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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 285 'tex-3d-rgb5_a1-rgba-unsigned_byte.html', | 285 'tex-3d-rgb5_a1-rgba-unsigned_byte.html', |
| 286 ['win8'], bug=483282) | 286 ['win8'], bug=483282) |
| 287 | 287 |
| 288 # Windows Debug. Causing assertions in the GPU process which raise | 288 # Windows Debug. Causing assertions in the GPU process which raise |
| 289 # a dialog box, so have to skip them rather than mark them as | 289 # a dialog box, so have to skip them rather than mark them as |
| 290 # failing. | 290 # failing. |
| 291 self.Skip('conformance2/textures/canvas/' + | 291 self.Skip('conformance2/textures/canvas/' + |
| 292 'tex-2d-rgba8-rgba-unsigned_byte.html', | 292 'tex-2d-rgba8-rgba-unsigned_byte.html', |
| 293 ['win', 'debug'], bug=542901) | 293 ['win', 'debug'], bug=542901) |
| 294 | 294 |
| 295 # This test actually passes from time to time. | |
| 296 self.Fail('deqp/functional/gles3/texturefiltering/cube_sizes_00.html', | |
| 297 ['win'], bug=606021) | |
| 298 # More intermittently flaky. | |
| 299 self.Fail('deqp/functional/gles3/texturefiltering/cube_sizes_03.html', | |
| 300 ['win'], bug=606021) | |
| 301 | |
| 302 # Win / Release. | |
| 303 self.Fail( | |
| 304 'deqp/functional/gles3/texturefiltering/cube_combinations_01.html', | |
| 305 ['win', 'release'], bug=607393) | |
| 306 self.Fail( | |
| 307 'deqp/functional/gles3/texturefiltering/cube_combinations_05.html', | |
| 308 ['win', 'release'], bug=607393) | |
| 309 | |
| 310 # Win / AMD | 295 # Win / AMD |
| 311 # It's unfortunate that this suppression needs to be so broad, but | 296 # It's unfortunate that this suppression needs to be so broad, but |
| 312 # basically any test that uses readPixels is potentially flaky, and | 297 # basically any test that uses readPixels is potentially flaky, and |
| 313 # it's infeasible to suppress individual failures one by one. | 298 # it's infeasible to suppress individual failures one by one. |
| 314 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) | 299 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) |
| 315 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) | 300 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) |
| 316 | 301 |
| 317 # Win / Intel | 302 # Win / Intel |
| 318 self.Fail('conformance2/buffers/uniform-buffers.html', | 303 self.Fail('conformance2/buffers/uniform-buffers.html', |
| 319 ['win', 'intel'], bug=483282) | 304 ['win', 'intel'], bug=483282) |
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| 389 | 374 |
| 390 # Linux only. | 375 # Linux only. |
| 391 self.Fail('deqp/data/gles3/shaders/functions.html', | 376 self.Fail('deqp/data/gles3/shaders/functions.html', |
| 392 ['linux'], bug=483282) | 377 ['linux'], bug=483282) |
| 393 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', | 378 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', |
| 394 ['linux'], bug=483282) | 379 ['linux'], bug=483282) |
| 395 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', | 380 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', |
| 396 ['linux'], bug=483282) | 381 ['linux'], bug=483282) |
| 397 self.Fail('conformance2/rendering/draw-buffers.html', | 382 self.Fail('conformance2/rendering/draw-buffers.html', |
| 398 ['linux'], bug=483282) | 383 ['linux'], bug=483282) |
| 399 self.Fail('deqp/functional/gles3/texturefiltering/cube_sizes_00.html', | |
| 400 ['linux'], bug=606021) | |
| 401 self.Flaky('deqp/functional/gles3/texturefiltering/cube_sizes_03.html', | |
| 402 ['linux'], bug=606021) | |
| 403 | 384 |
| 404 self.Skip('deqp/data/gles3/shaders/qualification_order.html', | 385 self.Skip('deqp/data/gles3/shaders/qualification_order.html', |
| 405 ['linux', 'amd', 'intel'], bug=483282) | 386 ['linux', 'amd', 'intel'], bug=483282) |
| 406 self.Fail('deqp/functional/gles3/clipping.html', | 387 self.Fail('deqp/functional/gles3/clipping.html', |
| 407 ['linux', 'amd', 'intel'], bug=483282) | 388 ['linux', 'amd', 'intel'], bug=483282) |
| 408 | 389 |
| 409 # Linux NVIDIA only. | 390 # Linux NVIDIA only. |
| 410 self.Fail('conformance2/glsl3/array-complex-indexing.html', | 391 self.Fail('conformance2/glsl3/array-complex-indexing.html', |
| 411 ['linux', 'nvidia'], bug=606498) | 392 ['linux', 'nvidia'], bug=606498) |
| 412 self.Fail('deqp/functional/gles3/vertexarrays.html', | 393 self.Fail('deqp/functional/gles3/vertexarrays.html', |
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| 526 # self.Fail(page_name, | 507 # self.Fail(page_name, |
| 527 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 508 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 528 # self.Fail(page_name, | 509 # self.Fail(page_name, |
| 529 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 510 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 530 | 511 |
| 531 # Conflicts if between a generic os condition and a specific version | 512 # Conflicts if between a generic os condition and a specific version |
| 532 # self.Fail(page_name, | 513 # self.Fail(page_name, |
| 533 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 514 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 534 # self.Fail(page_name, | 515 # self.Fail(page_name, |
| 535 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 516 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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