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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 94 | 94 |
| 95 void addRenderingOrphanHandler(PassRefPtr<AudioHandler>); | 95 void addRenderingOrphanHandler(PassRefPtr<AudioHandler>); |
| 96 void requestToDeleteHandlersOnMainThread(); | 96 void requestToDeleteHandlersOnMainThread(); |
| 97 void clearHandlersToBeDeleted(); | 97 void clearHandlersToBeDeleted(); |
| 98 | 98 |
| 99 // | 99 // |
| 100 // Thread Safety and Graph Locking: | 100 // Thread Safety and Graph Locking: |
| 101 // | 101 // |
| 102 void setAudioThreadToCurrentThread(); | 102 void setAudioThreadToCurrentThread(); |
| 103 ThreadIdentifier audioThread() const { return acquireLoad(&m_audioThread); } | 103 ThreadIdentifier audioThread() const { return acquireLoad(&m_audioThread); } |
| 104 void clearAudioThread(); |
| 104 | 105 |
| 105 // TODO(hongchan): Use no-barrier load here. (crbug.com/247328) | 106 // TODO(hongchan): Use no-barrier load here. (crbug.com/247328) |
| 106 // | 107 // |
| 107 // It is okay to use a relaxed (no-barrier) load here. Because the data | 108 // It is okay to use a relaxed (no-barrier) load here. Because the data |
| 108 // referenced by m_audioThread is not actually being used, thus we do not | 109 // referenced by m_audioThread is not actually being used, thus we do not |
| 109 // need a barrier between the load of m_audioThread and of that data. | 110 // need a barrier between the load of m_audioThread and of that data. |
| 110 bool isAudioThread() const { return currentThread() == acquireLoad(&m_audioT
hread); } | 111 bool isAudioThread() const { return currentThread() == acquireLoad(&m_audioT
hread); } |
| 111 | 112 |
| 112 void lock(); | 113 void lock(); |
| 113 bool tryLock(); | 114 bool tryLock(); |
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| 187 Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers; | 188 Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers; |
| 188 | 189 |
| 189 // Graph locking. | 190 // Graph locking. |
| 190 RecursiveMutex m_contextGraphMutex; | 191 RecursiveMutex m_contextGraphMutex; |
| 191 volatile ThreadIdentifier m_audioThread; | 192 volatile ThreadIdentifier m_audioThread; |
| 192 }; | 193 }; |
| 193 | 194 |
| 194 } // namespace blink | 195 } // namespace blink |
| 195 | 196 |
| 196 #endif // DeferredTaskHandler_h | 197 #endif // DeferredTaskHandler_h |
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