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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2010, Google Inc. All rights reserved. | 2  * Copyright (C) 2010, Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions | 5  * modification, are permitted provided that the following conditions | 
| 6  * are met: | 6  * are met: | 
| 7  * 1.  Redistributions of source code must retain the above copyright | 7  * 1.  Redistributions of source code must retain the above copyright | 
| 8  *    notice, this list of conditions and the following disclaimer. | 8  *    notice, this list of conditions and the following disclaimer. | 
| 9  * 2.  Redistributions in binary form must reproduce the above copyright | 9  * 2.  Redistributions in binary form must reproduce the above copyright | 
| 10  *    notice, this list of conditions and the following disclaimer in the | 10  *    notice, this list of conditions and the following disclaimer in the | 
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| 94 | 94 | 
| 95     void addRenderingOrphanHandler(PassRefPtr<AudioHandler>); | 95     void addRenderingOrphanHandler(PassRefPtr<AudioHandler>); | 
| 96     void requestToDeleteHandlersOnMainThread(); | 96     void requestToDeleteHandlersOnMainThread(); | 
| 97     void clearHandlersToBeDeleted(); | 97     void clearHandlersToBeDeleted(); | 
| 98 | 98 | 
| 99     // | 99     // | 
| 100     // Thread Safety and Graph Locking: | 100     // Thread Safety and Graph Locking: | 
| 101     // | 101     // | 
| 102     void setAudioThreadToCurrentThread(); | 102     void setAudioThreadToCurrentThread(); | 
| 103     ThreadIdentifier audioThread() const { return acquireLoad(&m_audioThread); } | 103     ThreadIdentifier audioThread() const { return acquireLoad(&m_audioThread); } | 
|  | 104     void clearAudioThread(); | 
| 104 | 105 | 
| 105     // TODO(hongchan): Use no-barrier load here. (crbug.com/247328) | 106     // TODO(hongchan): Use no-barrier load here. (crbug.com/247328) | 
| 106     // | 107     // | 
| 107     // It is okay to use a relaxed (no-barrier) load here. Because the data | 108     // It is okay to use a relaxed (no-barrier) load here. Because the data | 
| 108     // referenced by m_audioThread is not actually being used, thus we do not | 109     // referenced by m_audioThread is not actually being used, thus we do not | 
| 109     // need a barrier between the load of m_audioThread and of that data. | 110     // need a barrier between the load of m_audioThread and of that data. | 
| 110     bool isAudioThread() const { return currentThread() == acquireLoad(&m_audioT
     hread); } | 111     bool isAudioThread() const { return currentThread() == acquireLoad(&m_audioT
     hread); } | 
| 111 | 112 | 
| 112     void lock(); | 113     void lock(); | 
| 113     bool tryLock(); | 114     bool tryLock(); | 
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| 187     Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers; | 188     Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers; | 
| 188 | 189 | 
| 189     // Graph locking. | 190     // Graph locking. | 
| 190     RecursiveMutex m_contextGraphMutex; | 191     RecursiveMutex m_contextGraphMutex; | 
| 191     volatile ThreadIdentifier m_audioThread; | 192     volatile ThreadIdentifier m_audioThread; | 
| 192 }; | 193 }; | 
| 193 | 194 | 
| 194 } // namespace blink | 195 } // namespace blink | 
| 195 | 196 | 
| 196 #endif // DeferredTaskHandler_h | 197 #endif // DeferredTaskHandler_h | 
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