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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef Window_DEFINED | 8 #ifndef Window_DEFINED |
9 #define Window_DEFINED | 9 #define Window_DEFINED |
10 | 10 |
11 #include "DisplayParams.h" | 11 #include "DisplayParams.h" |
12 #include "SkRect.h" | 12 #include "SkRect.h" |
13 #include "SkTouchGesture.h" | 13 #include "SkTouchGesture.h" |
14 #include "SkTypes.h" | 14 #include "SkTypes.h" |
15 #include "../private/SkMutex.h" | |
15 | 16 |
16 class SkCanvas; | 17 class SkCanvas; |
17 | 18 |
18 namespace sk_app { | 19 namespace sk_app { |
19 | 20 |
20 class WindowContext; | 21 class WindowContext; |
21 | 22 |
22 class Window { | 23 class Window { |
23 public: | 24 public: |
24 static Window* CreateNativeWindow(void* platformData); | 25 static Window* CreateNativeWindow(void* platformData); |
25 | 26 |
26 virtual ~Window() {}; | 27 virtual ~Window() {}; |
27 | 28 |
28 virtual void setTitle(const char*) = 0; | 29 virtual void setTitle(const char*) = 0; |
29 virtual void show() = 0; | 30 virtual void show() = 0; |
31 | |
32 // Make sure that either onPaint or uncheckInval is called in the subclasses ' implementations | |
33 // of inval. They unset fIsContentInvalided which allow checkAndInval to inv alidate the content | |
34 // in the future. | |
30 virtual void inval() = 0; | 35 virtual void inval() = 0; |
djsollen
2016/05/23 15:22:42
make this protected
liyuqian
2016/05/23 15:49:25
Done.
| |
31 | 36 |
37 // Check if the current window has any pending inval; call inval if not. | |
38 void checkAndInval(); | |
39 // Uncheck fIsContentInvalided to allow future checkAndInval to push inval e vents. | |
40 void uncheckInval(); | |
djsollen
2016/05/23 15:22:42
make this protected. I also find this naming confu
liyuqian
2016/05/23 15:49:25
I don't want to change inval's name because it's i
| |
41 | |
32 virtual bool scaleContentToFit() const { return false; } | 42 virtual bool scaleContentToFit() const { return false; } |
33 virtual bool supportsContentRect() const { return false; } | 43 virtual bool supportsContentRect() const { return false; } |
34 virtual SkRect getContentRect() { return SkRect::MakeEmpty(); } | 44 virtual SkRect getContentRect() { return SkRect::MakeEmpty(); } |
35 | 45 |
36 enum BackendType { | 46 enum BackendType { |
37 kNativeGL_BackendType, | 47 kNativeGL_BackendType, |
38 kVulkan_BackendType, | 48 kVulkan_BackendType, |
39 | 49 |
40 kLast_BackendType = kVulkan_BackendType | 50 kLast_BackendType = kVulkan_BackendType |
41 }; | 51 }; |
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157 OnKeyFunc fKeyFunc; | 167 OnKeyFunc fKeyFunc; |
158 void* fKeyUserData; | 168 void* fKeyUserData; |
159 OnMouseFunc fMouseFunc; | 169 OnMouseFunc fMouseFunc; |
160 void* fMouseUserData; | 170 void* fMouseUserData; |
161 OnTouchFunc fTouchFunc; | 171 OnTouchFunc fTouchFunc; |
162 void* fTouchUserData; | 172 void* fTouchUserData; |
163 OnPaintFunc fPaintFunc; | 173 OnPaintFunc fPaintFunc; |
164 void* fPaintUserData; | 174 void* fPaintUserData; |
165 | 175 |
166 WindowContext* fWindowContext = nullptr; | 176 WindowContext* fWindowContext = nullptr; |
177 | |
178 bool fIsContentInvalidated = false; // use this to avoid duplicate invalida te events | |
167 }; | 179 }; |
168 | 180 |
169 } // namespace sk_app | 181 } // namespace sk_app |
170 #endif | 182 #endif |
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