; |
70 | 65 |
71 static bool g_use_virtualized_gl_context = false; | 66 static bool g_use_virtualized_gl_context = false; |
72 | 67 |
73 static GLInProcessContext::GpuMemoryBufferCreator* g_gpu_memory_buffer_creator = | 68 static GpuMemoryBufferFactory* g_gpu_memory_buffer_factory = NULL; |
74 NULL; | |
75 | 69 |
76 // Also calls DetachFromThreadHack on all GLES2Decoders before the lock is | 70 // Also calls DetachFromThreadHack on all GLES2Decoders before the lock is |
77 // released to maintain the invariant that all decoders are unbound while the | 71 // released to maintain the invariant that all decoders are unbound while the |
78 // lock is not held. This is to workaround DumpRenderTree using WGC3DIPCBI with | 72 // lock is not held. This is to workaround DumpRenderTree using WGC3DIPCBI with |
79 // shared resources on different threads. | 73 // shared resources on different threads. |
80 // Remove this as part of crbug.com/234964. | 74 // Remove this as part of crbug.com/234964. |
81 class AutoLockAndDecoderDetachThread { | 75 class AutoLockAndDecoderDetachThread { |
82 public: | 76 public: |
83 AutoLockAndDecoderDetachThread( | 77 AutoLockAndDecoderDetachThread( |
84 base::Lock& lock, | 78 base::Lock& lock, |
85 const std::set<GLInProcessContextImpl*>& contexts); | 79 const std::set<GLInProcessContextImpl*>& contexts); |
86 ~AutoLockAndDecoderDetachThread(); | 80 ~AutoLockAndDecoderDetachThread(); |
87 | 81 |
88 private: | 82 private: |
89 base::AutoLock auto_lock_; | 83 base::AutoLock auto_lock_; |
90 const std::set<GLInProcessContextImpl*>& contexts_; | 84 const std::set<GLInProcessContextImpl*>& contexts_; |
91 }; | 85 }; |
92 | 86 |
93 class GLInProcessContextImpl | 87 class GLInProcessContextImpl |
94 : public GLInProcessContext, | 88 : public GLInProcessContext, |
95 public gles2::ImageFactory, | |
96 public base::SupportsWeakPtr<GLInProcessContextImpl> { | 89 public base::SupportsWeakPtr<GLInProcessContextImpl> { |
97 public: | 90 public: |
98 explicit GLInProcessContextImpl(bool share_resources); | 91 explicit GLInProcessContextImpl(bool share_resources); |
99 virtual ~GLInProcessContextImpl(); | 92 virtual ~GLInProcessContextImpl(); |
100 | 93 |
101 bool Initialize(bool is_offscreen, | 94 bool Initialize(bool is_offscreen, |
102 gfx::AcceleratedWidget window, | 95 gfx::AcceleratedWidget window, |
103 const gfx::Size& size, | 96 const gfx::Size& size, |
104 const char* allowed_extensions, | 97 const char* allowed_extensions, |
105 const int32* attrib_list, | 98 const int32* attrib_list, |
106 gfx::GpuPreference gpu_preference, | 99 gfx::GpuPreference gpu_preference, |
107 const base::Closure& context_lost_callback); | 100 const base::Closure& context_lost_callback); |
108 | 101 |
109 // GLInProcessContext implementation: | 102 // GLInProcessContext implementation: |
110 virtual void SignalSyncPoint(unsigned sync_point, | 103 virtual void SignalSyncPoint(unsigned sync_point, |
111 const base::Closure& callback) OVERRIDE; | 104 const base::Closure& callback) OVERRIDE; |
112 virtual void SignalQuery(unsigned query, const base::Closure& callback) | 105 virtual void SignalQuery(unsigned query, const base::Closure& callback) |
113 OVERRIDE; | 106 OVERRIDE; |
114 virtual gles2::GLES2Implementation* GetImplementation() OVERRIDE; | 107 virtual gles2::GLES2Implementation* GetImplementation() OVERRIDE; |
115 | 108 |
116 // ImageFactory implementation: | |
117 virtual scoped_ptr<GpuMemoryBuffer> CreateGpuMemoryBuffer( | |
118 int width, int height, GLenum internalformat, | |
119 unsigned* image_id) OVERRIDE; | |
120 virtual void DeleteGpuMemoryBuffer(unsigned image_id) OVERRIDE; | |
121 | |
122 // Other methods: | 109 // Other methods: |
123 gles2::GLES2Decoder* GetDecoder(); | 110 gles2::GLES2Decoder* GetDecoder(); |
124 bool GetBufferChanged(int32 transfer_buffer_id); | 111 bool GetBufferChanged(int32 transfer_buffer_id); |
125 void PumpCommands(); | 112 void PumpCommands(); |
126 void OnResizeView(gfx::Size size, float scale_factor); | 113 void OnResizeView(gfx::Size size, float scale_factor); |
127 void OnContextLost(); | 114 void OnContextLost(); |
128 | 115 |
129 private: | 116 private: |
130 void Destroy(); | 117 void Destroy(); |
131 bool IsCommandBufferContextLost(); | 118 bool IsCommandBufferContextLost(); |
132 void PollQueryCallbacks(); | 119 void PollQueryCallbacks(); |
133 void CallQueryCallback(size_t index); | 120 void CallQueryCallback(size_t index); |
134 bool MakeCurrent(); | 121 bool MakeCurrent(); |
135 | 122 |
136 gles2::ImageManager* GetImageManager(); | |
137 | |
138 base::Closure context_lost_callback_; | 123 base::Closure context_lost_callback_; |
139 scoped_ptr<TransferBufferManagerInterface> transfer_buffer_manager_; | 124 scoped_ptr<TransferBufferManagerInterface> transfer_buffer_manager_; |
| 125 scoped_refptr<gles2::ImageManager> image_manager_; |
140 scoped_ptr<CommandBuffer> command_buffer_; | 126 scoped_ptr<CommandBuffer> command_buffer_; |
141 scoped_ptr<GpuScheduler> gpu_scheduler_; | 127 scoped_ptr<GpuScheduler> gpu_scheduler_; |
142 scoped_ptr<gles2::GLES2Decoder> decoder_; | 128 scoped_ptr<gles2::GLES2Decoder> decoder_; |
143 scoped_refptr<gfx::GLContext> context_; | 129 scoped_refptr<gfx::GLContext> context_; |
144 scoped_refptr<gfx::GLSurface> surface_; | 130 scoped_refptr<gfx::GLSurface> surface_; |
145 scoped_ptr<gles2::GLES2CmdHelper> gles2_helper_; | 131 scoped_ptr<gles2::GLES2CmdHelper> gles2_helper_; |
146 scoped_ptr<TransferBuffer> transfer_buffer_; | 132 scoped_ptr<TransferBuffer> transfer_buffer_; |
147 scoped_ptr<gles2::GLES2Implementation> gles2_implementation_; | 133 scoped_ptr<gles2::GLES2Implementation> gles2_implementation_; |
148 bool share_resources_; | 134 bool share_resources_; |
149 bool context_lost_; | 135 bool context_lost_; |
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167 if (context->GetDecoder()) | 153 if (context->GetDecoder()) |
168 context->GetDecoder()->DetachFromThreadHack(); | 154 context->GetDecoder()->DetachFromThreadHack(); |
169 } | 155 } |
170 | 156 |
171 AutoLockAndDecoderDetachThread::~AutoLockAndDecoderDetachThread() { | 157 AutoLockAndDecoderDetachThread::~AutoLockAndDecoderDetachThread() { |
172 std::for_each(contexts_.begin(), | 158 std::for_each(contexts_.begin(), |
173 contexts_.end(), | 159 contexts_.end(), |
174 &DetachThread); | 160 &DetachThread); |
175 } | 161 } |
176 | 162 |
177 scoped_ptr<GpuMemoryBuffer> GLInProcessContextImpl::CreateGpuMemoryBuffer( | |
178 int width, int height, GLenum internalformat, unsigned int* image_id) { | |
179 // We're taking the lock here because we're accessing the ContextGroup's | |
180 // shared IdManager. | |
181 AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), | |
182 g_all_shared_contexts.Get()); | |
183 // For Android WebView we assume the |internalformat| will always be | |
184 // GL_RGBA8_OES. | |
185 DCHECK_EQ(static_cast<GLenum>(GL_RGBA8_OES), internalformat); | |
186 scoped_ptr<GpuMemoryBuffer> buffer = | |
187 g_gpu_memory_buffer_creator(width, height); | |
188 | |
189 if (buffer.get() == NULL) | |
190 return buffer.Pass(); | |
191 | |
192 scoped_refptr<gfx::GLImage> gl_image = | |
193 gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer->GetNativeBuffer(), | |
194 gfx::Size(width, height)); | |
195 *image_id = decoder_->GetContextGroup() | |
196 ->GetIdAllocator(gles2::id_namespaces::kImages)->AllocateID(); | |
197 GetImageManager()->AddImage(gl_image.get(), *image_id); | |
198 return buffer.Pass(); | |
199 } | |
200 | |
201 void GLInProcessContextImpl::DeleteGpuMemoryBuffer(unsigned int image_id) { | |
202 // We're taking the lock here because we're accessing the ContextGroup's | |
203 // shared ImageManager. | |
204 AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), | |
205 g_all_shared_contexts.Get()); | |
206 GetImageManager()->RemoveImage(image_id); | |
207 decoder_->GetContextGroup()->GetIdAllocator(gles2::id_namespaces::kImages) | |
208 ->FreeID(image_id); | |
209 } | |
210 | |
211 GLInProcessContextImpl::GLInProcessContextImpl(bool share_resources) | 163 GLInProcessContextImpl::GLInProcessContextImpl(bool share_resources) |
212 : share_resources_(share_resources), | 164 : share_resources_(share_resources), |
213 context_lost_(false) { | 165 context_lost_(false) { |
214 } | 166 } |
215 | 167 |
216 GLInProcessContextImpl::~GLInProcessContextImpl() { | 168 GLInProcessContextImpl::~GLInProcessContextImpl() { |
217 Destroy(); | 169 Destroy(); |
218 } | 170 } |
219 | 171 |
220 bool GLInProcessContextImpl::MakeCurrent() { | 172 bool GLInProcessContextImpl::MakeCurrent() { |
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271 | 223 |
272 void GLInProcessContextImpl::OnResizeView(gfx::Size size, float scale_factor) { | 224 void GLInProcessContextImpl::OnResizeView(gfx::Size size, float scale_factor) { |
273 DCHECK(!surface_->IsOffscreen()); | 225 DCHECK(!surface_->IsOffscreen()); |
274 surface_->Resize(size); | 226 surface_->Resize(size); |
275 } | 227 } |
276 | 228 |
277 gles2::GLES2Implementation* GLInProcessContextImpl::GetImplementation() { | 229 gles2::GLES2Implementation* GLInProcessContextImpl::GetImplementation() { |
278 return gles2_implementation_.get(); | 230 return gles2_implementation_.get(); |
279 } | 231 } |
280 | 232 |
281 gles2::ImageManager* GLInProcessContextImpl::GetImageManager() { | |
282 return decoder_->GetContextGroup()->image_manager(); | |
283 } | |
284 | |
285 bool GLInProcessContextImpl::Initialize( | 233 bool GLInProcessContextImpl::Initialize( |
286 bool is_offscreen, | 234 bool is_offscreen, |
287 gfx::AcceleratedWidget window, | 235 gfx::AcceleratedWidget window, |
288 const gfx::Size& size, | 236 const gfx::Size& size, |
289 const char* allowed_extensions, | 237 const char* allowed_extensions, |
290 const int32* attrib_list, | 238 const int32* attrib_list, |
291 gfx::GpuPreference gpu_preference, | 239 gfx::GpuPreference gpu_preference, |
292 const base::Closure& context_lost_callback) { | 240 const base::Closure& context_lost_callback) { |
293 // Use one share group for all contexts. | 241 // Use one share group for all contexts. |
294 CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group, | 242 CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group, |
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322 break; | 270 break; |
323 } | 271 } |
324 } | 272 } |
325 | 273 |
326 { | 274 { |
327 TransferBufferManager* manager = new TransferBufferManager(); | 275 TransferBufferManager* manager = new TransferBufferManager(); |
328 transfer_buffer_manager_.reset(manager); | 276 transfer_buffer_manager_.reset(manager); |
329 manager->Initialize(); | 277 manager->Initialize(); |
330 } | 278 } |
331 | 279 |
| 280 image_manager_ = new gles2::ImageManager(); |
| 281 |
332 scoped_ptr<CommandBufferService> command_buffer( | 282 scoped_ptr<CommandBufferService> command_buffer( |
333 new CommandBufferService(transfer_buffer_manager_.get())); | 283 new CommandBufferService(transfer_buffer_manager_.get(), |
| 284 image_manager_.get(), |
| 285 g_gpu_memory_buffer_factory)); |
334 command_buffer->SetPutOffsetChangeCallback(base::Bind( | 286 command_buffer->SetPutOffsetChangeCallback(base::Bind( |
335 &GLInProcessContextImpl::PumpCommands, base::Unretained(this))); | 287 &GLInProcessContextImpl::PumpCommands, base::Unretained(this))); |
336 command_buffer->SetGetBufferChangeCallback(base::Bind( | 288 command_buffer->SetGetBufferChangeCallback(base::Bind( |
337 &GLInProcessContextImpl::GetBufferChanged, base::Unretained(this))); | 289 &GLInProcessContextImpl::GetBufferChanged, base::Unretained(this))); |
338 command_buffer->SetParseErrorCallback(base::Bind( | 290 command_buffer->SetParseErrorCallback(base::Bind( |
339 &GLInProcessContextImpl::OnContextLost, base::Unretained(this))); | 291 &GLInProcessContextImpl::OnContextLost, base::Unretained(this))); |
340 | 292 |
341 command_buffer_ = command_buffer.Pass(); | 293 command_buffer_ = command_buffer.Pass(); |
342 if (!command_buffer_->Initialize()) { | 294 if (!command_buffer_->Initialize()) { |
343 LOG(ERROR) << "Could not initialize command buffer."; | 295 LOG(ERROR) << "Could not initialize command buffer."; |
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451 | 403 |
452 // Create a transfer buffer. | 404 // Create a transfer buffer. |
453 transfer_buffer_.reset(new TransferBuffer(gles2_helper_.get())); | 405 transfer_buffer_.reset(new TransferBuffer(gles2_helper_.get())); |
454 | 406 |
455 // Create the object exposing the OpenGL API. | 407 // Create the object exposing the OpenGL API. |
456 gles2_implementation_.reset(new gles2::GLES2Implementation( | 408 gles2_implementation_.reset(new gles2::GLES2Implementation( |
457 gles2_helper_.get(), | 409 gles2_helper_.get(), |
458 context_group ? context_group->GetImplementation()->share_group() : NULL, | 410 context_group ? context_group->GetImplementation()->share_group() : NULL, |
459 transfer_buffer_.get(), | 411 transfer_buffer_.get(), |
460 true, | 412 true, |
461 false, | 413 false)); |
462 this)); | |
463 | 414 |
464 if (!gles2_implementation_->Initialize( | 415 if (!gles2_implementation_->Initialize( |
465 kStartTransferBufferSize, | 416 kStartTransferBufferSize, |
466 kMinTransferBufferSize, | 417 kMinTransferBufferSize, |
467 kMaxTransferBufferSize)) { | 418 kMaxTransferBufferSize)) { |
468 return false; | 419 return false; |
469 } | 420 } |
470 | 421 |
471 if (share_resources_) { | 422 if (share_resources_) { |
472 AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), | 423 AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
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587 allowed_extensions, | 538 allowed_extensions, |
588 attrib_list, | 539 attrib_list, |
589 gpu_preference, | 540 gpu_preference, |
590 callback)) | 541 callback)) |
591 return NULL; | 542 return NULL; |
592 | 543 |
593 return context.release(); | 544 return context.release(); |
594 } | 545 } |
595 | 546 |
596 // static | 547 // static |
597 void GLInProcessContext::SetGpuMemoryBufferCreator( | 548 void GLInProcessContext::SetGpuMemoryBufferFactory( |
598 GpuMemoryBufferCreator* creator) { | 549 GpuMemoryBufferFactory* factory) { |
599 g_gpu_memory_buffer_creator = creator; | 550 #if !defined(NDEBUG) |
| 551 { |
| 552 AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
| 553 g_all_shared_contexts.Get()); |
| 554 DCHECK(g_all_shared_contexts.Get().empty()); |
| 555 } |
| 556 #endif // !defined(NDEBUG) |
| 557 g_gpu_memory_buffer_factory = factory; |
600 } | 558 } |
601 | 559 |
602 // static | 560 // static |
603 void GLInProcessContext::EnableVirtualizedContext() { | 561 void GLInProcessContext::EnableVirtualizedContext() { |
604 #if !defined(NDEBUG) | 562 #if !defined(NDEBUG) |
605 { | 563 { |
606 AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), | 564 AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
607 g_all_shared_contexts.Get()); | 565 g_all_shared_contexts.Get()); |
608 DCHECK(g_all_shared_contexts.Get().empty()); | 566 DCHECK(g_all_shared_contexts.Get().empty()); |
609 } | 567 } |
610 #endif // !defined(NDEBUG) | 568 #endif // !defined(NDEBUG) |
611 g_use_virtualized_gl_context = true; | 569 g_use_virtualized_gl_context = true; |
612 } | 570 } |
613 | 571 |
614 } // namespace gpu | 572 } // namespace gpu |
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