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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_render/render_int.h" | 7 #include "core/fpdfapi/fpdf_render/render_int.h" |
8 | 8 |
| 9 #include <algorithm> |
| 10 |
9 #include "core/fpdfapi/fpdf_page/cpdf_graphicstates.h" | 11 #include "core/fpdfapi/fpdf_page/cpdf_graphicstates.h" |
10 #include "core/fpdfapi/fpdf_page/cpdf_meshstream.h" | 12 #include "core/fpdfapi/fpdf_page/cpdf_meshstream.h" |
11 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" | 13 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" |
12 #include "core/fpdfapi/fpdf_page/cpdf_tilingpattern.h" | 14 #include "core/fpdfapi/fpdf_page/cpdf_tilingpattern.h" |
13 #include "core/fpdfapi/fpdf_page/include/cpdf_form.h" | 15 #include "core/fpdfapi/fpdf_page/include/cpdf_form.h" |
14 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" | 16 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" |
15 #include "core/fpdfapi/fpdf_page/include/cpdf_pathobject.h" | 17 #include "core/fpdfapi/fpdf_page/include/cpdf_pathobject.h" |
16 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" | 18 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" |
17 #include "core/fpdfapi/fpdf_page/pageint.h" | 19 #include "core/fpdfapi/fpdf_page/pageint.h" |
18 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" | 20 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" |
19 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" | 21 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" |
20 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h" | 22 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h" |
21 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h" | 23 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h" |
22 #include "core/fxge/include/fx_ge.h" | 24 #include "core/fxge/include/fx_ge.h" |
23 | 25 |
| 26 namespace { |
| 27 |
| 28 uint32_t CountOutputs( |
| 29 const std::vector<std::unique_ptr<CPDF_Function>>& funcs) { |
| 30 uint32_t total = 0; |
| 31 for (const auto& func : funcs) { |
| 32 if (func) |
| 33 total += func->CountOutputs(); |
| 34 } |
| 35 return total; |
| 36 } |
| 37 |
24 #define SHADING_STEPS 256 | 38 #define SHADING_STEPS 256 |
25 static void DrawAxialShading(CFX_DIBitmap* pBitmap, | 39 void DrawAxialShading(CFX_DIBitmap* pBitmap, |
26 CFX_Matrix* pObject2Bitmap, | 40 CFX_Matrix* pObject2Bitmap, |
27 CPDF_Dictionary* pDict, | 41 CPDF_Dictionary* pDict, |
28 CPDF_Function** pFuncs, | 42 const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
29 int nFuncs, | 43 CPDF_ColorSpace* pCS, |
30 CPDF_ColorSpace* pCS, | 44 int alpha) { |
31 int alpha) { | |
32 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | 45 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
33 CPDF_Array* pCoords = pDict->GetArrayBy("Coords"); | 46 CPDF_Array* pCoords = pDict->GetArrayBy("Coords"); |
34 if (!pCoords) { | 47 if (!pCoords) { |
35 return; | 48 return; |
36 } | 49 } |
37 FX_FLOAT start_x = pCoords->GetNumberAt(0); | 50 FX_FLOAT start_x = pCoords->GetNumberAt(0); |
38 FX_FLOAT start_y = pCoords->GetNumberAt(1); | 51 FX_FLOAT start_y = pCoords->GetNumberAt(1); |
39 FX_FLOAT end_x = pCoords->GetNumberAt(2); | 52 FX_FLOAT end_x = pCoords->GetNumberAt(2); |
40 FX_FLOAT end_y = pCoords->GetNumberAt(3); | 53 FX_FLOAT end_y = pCoords->GetNumberAt(3); |
41 FX_FLOAT t_min = 0, t_max = 1.0f; | 54 FX_FLOAT t_min = 0, t_max = 1.0f; |
42 CPDF_Array* pArray = pDict->GetArrayBy("Domain"); | 55 CPDF_Array* pArray = pDict->GetArrayBy("Domain"); |
43 if (pArray) { | 56 if (pArray) { |
44 t_min = pArray->GetNumberAt(0); | 57 t_min = pArray->GetNumberAt(0); |
45 t_max = pArray->GetNumberAt(1); | 58 t_max = pArray->GetNumberAt(1); |
46 } | 59 } |
47 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; | 60 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; |
48 pArray = pDict->GetArrayBy("Extend"); | 61 pArray = pDict->GetArrayBy("Extend"); |
49 if (pArray) { | 62 if (pArray) { |
50 bStartExtend = pArray->GetIntegerAt(0); | 63 bStartExtend = pArray->GetIntegerAt(0); |
51 bEndExtend = pArray->GetIntegerAt(1); | 64 bEndExtend = pArray->GetIntegerAt(1); |
52 } | 65 } |
53 int width = pBitmap->GetWidth(); | 66 int width = pBitmap->GetWidth(); |
54 int height = pBitmap->GetHeight(); | 67 int height = pBitmap->GetHeight(); |
55 FX_FLOAT x_span = end_x - start_x; | 68 FX_FLOAT x_span = end_x - start_x; |
56 FX_FLOAT y_span = end_y - start_y; | 69 FX_FLOAT y_span = end_y - start_y; |
57 FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span); | 70 FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span); |
58 CFX_Matrix matrix; | 71 CFX_Matrix matrix; |
59 matrix.SetReverse(*pObject2Bitmap); | 72 matrix.SetReverse(*pObject2Bitmap); |
60 uint32_t total_results = 0; | 73 uint32_t total_results = |
61 for (int j = 0; j < nFuncs; j++) { | 74 std::max(CountOutputs(funcs), pCS->CountComponents()); |
62 if (pFuncs[j]) | |
63 total_results += pFuncs[j]->CountOutputs(); | |
64 } | |
65 if (pCS->CountComponents() > total_results) | |
66 total_results = pCS->CountComponents(); | |
67 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); | 75 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); |
68 FX_FLOAT* pResults = result_array; | 76 FX_FLOAT* pResults = result_array; |
69 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); | 77 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); |
70 uint32_t rgb_array[SHADING_STEPS]; | 78 uint32_t rgb_array[SHADING_STEPS]; |
71 for (int i = 0; i < SHADING_STEPS; i++) { | 79 for (int i = 0; i < SHADING_STEPS; i++) { |
72 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; | 80 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; |
73 int offset = 0; | 81 int offset = 0; |
74 for (int j = 0; j < nFuncs; j++) { | 82 for (const auto& func : funcs) { |
75 if (pFuncs[j]) { | 83 if (func) { |
76 int nresults = 0; | 84 int nresults = 0; |
77 if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) { | 85 if (func->Call(&input, 1, pResults + offset, nresults)) |
78 offset += nresults; | 86 offset += nresults; |
79 } | |
80 } | 87 } |
81 } | 88 } |
82 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; | 89 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
83 pCS->GetRGB(pResults, R, G, B); | 90 pCS->GetRGB(pResults, R, G, B); |
84 rgb_array[i] = | 91 rgb_array[i] = |
85 FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), | 92 FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), |
86 FXSYS_round(G * 255), FXSYS_round(B * 255))); | 93 FXSYS_round(G * 255), FXSYS_round(B * 255))); |
87 } | 94 } |
88 int pitch = pBitmap->GetPitch(); | 95 int pitch = pBitmap->GetPitch(); |
89 for (int row = 0; row < height; row++) { | 96 for (int row = 0; row < height; row++) { |
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102 } else if (index >= SHADING_STEPS) { | 109 } else if (index >= SHADING_STEPS) { |
103 if (!bEndExtend) { | 110 if (!bEndExtend) { |
104 continue; | 111 continue; |
105 } | 112 } |
106 index = SHADING_STEPS - 1; | 113 index = SHADING_STEPS - 1; |
107 } | 114 } |
108 dib_buf[column] = rgb_array[index]; | 115 dib_buf[column] = rgb_array[index]; |
109 } | 116 } |
110 } | 117 } |
111 } | 118 } |
112 static void DrawRadialShading(CFX_DIBitmap* pBitmap, | 119 |
113 CFX_Matrix* pObject2Bitmap, | 120 void DrawRadialShading(CFX_DIBitmap* pBitmap, |
114 CPDF_Dictionary* pDict, | 121 CFX_Matrix* pObject2Bitmap, |
115 CPDF_Function** pFuncs, | 122 CPDF_Dictionary* pDict, |
116 int nFuncs, | 123 const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
117 CPDF_ColorSpace* pCS, | 124 CPDF_ColorSpace* pCS, |
118 int alpha) { | 125 int alpha) { |
119 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | 126 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
120 CPDF_Array* pCoords = pDict->GetArrayBy("Coords"); | 127 CPDF_Array* pCoords = pDict->GetArrayBy("Coords"); |
121 if (!pCoords) { | 128 if (!pCoords) { |
122 return; | 129 return; |
123 } | 130 } |
124 FX_FLOAT start_x = pCoords->GetNumberAt(0); | 131 FX_FLOAT start_x = pCoords->GetNumberAt(0); |
125 FX_FLOAT start_y = pCoords->GetNumberAt(1); | 132 FX_FLOAT start_y = pCoords->GetNumberAt(1); |
126 FX_FLOAT start_r = pCoords->GetNumberAt(2); | 133 FX_FLOAT start_r = pCoords->GetNumberAt(2); |
127 FX_FLOAT end_x = pCoords->GetNumberAt(3); | 134 FX_FLOAT end_x = pCoords->GetNumberAt(3); |
128 FX_FLOAT end_y = pCoords->GetNumberAt(4); | 135 FX_FLOAT end_y = pCoords->GetNumberAt(4); |
129 FX_FLOAT end_r = pCoords->GetNumberAt(5); | 136 FX_FLOAT end_r = pCoords->GetNumberAt(5); |
130 CFX_Matrix matrix; | 137 CFX_Matrix matrix; |
131 matrix.SetReverse(*pObject2Bitmap); | 138 matrix.SetReverse(*pObject2Bitmap); |
132 FX_FLOAT t_min = 0, t_max = 1.0f; | 139 FX_FLOAT t_min = 0, t_max = 1.0f; |
133 CPDF_Array* pArray = pDict->GetArrayBy("Domain"); | 140 CPDF_Array* pArray = pDict->GetArrayBy("Domain"); |
134 if (pArray) { | 141 if (pArray) { |
135 t_min = pArray->GetNumberAt(0); | 142 t_min = pArray->GetNumberAt(0); |
136 t_max = pArray->GetNumberAt(1); | 143 t_max = pArray->GetNumberAt(1); |
137 } | 144 } |
138 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; | 145 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; |
139 pArray = pDict->GetArrayBy("Extend"); | 146 pArray = pDict->GetArrayBy("Extend"); |
140 if (pArray) { | 147 if (pArray) { |
141 bStartExtend = pArray->GetIntegerAt(0); | 148 bStartExtend = pArray->GetIntegerAt(0); |
142 bEndExtend = pArray->GetIntegerAt(1); | 149 bEndExtend = pArray->GetIntegerAt(1); |
143 } | 150 } |
144 uint32_t total_results = 0; | 151 uint32_t total_results = |
145 for (int j = 0; j < nFuncs; j++) { | 152 std::max(CountOutputs(funcs), pCS->CountComponents()); |
146 if (pFuncs[j]) { | |
147 total_results += pFuncs[j]->CountOutputs(); | |
148 } | |
149 } | |
150 if (pCS->CountComponents() > total_results) { | |
151 total_results = pCS->CountComponents(); | |
152 } | |
153 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); | 153 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); |
154 FX_FLOAT* pResults = result_array; | 154 FX_FLOAT* pResults = result_array; |
155 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); | 155 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); |
156 uint32_t rgb_array[SHADING_STEPS]; | 156 uint32_t rgb_array[SHADING_STEPS]; |
157 for (int i = 0; i < SHADING_STEPS; i++) { | 157 for (int i = 0; i < SHADING_STEPS; i++) { |
158 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; | 158 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; |
159 int offset = 0; | 159 int offset = 0; |
160 for (int j = 0; j < nFuncs; j++) { | 160 for (const auto& func : funcs) { |
161 if (pFuncs[j]) { | 161 if (func) { |
162 int nresults; | 162 int nresults; |
163 if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) { | 163 if (func->Call(&input, 1, pResults + offset, nresults)) |
164 offset += nresults; | 164 offset += nresults; |
165 } | |
166 } | 165 } |
167 } | 166 } |
168 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; | 167 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
169 pCS->GetRGB(pResults, R, G, B); | 168 pCS->GetRGB(pResults, R, G, B); |
170 rgb_array[i] = | 169 rgb_array[i] = |
171 FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), | 170 FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), |
172 FXSYS_round(G * 255), FXSYS_round(B * 255))); | 171 FXSYS_round(G * 255), FXSYS_round(B * 255))); |
173 } | 172 } |
174 FX_FLOAT a = ((start_x - end_x) * (start_x - end_x)) + | 173 FX_FLOAT a = ((start_x - end_x) * (start_x - end_x)) + |
175 ((start_y - end_y) * (start_y - end_y)) - | 174 ((start_y - end_y) * (start_y - end_y)) - |
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239 if (index >= SHADING_STEPS) { | 238 if (index >= SHADING_STEPS) { |
240 if (!bEndExtend) { | 239 if (!bEndExtend) { |
241 continue; | 240 continue; |
242 } | 241 } |
243 index = SHADING_STEPS - 1; | 242 index = SHADING_STEPS - 1; |
244 } | 243 } |
245 dib_buf[column] = rgb_array[index]; | 244 dib_buf[column] = rgb_array[index]; |
246 } | 245 } |
247 } | 246 } |
248 } | 247 } |
249 static void DrawFuncShading(CFX_DIBitmap* pBitmap, | 248 |
250 CFX_Matrix* pObject2Bitmap, | 249 void DrawFuncShading(CFX_DIBitmap* pBitmap, |
251 CPDF_Dictionary* pDict, | 250 CFX_Matrix* pObject2Bitmap, |
252 CPDF_Function** pFuncs, | 251 CPDF_Dictionary* pDict, |
253 int nFuncs, | 252 const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
254 CPDF_ColorSpace* pCS, | 253 CPDF_ColorSpace* pCS, |
255 int alpha) { | 254 int alpha) { |
256 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | 255 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
257 CPDF_Array* pDomain = pDict->GetArrayBy("Domain"); | 256 CPDF_Array* pDomain = pDict->GetArrayBy("Domain"); |
258 FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f; | 257 FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f; |
259 if (pDomain) { | 258 if (pDomain) { |
260 xmin = pDomain->GetNumberAt(0); | 259 xmin = pDomain->GetNumberAt(0); |
261 xmax = pDomain->GetNumberAt(1); | 260 xmax = pDomain->GetNumberAt(1); |
262 ymin = pDomain->GetNumberAt(2); | 261 ymin = pDomain->GetNumberAt(2); |
263 ymax = pDomain->GetNumberAt(3); | 262 ymax = pDomain->GetNumberAt(3); |
264 } | 263 } |
265 CFX_Matrix mtDomain2Target = pDict->GetMatrixBy("Matrix"); | 264 CFX_Matrix mtDomain2Target = pDict->GetMatrixBy("Matrix"); |
266 CFX_Matrix matrix, reverse_matrix; | 265 CFX_Matrix matrix, reverse_matrix; |
267 matrix.SetReverse(*pObject2Bitmap); | 266 matrix.SetReverse(*pObject2Bitmap); |
268 reverse_matrix.SetReverse(mtDomain2Target); | 267 reverse_matrix.SetReverse(mtDomain2Target); |
269 matrix.Concat(reverse_matrix); | 268 matrix.Concat(reverse_matrix); |
270 int width = pBitmap->GetWidth(); | 269 int width = pBitmap->GetWidth(); |
271 int height = pBitmap->GetHeight(); | 270 int height = pBitmap->GetHeight(); |
272 int pitch = pBitmap->GetPitch(); | 271 int pitch = pBitmap->GetPitch(); |
273 uint32_t total_results = 0; | 272 uint32_t total_results = |
274 for (int j = 0; j < nFuncs; j++) { | 273 std::max(CountOutputs(funcs), pCS->CountComponents()); |
275 if (pFuncs[j]) | |
276 total_results += pFuncs[j]->CountOutputs(); | |
277 } | |
278 if (pCS->CountComponents() > total_results) | |
279 total_results = pCS->CountComponents(); | |
280 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); | 274 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); |
281 FX_FLOAT* pResults = result_array; | 275 FX_FLOAT* pResults = result_array; |
282 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); | 276 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); |
283 for (int row = 0; row < height; row++) { | 277 for (int row = 0; row < height; row++) { |
284 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); | 278 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); |
285 for (int column = 0; column < width; column++) { | 279 for (int column = 0; column < width; column++) { |
286 FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; | 280 FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; |
287 matrix.Transform(x, y); | 281 matrix.Transform(x, y); |
288 if (x < xmin || x > xmax || y < ymin || y > ymax) { | 282 if (x < xmin || x > xmax || y < ymin || y > ymax) { |
289 continue; | 283 continue; |
290 } | 284 } |
291 FX_FLOAT input[2]; | 285 FX_FLOAT input[2]; |
292 int offset = 0; | 286 int offset = 0; |
293 input[0] = x; | 287 input[0] = x; |
294 input[1] = y; | 288 input[1] = y; |
295 for (int j = 0; j < nFuncs; j++) { | 289 for (const auto& func : funcs) { |
296 if (pFuncs[j]) { | 290 if (func) { |
297 int nresults; | 291 int nresults; |
298 if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) { | 292 if (func->Call(input, 2, pResults + offset, nresults)) |
299 offset += nresults; | 293 offset += nresults; |
300 } | |
301 } | 294 } |
302 } | 295 } |
303 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; | 296 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
304 pCS->GetRGB(pResults, R, G, B); | 297 pCS->GetRGB(pResults, R, G, B); |
305 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( | 298 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( |
306 alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255))); | 299 alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255))); |
307 } | 300 } |
308 } | 301 } |
309 } | 302 } |
310 FX_BOOL _GetScanlineIntersect(int y, | 303 |
311 FX_FLOAT x1, | 304 bool GetScanlineIntersect(int y, |
312 FX_FLOAT y1, | 305 FX_FLOAT x1, |
313 FX_FLOAT x2, | 306 FX_FLOAT y1, |
314 FX_FLOAT y2, | 307 FX_FLOAT x2, |
315 FX_FLOAT& x) { | 308 FX_FLOAT y2, |
316 if (y1 == y2) { | 309 FX_FLOAT* x) { |
| 310 if (y1 == y2) |
317 return FALSE; | 311 return FALSE; |
| 312 |
| 313 if (y1 < y2) { |
| 314 if (y < y1 || y > y2) |
| 315 return FALSE; |
| 316 } else { |
| 317 if (y < y2 || y > y1) |
| 318 return FALSE; |
318 } | 319 } |
319 if (y1 < y2) { | 320 *x = x1 + ((x2 - x1) * (y - y1) / (y2 - y1)); |
320 if (y < y1 || y > y2) { | |
321 return FALSE; | |
322 } | |
323 } else { | |
324 if (y < y2 || y > y1) { | |
325 return FALSE; | |
326 } | |
327 } | |
328 x = x1 + ((x2 - x1) * (y - y1) / (y2 - y1)); | |
329 return TRUE; | 321 return TRUE; |
330 } | 322 } |
331 static void DrawGouraud(CFX_DIBitmap* pBitmap, | 323 |
332 int alpha, | 324 void DrawGouraud(CFX_DIBitmap* pBitmap, |
333 CPDF_MeshVertex triangle[3]) { | 325 int alpha, |
| 326 CPDF_MeshVertex triangle[3]) { |
334 FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y; | 327 FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y; |
335 for (int i = 1; i < 3; i++) { | 328 for (int i = 1; i < 3; i++) { |
336 if (min_y > triangle[i].y) { | 329 if (min_y > triangle[i].y) { |
337 min_y = triangle[i].y; | 330 min_y = triangle[i].y; |
338 } | 331 } |
339 if (max_y < triangle[i].y) { | 332 if (max_y < triangle[i].y) { |
340 max_y = triangle[i].y; | 333 max_y = triangle[i].y; |
341 } | 334 } |
342 } | 335 } |
343 if (min_y == max_y) { | 336 if (min_y == max_y) { |
344 return; | 337 return; |
345 } | 338 } |
346 int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y); | 339 int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y); |
347 if (min_yi < 0) { | 340 if (min_yi < 0) { |
348 min_yi = 0; | 341 min_yi = 0; |
349 } | 342 } |
350 if (max_yi >= pBitmap->GetHeight()) { | 343 if (max_yi >= pBitmap->GetHeight()) { |
351 max_yi = pBitmap->GetHeight() - 1; | 344 max_yi = pBitmap->GetHeight() - 1; |
352 } | 345 } |
353 for (int y = min_yi; y <= max_yi; y++) { | 346 for (int y = min_yi; y <= max_yi; y++) { |
354 int nIntersects = 0; | 347 int nIntersects = 0; |
355 FX_FLOAT inter_x[3], r[3], g[3], b[3]; | 348 FX_FLOAT inter_x[3], r[3], g[3], b[3]; |
356 for (int i = 0; i < 3; i++) { | 349 for (int i = 0; i < 3; i++) { |
357 CPDF_MeshVertex& vertex1 = triangle[i]; | 350 CPDF_MeshVertex& vertex1 = triangle[i]; |
358 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; | 351 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; |
359 FX_BOOL bIntersect = _GetScanlineIntersect( | 352 bool bIntersect = GetScanlineIntersect(y, vertex1.x, vertex1.y, vertex2.x, |
360 y, vertex1.x, vertex1.y, vertex2.x, vertex2.y, inter_x[nIntersects]); | 353 vertex2.y, &inter_x[nIntersects]); |
361 if (!bIntersect) { | 354 if (!bIntersect) |
362 continue; | 355 continue; |
363 } | |
364 | 356 |
365 FX_FLOAT y_dist = (y - vertex1.y) / (vertex2.y - vertex1.y); | 357 FX_FLOAT y_dist = (y - vertex1.y) / (vertex2.y - vertex1.y); |
366 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); | 358 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); |
367 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); | 359 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); |
368 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); | 360 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); |
369 nIntersects++; | 361 nIntersects++; |
370 } | 362 } |
371 if (nIntersects != 2) { | 363 if (nIntersects != 2) { |
372 continue; | 364 continue; |
373 } | 365 } |
(...skipping 28 matching lines...) Expand all Loading... |
402 R += r_unit; | 394 R += r_unit; |
403 G += g_unit; | 395 G += g_unit; |
404 B += b_unit; | 396 B += b_unit; |
405 FXARGB_SETDIB(dib_buf, | 397 FXARGB_SETDIB(dib_buf, |
406 FXARGB_MAKE(alpha, (int32_t)(R * 255), (int32_t)(G * 255), | 398 FXARGB_MAKE(alpha, (int32_t)(R * 255), (int32_t)(G * 255), |
407 (int32_t)(B * 255))); | 399 (int32_t)(B * 255))); |
408 dib_buf += 4; | 400 dib_buf += 4; |
409 } | 401 } |
410 } | 402 } |
411 } | 403 } |
412 static void DrawFreeGouraudShading(CFX_DIBitmap* pBitmap, | 404 |
413 CFX_Matrix* pObject2Bitmap, | 405 void DrawFreeGouraudShading( |
414 CPDF_Stream* pShadingStream, | 406 CFX_DIBitmap* pBitmap, |
415 CPDF_Function** pFuncs, | 407 CFX_Matrix* pObject2Bitmap, |
416 int nFuncs, | 408 CPDF_Stream* pShadingStream, |
417 CPDF_ColorSpace* pCS, | 409 const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
418 int alpha) { | 410 CPDF_ColorSpace* pCS, |
| 411 int alpha) { |
419 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | 412 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
420 | 413 |
421 CPDF_MeshStream stream; | 414 CPDF_MeshStream stream(funcs, pCS); |
422 if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) | 415 if (!stream.Load(pShadingStream)) |
423 return; | 416 return; |
424 | 417 |
425 CPDF_MeshVertex triangle[3]; | 418 CPDF_MeshVertex triangle[3]; |
426 FXSYS_memset(triangle, 0, sizeof(triangle)); | 419 FXSYS_memset(triangle, 0, sizeof(triangle)); |
427 | 420 |
428 while (!stream.m_BitStream.IsEOF()) { | 421 while (!stream.BitStream()->IsEOF()) { |
429 CPDF_MeshVertex vertex; | 422 CPDF_MeshVertex vertex; |
430 uint32_t flag = stream.GetVertex(vertex, pObject2Bitmap); | 423 uint32_t flag = stream.GetVertex(vertex, pObject2Bitmap); |
431 if (flag == 0) { | 424 if (flag == 0) { |
432 triangle[0] = vertex; | 425 triangle[0] = vertex; |
433 for (int j = 1; j < 3; j++) { | 426 for (int j = 1; j < 3; j++) { |
434 stream.GetVertex(triangle[j], pObject2Bitmap); | 427 stream.GetVertex(triangle[j], pObject2Bitmap); |
435 } | 428 } |
436 } else { | 429 } else { |
437 if (flag == 1) { | 430 if (flag == 1) { |
438 triangle[0] = triangle[1]; | 431 triangle[0] = triangle[1]; |
439 } | 432 } |
440 triangle[1] = triangle[2]; | 433 triangle[1] = triangle[2]; |
441 triangle[2] = vertex; | 434 triangle[2] = vertex; |
442 } | 435 } |
443 DrawGouraud(pBitmap, alpha, triangle); | 436 DrawGouraud(pBitmap, alpha, triangle); |
444 } | 437 } |
445 } | 438 } |
446 static void DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap, | 439 |
447 CFX_Matrix* pObject2Bitmap, | 440 void DrawLatticeGouraudShading( |
448 CPDF_Stream* pShadingStream, | 441 CFX_DIBitmap* pBitmap, |
449 CPDF_Function** pFuncs, | 442 CFX_Matrix* pObject2Bitmap, |
450 int nFuncs, | 443 CPDF_Stream* pShadingStream, |
451 CPDF_ColorSpace* pCS, | 444 const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
452 int alpha) { | 445 CPDF_ColorSpace* pCS, |
| 446 int alpha) { |
453 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | 447 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
454 | 448 |
455 int row_verts = pShadingStream->GetDict()->GetIntegerBy("VerticesPerRow"); | 449 int row_verts = pShadingStream->GetDict()->GetIntegerBy("VerticesPerRow"); |
456 if (row_verts < 2) | 450 if (row_verts < 2) |
457 return; | 451 return; |
458 | 452 |
459 CPDF_MeshStream stream; | 453 CPDF_MeshStream stream(funcs, pCS); |
460 if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) | 454 if (!stream.Load(pShadingStream)) |
461 return; | 455 return; |
462 | 456 |
463 CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2); | 457 std::unique_ptr<CPDF_MeshVertex, FxFreeDeleter> vertex( |
464 if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) { | 458 FX_Alloc2D(CPDF_MeshVertex, row_verts, 2)); |
465 FX_Free(vertex); | 459 if (!stream.GetVertexRow(vertex.get(), row_verts, pObject2Bitmap)) |
466 return; | 460 return; |
467 } | 461 |
468 int last_index = 0; | 462 int last_index = 0; |
469 while (1) { | 463 while (1) { |
470 CPDF_MeshVertex* last_row = vertex + last_index * row_verts; | 464 CPDF_MeshVertex* last_row = vertex.get() + last_index * row_verts; |
471 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts; | 465 CPDF_MeshVertex* this_row = vertex.get() + (1 - last_index) * row_verts; |
472 if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) { | 466 if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) |
473 FX_Free(vertex); | |
474 return; | 467 return; |
475 } | 468 |
476 CPDF_MeshVertex triangle[3]; | 469 CPDF_MeshVertex triangle[3]; |
477 for (int i = 1; i < row_verts; i++) { | 470 for (int i = 1; i < row_verts; i++) { |
478 triangle[0] = last_row[i]; | 471 triangle[0] = last_row[i]; |
479 triangle[1] = this_row[i - 1]; | 472 triangle[1] = this_row[i - 1]; |
480 triangle[2] = last_row[i - 1]; | 473 triangle[2] = last_row[i - 1]; |
481 DrawGouraud(pBitmap, alpha, triangle); | 474 DrawGouraud(pBitmap, alpha, triangle); |
482 triangle[2] = this_row[i]; | 475 triangle[2] = this_row[i]; |
483 DrawGouraud(pBitmap, alpha, triangle); | 476 DrawGouraud(pBitmap, alpha, triangle); |
484 } | 477 } |
485 last_index = 1 - last_index; | 478 last_index = 1 - last_index; |
486 } | 479 } |
487 FX_Free(vertex); | |
488 } | 480 } |
| 481 |
489 struct Coon_BezierCoeff { | 482 struct Coon_BezierCoeff { |
490 float a, b, c, d; | 483 float a, b, c, d; |
491 void FromPoints(float p0, float p1, float p2, float p3) { | 484 void FromPoints(float p0, float p1, float p2, float p3) { |
492 a = -p0 + 3 * p1 - 3 * p2 + p3; | 485 a = -p0 + 3 * p1 - 3 * p2 + p3; |
493 b = 3 * p0 - 6 * p1 + 3 * p2; | 486 b = 3 * p0 - 6 * p1 + 3 * p2; |
494 c = -3 * p0 + 3 * p1; | 487 c = -3 * p0 + 3 * p1; |
495 d = p0; | 488 d = p0; |
496 } | 489 } |
497 Coon_BezierCoeff first_half() { | 490 Coon_BezierCoeff first_half() { |
498 Coon_BezierCoeff result; | 491 Coon_BezierCoeff result; |
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530 b = (D1.b + D2.b) / 2; | 523 b = (D1.b + D2.b) / 2; |
531 c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + | 524 c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + |
532 (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2; | 525 (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2; |
533 d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d; | 526 d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d; |
534 } | 527 } |
535 float Distance() { | 528 float Distance() { |
536 float dis = a + b + c; | 529 float dis = a + b + c; |
537 return dis < 0 ? -dis : dis; | 530 return dis < 0 ? -dis : dis; |
538 } | 531 } |
539 }; | 532 }; |
| 533 |
540 struct Coon_Bezier { | 534 struct Coon_Bezier { |
541 Coon_BezierCoeff x, y; | 535 Coon_BezierCoeff x, y; |
542 void FromPoints(float x0, | 536 void FromPoints(float x0, |
543 float y0, | 537 float y0, |
544 float x1, | 538 float x1, |
545 float y1, | 539 float y1, |
546 float x2, | 540 float x2, |
547 float y2, | 541 float y2, |
548 float x3, | 542 float x3, |
549 float y3) { | 543 float y3) { |
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588 for (i = 0; i < 4; i++) { | 582 for (i = 0; i < 4; i++) { |
589 pPoints[i].m_PointX = p[i]; | 583 pPoints[i].m_PointX = p[i]; |
590 } | 584 } |
591 y.GetPointsReverse(p); | 585 y.GetPointsReverse(p); |
592 for (i = 0; i < 4; i++) { | 586 for (i = 0; i < 4; i++) { |
593 pPoints[i].m_PointY = p[i]; | 587 pPoints[i].m_PointY = p[i]; |
594 } | 588 } |
595 } | 589 } |
596 float Distance() { return x.Distance() + y.Distance(); } | 590 float Distance() { return x.Distance() + y.Distance(); } |
597 }; | 591 }; |
598 static int _BiInterpol(int c0, | 592 |
599 int c1, | 593 int BiInterpolImpl(int c0, |
600 int c2, | 594 int c1, |
601 int c3, | 595 int c2, |
602 int x, | 596 int c3, |
603 int y, | 597 int x, |
604 int x_scale, | 598 int y, |
605 int y_scale) { | 599 int x_scale, |
| 600 int y_scale) { |
606 int x1 = c0 + (c3 - c0) * x / x_scale; | 601 int x1 = c0 + (c3 - c0) * x / x_scale; |
607 int x2 = c1 + (c2 - c1) * x / x_scale; | 602 int x2 = c1 + (c2 - c1) * x / x_scale; |
608 return x1 + (x2 - x1) * y / y_scale; | 603 return x1 + (x2 - x1) * y / y_scale; |
609 } | 604 } |
| 605 |
610 struct Coon_Color { | 606 struct Coon_Color { |
611 Coon_Color() { FXSYS_memset(comp, 0, sizeof(int) * 3); } | 607 Coon_Color() { FXSYS_memset(comp, 0, sizeof(int) * 3); } |
612 int comp[3]; | 608 int comp[3]; |
| 609 |
613 void BiInterpol(Coon_Color colors[4], | 610 void BiInterpol(Coon_Color colors[4], |
614 int x, | 611 int x, |
615 int y, | 612 int y, |
616 int x_scale, | 613 int x_scale, |
617 int y_scale) { | 614 int y_scale) { |
618 for (int i = 0; i < 3; i++) | 615 for (int i = 0; i < 3; i++) { |
619 comp[i] = | 616 comp[i] = BiInterpolImpl(colors[0].comp[i], colors[1].comp[i], |
620 _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i], | 617 colors[2].comp[i], colors[3].comp[i], x, y, |
621 colors[3].comp[i], x, y, x_scale, y_scale); | 618 x_scale, y_scale); |
| 619 } |
622 } | 620 } |
| 621 |
623 int Distance(Coon_Color& o) { | 622 int Distance(Coon_Color& o) { |
624 int max, diff; | 623 return std::max({FXSYS_abs(comp[0] - o.comp[0]), |
625 max = FXSYS_abs(comp[0] - o.comp[0]); | 624 FXSYS_abs(comp[1] - o.comp[1]), |
626 diff = FXSYS_abs(comp[1] - o.comp[1]); | 625 FXSYS_abs(comp[2] - o.comp[2])}); |
627 if (max < diff) { | |
628 max = diff; | |
629 } | |
630 diff = FXSYS_abs(comp[2] - o.comp[2]); | |
631 if (max < diff) { | |
632 max = diff; | |
633 } | |
634 return max; | |
635 } | 626 } |
636 }; | 627 }; |
| 628 |
637 struct CPDF_PatchDrawer { | 629 struct CPDF_PatchDrawer { |
638 Coon_Color patch_colors[4]; | 630 Coon_Color patch_colors[4]; |
639 int max_delta; | 631 int max_delta; |
640 CFX_PathData path; | 632 CFX_PathData path; |
641 CFX_RenderDevice* pDevice; | 633 CFX_RenderDevice* pDevice; |
642 int fill_mode; | 634 int fill_mode; |
643 int alpha; | 635 int alpha; |
644 void Draw(int x_scale, | 636 void Draw(int x_scale, |
645 int y_scale, | 637 int y_scale, |
646 int left, | 638 int left, |
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725 D1.second_half(), m2s); | 717 D1.second_half(), m2s); |
726 Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, | 718 Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, |
727 D2.first_half()); | 719 D2.first_half()); |
728 Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, | 720 Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, |
729 D2.second_half()); | 721 D2.second_half()); |
730 } | 722 } |
731 } | 723 } |
732 } | 724 } |
733 }; | 725 }; |
734 | 726 |
735 bool _CheckCoonTensorPara(const CPDF_MeshStream& stream) { | 727 bool CheckCoonTensorPara(const CPDF_MeshStream& stream) { |
736 bool bCoorBits = (stream.m_nCoordBits == 1 || stream.m_nCoordBits == 2 || | 728 uint32_t coord = stream.CoordBits(); |
737 stream.m_nCoordBits == 4 || stream.m_nCoordBits == 8 || | 729 bool bCoordBitsValid = |
738 stream.m_nCoordBits == 12 || stream.m_nCoordBits == 16 || | 730 (coord == 1 || coord == 2 || coord == 4 || coord == 8 || coord == 12 || |
739 stream.m_nCoordBits == 24 || stream.m_nCoordBits == 32); | 731 coord == 16 || coord == 24 || coord == 32); |
740 | 732 |
741 bool bCompBits = (stream.m_nCompBits == 1 || stream.m_nCompBits == 2 || | 733 uint32_t comp = stream.CompBits(); |
742 stream.m_nCompBits == 4 || stream.m_nCompBits == 8 || | 734 bool bCompBitsValid = (comp == 1 || comp == 2 || comp == 4 || comp == 8 || |
743 stream.m_nCompBits == 12 || stream.m_nCompBits == 16); | 735 comp == 12 || comp == 16); |
744 | 736 |
745 bool bFlagBits = (stream.m_nFlagBits == 2 || stream.m_nFlagBits == 4 || | 737 uint32_t flag = stream.FlagBits(); |
746 stream.m_nFlagBits == 8); | 738 bool bFlagBitsValid = (flag == 2 || flag == 4 || flag == 8); |
747 | 739 |
748 return bCoorBits && bCompBits && bFlagBits; | 740 return bCoordBitsValid && bCompBitsValid && bFlagBitsValid; |
749 } | 741 } |
750 | 742 |
751 static void DrawCoonPatchMeshes(FX_BOOL bTensor, | 743 void DrawCoonPatchMeshes( |
752 CFX_DIBitmap* pBitmap, | 744 FX_BOOL bTensor, |
753 CFX_Matrix* pObject2Bitmap, | 745 CFX_DIBitmap* pBitmap, |
754 CPDF_Stream* pShadingStream, | 746 CFX_Matrix* pObject2Bitmap, |
755 CPDF_Function** pFuncs, | 747 CPDF_Stream* pShadingStream, |
756 int nFuncs, | 748 const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
757 CPDF_ColorSpace* pCS, | 749 CPDF_ColorSpace* pCS, |
758 int fill_mode, | 750 int fill_mode, |
759 int alpha) { | 751 int alpha) { |
760 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | 752 ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
761 | 753 |
762 CFX_FxgeDevice device; | 754 CFX_FxgeDevice device; |
763 device.Attach(pBitmap); | 755 device.Attach(pBitmap); |
764 CPDF_MeshStream stream; | 756 CPDF_MeshStream stream(funcs, pCS); |
765 if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) | 757 if (!stream.Load(pShadingStream)) |
766 return; | 758 return; |
767 if (!_CheckCoonTensorPara(stream)) | 759 if (!CheckCoonTensorPara(stream)) |
768 return; | 760 return; |
769 | 761 |
770 CPDF_PatchDrawer patch; | 762 CPDF_PatchDrawer patch; |
771 patch.alpha = alpha; | 763 patch.alpha = alpha; |
772 patch.pDevice = &device; | 764 patch.pDevice = &device; |
773 patch.fill_mode = fill_mode; | 765 patch.fill_mode = fill_mode; |
774 patch.path.SetPointCount(13); | 766 patch.path.SetPointCount(13); |
775 FX_PATHPOINT* pPoints = patch.path.GetPoints(); | 767 FX_PATHPOINT* pPoints = patch.path.GetPoints(); |
776 pPoints[0].m_Flag = FXPT_MOVETO; | 768 pPoints[0].m_Flag = FXPT_MOVETO; |
777 for (int i = 1; i < 13; i++) { | 769 for (int i = 1; i < 13; i++) { |
778 pPoints[i].m_Flag = FXPT_BEZIERTO; | 770 pPoints[i].m_Flag = FXPT_BEZIERTO; |
779 } | 771 } |
780 CFX_PointF coords[16]; | 772 CFX_PointF coords[16]; |
781 int point_count = bTensor ? 16 : 12; | 773 int point_count = bTensor ? 16 : 12; |
782 while (!stream.m_BitStream.IsEOF()) { | 774 while (!stream.BitStream()->IsEOF()) { |
783 uint32_t flag = stream.GetFlag(); | 775 uint32_t flag = stream.GetFlag(); |
784 int iStartPoint = 0, iStartColor = 0, i = 0; | 776 int iStartPoint = 0, iStartColor = 0, i = 0; |
785 if (flag) { | 777 if (flag) { |
786 iStartPoint = 4; | 778 iStartPoint = 4; |
787 iStartColor = 2; | 779 iStartColor = 2; |
788 CFX_PointF tempCoords[4]; | 780 CFX_PointF tempCoords[4]; |
789 for (i = 0; i < 4; i++) { | 781 for (i = 0; i < 4; i++) { |
790 tempCoords[i] = coords[(flag * 3 + i) % 12]; | 782 tempCoords[i] = coords[(flag * 3 + i) % 12]; |
791 } | 783 } |
792 FXSYS_memcpy(coords, tempCoords, sizeof(tempCoords)); | 784 FXSYS_memcpy(coords, tempCoords, sizeof(tempCoords)); |
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816 coords[10].x, coords[10].y, coords[9].x, coords[9].y); | 808 coords[10].x, coords[10].y, coords[9].x, coords[9].y); |
817 C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, | 809 C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, |
818 coords[5].x, coords[5].y, coords[6].x, coords[6].y); | 810 coords[5].x, coords[5].y, coords[6].x, coords[6].y); |
819 D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, | 811 D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, |
820 coords[2].x, coords[2].y, coords[3].x, coords[3].y); | 812 coords[2].x, coords[2].y, coords[3].x, coords[3].y); |
821 D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, | 813 D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, |
822 coords[7].x, coords[7].y, coords[6].x, coords[6].y); | 814 coords[7].x, coords[7].y, coords[6].x, coords[6].y); |
823 patch.Draw(1, 1, 0, 0, C1, C2, D1, D2); | 815 patch.Draw(1, 1, 0, 0, C1, C2, D1, D2); |
824 } | 816 } |
825 } | 817 } |
| 818 |
| 819 std::unique_ptr<CFX_DIBitmap> DrawPatternBitmap( |
| 820 CPDF_Document* pDoc, |
| 821 CPDF_PageRenderCache* pCache, |
| 822 CPDF_TilingPattern* pPattern, |
| 823 const CFX_Matrix* pObject2Device, |
| 824 int width, |
| 825 int height, |
| 826 int flags) { |
| 827 std::unique_ptr<CFX_DIBitmap> pBitmap(new CFX_DIBitmap); |
| 828 if (!pBitmap->Create(width, height, |
| 829 pPattern->colored() ? FXDIB_Argb : FXDIB_8bppMask)) { |
| 830 return std::unique_ptr<CFX_DIBitmap>(); |
| 831 } |
| 832 CFX_FxgeDevice bitmap_device; |
| 833 bitmap_device.Attach(pBitmap.get()); |
| 834 pBitmap->Clear(0); |
| 835 CFX_FloatRect cell_bbox = pPattern->bbox(); |
| 836 pPattern->pattern_to_form()->TransformRect(cell_bbox); |
| 837 pObject2Device->TransformRect(cell_bbox); |
| 838 CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height); |
| 839 CFX_Matrix mtAdjust; |
| 840 mtAdjust.MatchRect(bitmap_rect, cell_bbox); |
| 841 CFX_Matrix mtPattern2Bitmap = *pObject2Device; |
| 842 mtPattern2Bitmap.Concat(mtAdjust); |
| 843 CPDF_RenderOptions options; |
| 844 if (!pPattern->colored()) |
| 845 options.m_ColorMode = RENDER_COLOR_ALPHA; |
| 846 |
| 847 flags |= RENDER_FORCE_HALFTONE; |
| 848 options.m_Flags = flags; |
| 849 CPDF_RenderContext context(pDoc, pCache); |
| 850 context.AppendLayer(pPattern->form(), &mtPattern2Bitmap); |
| 851 context.Render(&bitmap_device, &options, nullptr); |
| 852 return pBitmap; |
| 853 } |
| 854 |
| 855 } // namespace |
| 856 |
826 void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, | 857 void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, |
827 CFX_Matrix* pMatrix, | 858 CFX_Matrix* pMatrix, |
828 FX_RECT& clip_rect, | 859 FX_RECT& clip_rect, |
829 int alpha, | 860 int alpha, |
830 FX_BOOL bAlphaMode) { | 861 FX_BOOL bAlphaMode) { |
831 CPDF_Function** pFuncs = pPattern->m_pFunctions; | 862 const auto& funcs = pPattern->GetFuncs(); |
832 int nFuncs = pPattern->m_nFuncs; | 863 CPDF_Dictionary* pDict = pPattern->GetShadingObject()->GetDict(); |
833 CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict(); | 864 CPDF_ColorSpace* pColorSpace = pPattern->GetCS(); |
834 CPDF_ColorSpace* pColorSpace = pPattern->m_pCS; | 865 if (!pColorSpace) |
835 if (!pColorSpace) { | |
836 return; | 866 return; |
837 } | 867 |
838 FX_ARGB background = 0; | 868 FX_ARGB background = 0; |
839 if (!pPattern->m_bShadingObj && | 869 if (!pPattern->IsShadingObject() && pDict->KeyExist("Background")) { |
840 pPattern->m_pShadingObj->GetDict()->KeyExist("Background")) { | 870 CPDF_Array* pBackColor = pDict->GetArrayBy("Background"); |
841 CPDF_Array* pBackColor = | |
842 pPattern->m_pShadingObj->GetDict()->GetArrayBy("Background"); | |
843 if (pBackColor && | 871 if (pBackColor && |
844 pBackColor->GetCount() >= pColorSpace->CountComponents()) { | 872 pBackColor->GetCount() >= pColorSpace->CountComponents()) { |
845 CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents()); | 873 CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents()); |
846 for (uint32_t i = 0; i < pColorSpace->CountComponents(); i++) | 874 for (uint32_t i = 0; i < pColorSpace->CountComponents(); i++) |
847 comps[i] = pBackColor->GetNumberAt(i); | 875 comps[i] = pBackColor->GetNumberAt(i); |
848 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; | 876 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
849 pColorSpace->GetRGB(comps, R, G, B); | 877 pColorSpace->GetRGB(comps, R, G, B); |
850 background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255), | 878 background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255), |
851 (int32_t)(B * 255)); | 879 (int32_t)(B * 255)); |
852 } | 880 } |
853 } | 881 } |
854 if (pDict->KeyExist("BBox")) { | 882 if (pDict->KeyExist("BBox")) { |
855 CFX_FloatRect rect = pDict->GetRectBy("BBox"); | 883 CFX_FloatRect rect = pDict->GetRectBy("BBox"); |
856 rect.Transform(pMatrix); | 884 rect.Transform(pMatrix); |
857 clip_rect.Intersect(rect.GetOutterRect()); | 885 clip_rect.Intersect(rect.GetOutterRect()); |
858 } | 886 } |
859 if (m_pDevice->GetDeviceCaps(FXDC_RENDER_CAPS) & FXRC_SHADING && | 887 if (m_pDevice->GetDeviceCaps(FXDC_RENDER_CAPS) & FXRC_SHADING && |
860 m_pDevice->GetDeviceDriver()->DrawShading(pPattern, pMatrix, clip_rect, | 888 m_pDevice->GetDeviceDriver()->DrawShading(pPattern, pMatrix, clip_rect, |
861 alpha, bAlphaMode)) { | 889 alpha, bAlphaMode)) { |
862 return; | 890 return; |
863 } | 891 } |
864 CPDF_DeviceBuffer buffer; | 892 CPDF_DeviceBuffer buffer; |
865 buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150); | 893 buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150); |
866 CFX_Matrix FinalMatrix = *pMatrix; | 894 CFX_Matrix FinalMatrix = *pMatrix; |
867 FinalMatrix.Concat(*buffer.GetMatrix()); | 895 FinalMatrix.Concat(*buffer.GetMatrix()); |
868 CFX_DIBitmap* pBitmap = buffer.GetBitmap(); | 896 CFX_DIBitmap* pBitmap = buffer.GetBitmap(); |
869 if (!pBitmap->GetBuffer()) { | 897 if (!pBitmap->GetBuffer()) |
870 return; | 898 return; |
871 } | 899 |
872 pBitmap->Clear(background); | 900 pBitmap->Clear(background); |
873 int fill_mode = m_Options.m_Flags; | 901 int fill_mode = m_Options.m_Flags; |
874 switch (pPattern->m_ShadingType) { | 902 switch (pPattern->GetShadingType()) { |
875 case kInvalidShading: | 903 case kInvalidShading: |
876 case kMaxShading: | 904 case kMaxShading: |
877 return; | 905 return; |
878 case kFunctionBasedShading: | 906 case kFunctionBasedShading: |
879 DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, | 907 DrawFuncShading(pBitmap, &FinalMatrix, pDict, funcs, pColorSpace, alpha); |
880 alpha); | |
881 break; | 908 break; |
882 case kAxialShading: | 909 case kAxialShading: |
883 DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, | 910 DrawAxialShading(pBitmap, &FinalMatrix, pDict, funcs, pColorSpace, alpha); |
884 pColorSpace, alpha); | |
885 break; | 911 break; |
886 case kRadialShading: | 912 case kRadialShading: |
887 DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, | 913 DrawRadialShading(pBitmap, &FinalMatrix, pDict, funcs, pColorSpace, |
888 pColorSpace, alpha); | 914 alpha); |
889 break; | 915 break; |
890 case kFreeFormGouraudTriangleMeshShading: { | 916 case kFreeFormGouraudTriangleMeshShading: { |
891 // The shading object can be a stream or a dictionary. We do not handle | 917 // The shading object can be a stream or a dictionary. We do not handle |
892 // the case of dictionary at the moment. | 918 // the case of dictionary at the moment. |
893 if (CPDF_Stream* pStream = ToStream(pPattern->m_pShadingObj)) { | 919 if (CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) { |
894 DrawFreeGouraudShading(pBitmap, &FinalMatrix, pStream, pFuncs, nFuncs, | 920 DrawFreeGouraudShading(pBitmap, &FinalMatrix, pStream, funcs, |
895 pColorSpace, alpha); | 921 pColorSpace, alpha); |
896 } | 922 } |
897 } break; | 923 } break; |
898 case kLatticeFormGouraudTriangleMeshShading: { | 924 case kLatticeFormGouraudTriangleMeshShading: { |
899 // The shading object can be a stream or a dictionary. We do not handle | 925 // The shading object can be a stream or a dictionary. We do not handle |
900 // the case of dictionary at the moment. | 926 // the case of dictionary at the moment. |
901 if (CPDF_Stream* pStream = ToStream(pPattern->m_pShadingObj)) { | 927 if (CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) { |
902 DrawLatticeGouraudShading(pBitmap, &FinalMatrix, pStream, pFuncs, | 928 DrawLatticeGouraudShading(pBitmap, &FinalMatrix, pStream, funcs, |
903 nFuncs, pColorSpace, alpha); | 929 pColorSpace, alpha); |
904 } | 930 } |
905 } break; | 931 } break; |
906 case kCoonsPatchMeshShading: | 932 case kCoonsPatchMeshShading: |
907 case kTensorProductPatchMeshShading: { | 933 case kTensorProductPatchMeshShading: { |
908 // The shading object can be a stream or a dictionary. We do not handle | 934 // The shading object can be a stream or a dictionary. We do not handle |
909 // the case of dictionary at the moment. | 935 // the case of dictionary at the moment. |
910 if (CPDF_Stream* pStream = ToStream(pPattern->m_pShadingObj)) { | 936 if (CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) { |
911 DrawCoonPatchMeshes( | 937 DrawCoonPatchMeshes( |
912 pPattern->m_ShadingType == kTensorProductPatchMeshShading, pBitmap, | 938 pPattern->GetShadingType() == kTensorProductPatchMeshShading, |
913 &FinalMatrix, pStream, pFuncs, nFuncs, pColorSpace, fill_mode, | 939 pBitmap, &FinalMatrix, pStream, funcs, pColorSpace, fill_mode, |
914 alpha); | 940 alpha); |
915 } | 941 } |
916 } break; | 942 } break; |
917 } | 943 } |
918 if (bAlphaMode) { | 944 if (bAlphaMode) |
919 pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha); | 945 pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha); |
920 } | 946 |
921 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { | 947 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) |
922 pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor); | 948 pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor); |
923 } | |
924 buffer.OutputToDevice(); | 949 buffer.OutputToDevice(); |
925 } | 950 } |
| 951 |
926 void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, | 952 void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, |
927 const CPDF_PageObject* pPageObj, | 953 const CPDF_PageObject* pPageObj, |
928 const CFX_Matrix* pObj2Device, | 954 const CFX_Matrix* pObj2Device, |
929 FX_BOOL bStroke) { | 955 FX_BOOL bStroke) { |
930 if (!pattern->Load()) { | 956 if (!pattern->Load()) |
931 return; | 957 return; |
932 } | 958 |
933 m_pDevice->SaveState(); | 959 m_pDevice->SaveState(); |
934 if (pPageObj->IsPath()) { | 960 if (pPageObj->IsPath()) { |
935 if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { | 961 if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { |
936 m_pDevice->RestoreState(); | 962 m_pDevice->RestoreState(); |
937 return; | 963 return; |
938 } | 964 } |
939 } else if (pPageObj->IsImage()) { | 965 } else if (pPageObj->IsImage()) { |
940 m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device)); | 966 m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device)); |
941 } else { | 967 } else { |
942 return; | 968 return; |
943 } | 969 } |
944 FX_RECT rect; | 970 FX_RECT rect; |
945 if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) { | 971 if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) { |
946 m_pDevice->RestoreState(); | 972 m_pDevice->RestoreState(); |
947 return; | 973 return; |
948 } | 974 } |
949 CFX_Matrix matrix = *pattern->pattern_to_form(); | 975 CFX_Matrix matrix = *pattern->pattern_to_form(); |
950 matrix.Concat(*pObj2Device); | 976 matrix.Concat(*pObj2Device); |
951 GetScaledMatrix(matrix); | 977 GetScaledMatrix(matrix); |
952 int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke); | 978 int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke); |
953 DrawShading(pattern, &matrix, rect, alpha, | 979 DrawShading(pattern, &matrix, rect, alpha, |
954 m_Options.m_ColorMode == RENDER_COLOR_ALPHA); | 980 m_Options.m_ColorMode == RENDER_COLOR_ALPHA); |
955 m_pDevice->RestoreState(); | 981 m_pDevice->RestoreState(); |
956 } | 982 } |
957 FX_BOOL CPDF_RenderStatus::ProcessShading(const CPDF_ShadingObject* pShadingObj, | 983 |
958 const CFX_Matrix* pObj2Device) { | 984 void CPDF_RenderStatus::ProcessShading(const CPDF_ShadingObject* pShadingObj, |
| 985 const CFX_Matrix* pObj2Device) { |
959 FX_RECT rect = pShadingObj->GetBBox(pObj2Device); | 986 FX_RECT rect = pShadingObj->GetBBox(pObj2Device); |
960 FX_RECT clip_box = m_pDevice->GetClipBox(); | 987 FX_RECT clip_box = m_pDevice->GetClipBox(); |
961 rect.Intersect(clip_box); | 988 rect.Intersect(clip_box); |
962 if (rect.IsEmpty()) { | 989 if (rect.IsEmpty()) |
963 return TRUE; | 990 return; |
964 } | 991 |
965 CFX_Matrix matrix = pShadingObj->m_Matrix; | 992 CFX_Matrix matrix = pShadingObj->m_Matrix; |
966 matrix.Concat(*pObj2Device); | 993 matrix.Concat(*pObj2Device); |
967 DrawShading(pShadingObj->m_pShading, &matrix, rect, | 994 DrawShading(pShadingObj->m_pShading, &matrix, rect, |
968 pShadingObj->m_GeneralState.GetAlpha(FALSE), | 995 pShadingObj->m_GeneralState.GetAlpha(FALSE), |
969 m_Options.m_ColorMode == RENDER_COLOR_ALPHA); | 996 m_Options.m_ColorMode == RENDER_COLOR_ALPHA); |
970 return TRUE; | |
971 } | 997 } |
972 static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc, | |
973 CPDF_PageRenderCache* pCache, | |
974 CPDF_TilingPattern* pPattern, | |
975 const CFX_Matrix* pObject2Device, | |
976 int width, | |
977 int height, | |
978 int flags) { | |
979 CFX_DIBitmap* pBitmap = new CFX_DIBitmap; | |
980 if (!pBitmap->Create(width, height, | |
981 pPattern->colored() ? FXDIB_Argb : FXDIB_8bppMask)) { | |
982 delete pBitmap; | |
983 return NULL; | |
984 } | |
985 CFX_FxgeDevice bitmap_device; | |
986 bitmap_device.Attach(pBitmap); | |
987 pBitmap->Clear(0); | |
988 CFX_FloatRect cell_bbox = pPattern->bbox(); | |
989 pPattern->pattern_to_form()->TransformRect(cell_bbox); | |
990 pObject2Device->TransformRect(cell_bbox); | |
991 CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height); | |
992 CFX_Matrix mtAdjust; | |
993 mtAdjust.MatchRect(bitmap_rect, cell_bbox); | |
994 CFX_Matrix mtPattern2Bitmap = *pObject2Device; | |
995 mtPattern2Bitmap.Concat(mtAdjust); | |
996 CPDF_RenderOptions options; | |
997 if (!pPattern->colored()) | |
998 options.m_ColorMode = RENDER_COLOR_ALPHA; | |
999 | 998 |
1000 flags |= RENDER_FORCE_HALFTONE; | |
1001 options.m_Flags = flags; | |
1002 CPDF_RenderContext context(pDoc, pCache); | |
1003 context.AppendLayer(pPattern->form(), &mtPattern2Bitmap); | |
1004 context.Render(&bitmap_device, &options, nullptr); | |
1005 return pBitmap; | |
1006 } | |
1007 void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, | 999 void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, |
1008 const CPDF_PageObject* pPageObj, | 1000 const CPDF_PageObject* pPageObj, |
1009 const CFX_Matrix* pObj2Device, | 1001 const CFX_Matrix* pObj2Device, |
1010 FX_BOOL bStroke) { | 1002 FX_BOOL bStroke) { |
1011 if (!pPattern->Load()) { | 1003 if (!pPattern->Load()) { |
1012 return; | 1004 return; |
1013 } | 1005 } |
1014 m_pDevice->SaveState(); | 1006 m_pDevice->SaveState(); |
1015 if (pPageObj->IsPath()) { | 1007 if (pPageObj->IsPath()) { |
1016 if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { | 1008 if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { |
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1113 if (clip_box.top < orig_y) { | 1105 if (clip_box.top < orig_y) { |
1114 min_row--; | 1106 min_row--; |
1115 } | 1107 } |
1116 max_row = (clip_box.bottom - orig_y) / height; | 1108 max_row = (clip_box.bottom - orig_y) / height; |
1117 if (clip_box.bottom <= orig_y) { | 1109 if (clip_box.bottom <= orig_y) { |
1118 max_row--; | 1110 max_row--; |
1119 } | 1111 } |
1120 } | 1112 } |
1121 FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e; | 1113 FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e; |
1122 FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f; | 1114 FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f; |
1123 CFX_DIBitmap* pPatternBitmap = NULL; | 1115 std::unique_ptr<CFX_DIBitmap> pPatternBitmap; |
1124 if (width * height < 16) { | 1116 if (width * height < 16) { |
1125 CFX_DIBitmap* pEnlargedBitmap = | 1117 std::unique_ptr<CFX_DIBitmap> pEnlargedBitmap = |
1126 DrawPatternBitmap(m_pContext->GetDocument(), m_pContext->GetPageCache(), | 1118 DrawPatternBitmap(m_pContext->GetDocument(), m_pContext->GetPageCache(), |
1127 pPattern, pObj2Device, 8, 8, m_Options.m_Flags); | 1119 pPattern, pObj2Device, 8, 8, m_Options.m_Flags); |
1128 pPatternBitmap = pEnlargedBitmap->StretchTo(width, height); | 1120 pPatternBitmap.reset(pEnlargedBitmap->StretchTo(width, height)); |
1129 delete pEnlargedBitmap; | |
1130 } else { | 1121 } else { |
1131 pPatternBitmap = DrawPatternBitmap( | 1122 pPatternBitmap = DrawPatternBitmap( |
1132 m_pContext->GetDocument(), m_pContext->GetPageCache(), pPattern, | 1123 m_pContext->GetDocument(), m_pContext->GetPageCache(), pPattern, |
1133 pObj2Device, width, height, m_Options.m_Flags); | 1124 pObj2Device, width, height, m_Options.m_Flags); |
1134 } | 1125 } |
1135 if (!pPatternBitmap) { | 1126 if (!pPatternBitmap) { |
1136 m_pDevice->RestoreState(); | 1127 m_pDevice->RestoreState(); |
1137 return; | 1128 return; |
1138 } | 1129 } |
1139 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { | 1130 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { |
(...skipping 30 matching lines...) Expand all Loading... |
1170 uint32_t* dest_buf = | 1161 uint32_t* dest_buf = |
1171 (uint32_t*)(screen.GetBuffer() + screen.GetPitch() * start_y + | 1162 (uint32_t*)(screen.GetBuffer() + screen.GetPitch() * start_y + |
1172 start_x * 4); | 1163 start_x * 4); |
1173 if (pPattern->colored()) | 1164 if (pPattern->colored()) |
1174 *dest_buf = *src_buf; | 1165 *dest_buf = *src_buf; |
1175 else | 1166 else |
1176 *dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff); | 1167 *dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff); |
1177 } else { | 1168 } else { |
1178 if (pPattern->colored()) { | 1169 if (pPattern->colored()) { |
1179 screen.CompositeBitmap(start_x, start_y, width, height, | 1170 screen.CompositeBitmap(start_x, start_y, width, height, |
1180 pPatternBitmap, 0, 0); | 1171 pPatternBitmap.get(), 0, 0); |
1181 } else { | 1172 } else { |
1182 screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap, | 1173 screen.CompositeMask(start_x, start_y, width, height, |
1183 fill_argb, 0, 0); | 1174 pPatternBitmap.get(), fill_argb, 0, 0); |
1184 } | 1175 } |
1185 } | 1176 } |
1186 } | 1177 } |
1187 } | 1178 } |
1188 CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, | 1179 CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, |
1189 FXDIB_BLEND_NORMAL, FALSE); | 1180 FXDIB_BLEND_NORMAL, FALSE); |
1190 m_pDevice->RestoreState(); | 1181 m_pDevice->RestoreState(); |
1191 delete pPatternBitmap; | |
1192 } | 1182 } |
1193 | 1183 |
1194 void CPDF_RenderStatus::DrawPathWithPattern(const CPDF_PathObject* pPathObj, | 1184 void CPDF_RenderStatus::DrawPathWithPattern(const CPDF_PathObject* pPathObj, |
1195 const CFX_Matrix* pObj2Device, | 1185 const CFX_Matrix* pObj2Device, |
1196 CPDF_Color* pColor, | 1186 CPDF_Color* pColor, |
1197 FX_BOOL bStroke) { | 1187 FX_BOOL bStroke) { |
1198 CPDF_Pattern* pattern = pColor->GetPattern(); | 1188 CPDF_Pattern* pattern = pColor->GetPattern(); |
1199 if (!pattern) | 1189 if (!pattern) |
1200 return; | 1190 return; |
1201 | 1191 |
(...skipping 15 matching lines...) Expand all Loading... |
1217 } | 1207 } |
1218 } | 1208 } |
1219 if (bStroke) { | 1209 if (bStroke) { |
1220 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); | 1210 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); |
1221 if (StrokeColor.IsPattern()) { | 1211 if (StrokeColor.IsPattern()) { |
1222 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); | 1212 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); |
1223 bStroke = FALSE; | 1213 bStroke = FALSE; |
1224 } | 1214 } |
1225 } | 1215 } |
1226 } | 1216 } |
OLD | NEW |