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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
7 | 7 |
8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
9 #include "modules/webgl/WebGLBuffer.h" | 9 #include "modules/webgl/WebGLBuffer.h" |
10 #include "modules/webgl/WebGLContextObject.h" | 10 #include "modules/webgl/WebGLContextObject.h" |
11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 15 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
16 WTF_MAKE_NONCOPYABLE(WebGLVertexArrayObjectBase); | |
Ken Russell (switch to Gerrit)
2016/09/01 05:43:33
It seems arbitrary to make just this WebGLObject t
Eric Willigers
2016/09/01 06:02:26
Done. I think I was looking at classes that held v
| |
16 public: | 17 public: |
17 enum VaoType { | 18 enum VaoType { |
18 VaoTypeDefault, | 19 VaoTypeDefault, |
19 VaoTypeUser, | 20 VaoTypeUser, |
20 }; | 21 }; |
21 | 22 |
22 ~WebGLVertexArrayObjectBase() override; | 23 ~WebGLVertexArrayObjectBase() override; |
23 | 24 |
24 GLuint object() const { return m_object; } | 25 GLuint object() const { return m_object; } |
25 | 26 |
(...skipping 30 matching lines...) Expand all Loading... | |
56 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; | 57 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; |
57 | 58 |
58 // For preserving the wrappers of WebGLBuffer objects latched in | 59 // For preserving the wrappers of WebGLBuffer objects latched in |
59 // via vertexAttribPointer calls. | 60 // via vertexAttribPointer calls. |
60 ScopedPersistent<v8::Array> m_arrayBufferWrappers; | 61 ScopedPersistent<v8::Array> m_arrayBufferWrappers; |
61 }; | 62 }; |
62 | 63 |
63 } // namespace blink | 64 } // namespace blink |
64 | 65 |
65 #endif // WebGLVertexArrayObjectBase_h | 66 #endif // WebGLVertexArrayObjectBase_h |
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