Chromium Code Reviews| Index: gpu/command_buffer/service/feature_info.cc |
| diff --git a/gpu/command_buffer/service/feature_info.cc b/gpu/command_buffer/service/feature_info.cc |
| index 31b6c5031877e34d3caa3be3ae8785c359d50753..6b7ec3ca8c8b45031f294fbc65ddaab9a7a352b4 100644 |
| --- a/gpu/command_buffer/service/feature_info.cc |
| +++ b/gpu/command_buffer/service/feature_info.cc |
| @@ -561,42 +561,73 @@ void FeatureInfo::InitializeFeatures() { |
| validators_.texture_unsized_internal_format.AddValue(GL_SRGB_ALPHA_EXT); |
| } |
| - bool enable_texture_format_bgra8888 = false; |
| - bool enable_read_format_bgra = false; |
| - bool enable_render_buffer_bgra = false; |
| - bool enable_immutable_texture_format_bgra_on_es3 = |
| - extensions.Contains("GL_APPLE_texture_format_BGRA8888"); |
| + // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in |
| + // ES3's glTexStorage2D, whereas EXT_texture_format_BGRA8888 doesn't provide |
| + // that compatibility. So if EXT_texture_format_BGRA8888 (but not |
| + // APPLE_texture_format_BGRA8888) is present on an underlying ES3 context, we |
| + // have to choose which one of BGRA vs texture storage we expose. |
| + // When creating ES2 contexts, we prefer support BGRA to texture storage, so |
| + // we disable texture storage if only EXT_texture_format_BGRA8888 is present. |
| + // If neither is present, we expose texture storage. |
| + // When creating ES3 contexts, we do need to expose texture storage, so we |
| + // disable BGRA if we have to. |
| + bool has_apple_bgra = extensions.Contains("GL_APPLE_texture_format_BGRA8888"); |
| + bool has_ext_bgra = extensions.Contains("GL_EXT_texture_format_BGRA8888"); |
| + bool has_bgra = has_ext_bgra || has_apple_bgra || !gl_version_info_->is_es; |
| + |
| + bool has_ext_texture_storage = extensions.Contains("GL_EXT_texture_storage"); |
| + bool has_arb_texture_storage = extensions.Contains("GL_ARB_texture_storage"); |
| + bool has_texture_storage = |
| + !workarounds_.disable_texture_storage && |
|
Zhenyao Mo
2016/05/23 21:22:37
disable_texture_storage should not apply to ES3/We
piman
2016/05/23 22:10:48
Good point. I actually fixed it by disabling ES3 i
|
| + (has_ext_texture_storage || has_arb_texture_storage || |
| + gl_version_info_->is_es3 || gl_version_info_->IsAtLeastGL(4, 2)); |
| + |
| + bool enable_texture_format_bgra8888 = has_bgra; |
| + bool enable_texture_storage = has_texture_storage; |
| + |
| + bool texture_storage_incompatible_with_bgra = |
| + gl_version_info_->is_es3 && !has_ext_texture_storage && !has_apple_bgra; |
| + if (texture_storage_incompatible_with_bgra && |
| + enable_texture_format_bgra8888 && enable_texture_storage) { |
| + switch (context_type_) { |
| + case CONTEXT_TYPE_OPENGLES2: |
| + case CONTEXT_TYPE_WEBGL1: |
| + enable_texture_storage = false; |
| + break; |
| + case CONTEXT_TYPE_OPENGLES3: |
| + case CONTEXT_TYPE_WEBGL2: |
| + enable_texture_format_bgra8888 = false; |
| + break; |
| + } |
| + } |
| - // Check if we should allow GL_EXT_texture_format_BGRA8888. |
| - if (extensions.Contains("GL_EXT_texture_format_BGRA8888") || |
| - enable_immutable_texture_format_bgra_on_es3 || |
| - !gl_version_info_->is_es) { |
| - enable_texture_format_bgra8888 = true; |
| + if (enable_texture_format_bgra8888) { |
| + feature_flags_.ext_texture_format_bgra8888 = true; |
| + AddExtensionString("GL_EXT_texture_format_BGRA8888"); |
| + validators_.texture_internal_format.AddValue(GL_BGRA_EXT); |
| + validators_.texture_format.AddValue(GL_BGRA_EXT); |
| + validators_.texture_unsized_internal_format.AddValue(GL_BGRA_EXT); |
| } |
| // On desktop, all devices support BGRA render buffers (note that on desktop |
| // BGRA internal formats are converted to RGBA in the API implementation). |
| // For ES, there is no extension that exposes BGRA renderbuffers, however |
| // Angle does support these. |
| - if (gl_version_info_->is_angle || !gl_version_info_->is_es) { |
| - enable_render_buffer_bgra = true; |
| + bool enable_render_buffer_bgra = |
| + gl_version_info_->is_angle || !gl_version_info_->is_es; |
| + |
| + if (enable_render_buffer_bgra) { |
| + feature_flags_.ext_render_buffer_format_bgra8888 = true; |
| + AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888"); |
| + validators_.render_buffer_format.AddValue(GL_BGRA8_EXT); |
| } |
| // On desktop, all devices support BGRA readback since OpenGL 2.0, which we |
| // require. On ES, support is indicated by the GL_EXT_read_format_bgra |
| // extension. |
| - if (extensions.Contains("GL_EXT_read_format_bgra") || |
| - !gl_version_info_->is_es) { |
| - enable_read_format_bgra = true; |
| - } |
| - |
| - if (enable_texture_format_bgra8888) { |
| - feature_flags_.ext_texture_format_bgra8888 = true; |
| - AddExtensionString("GL_EXT_texture_format_BGRA8888"); |
| - validators_.texture_internal_format.AddValue(GL_BGRA_EXT); |
| - validators_.texture_format.AddValue(GL_BGRA_EXT); |
| - validators_.texture_unsized_internal_format.AddValue(GL_BGRA_EXT); |
| - } |
| + bool enable_read_format_bgra = |
| + extensions.Contains("GL_EXT_read_format_bgra") || |
| + !gl_version_info_->is_es; |
| if (enable_read_format_bgra) { |
| feature_flags_.ext_read_format_bgra = true; |
| @@ -616,12 +647,6 @@ void FeatureInfo::InitializeFeatures() { |
| AddExtensionString("GL_EXT_disjoint_timer_query"); |
| } |
| - if (enable_render_buffer_bgra) { |
| - feature_flags_.ext_render_buffer_format_bgra8888 = true; |
| - AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888"); |
| - validators_.render_buffer_format.AddValue(GL_BGRA8_EXT); |
| - } |
| - |
| if (extensions.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) { |
| AddExtensionString("GL_OES_rgb8_rgba8"); |
| validators_.render_buffer_format.AddValue(GL_RGB8_OES); |
| @@ -975,22 +1000,7 @@ void FeatureInfo::InitializeFeatures() { |
| validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE); |
| } |
| - // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in |
| - // ES3's glTexStorage2D. We prefer support BGRA to texture storage. |
| - // So we don't expose GL_EXT_texture_storage when ES3 + |
| - // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement. |
| - // However we expose GL_EXT_texture_storage when just ES3 because we don't |
| - // claim to handle GL_BGRA8. |
| - bool support_texture_storage_on_es3 = |
| - (gl_version_info_->is_es3 && |
| - enable_immutable_texture_format_bgra_on_es3) || |
| - (gl_version_info_->is_es3 && |
| - !enable_texture_format_bgra8888); |
| - if (!workarounds_.disable_texture_storage && |
| - (extensions.Contains("GL_EXT_texture_storage") || |
| - extensions.Contains("GL_ARB_texture_storage") || |
| - support_texture_storage_on_es3 || |
| - gl_version_info_->IsAtLeastGL(4, 2))) { |
| + if (enable_texture_storage) { |
| feature_flags_.ext_texture_storage = true; |
| AddExtensionString("GL_EXT_texture_storage"); |
| validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT); |