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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkUserConfig_DEFINED | 10 #ifndef SkUserConfig_DEFINED |
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115 this to something other than printf, define yours here | 115 this to something other than printf, define yours here |
116 */ | 116 */ |
117 //#define SkDebugf(...) MyFunction(__VA_ARGS__) | 117 //#define SkDebugf(...) MyFunction(__VA_ARGS__) |
118 | 118 |
119 /* | 119 /* |
120 * To specify a different default font cache limit, define this. If this is | 120 * To specify a different default font cache limit, define this. If this is |
121 * undefined, skia will use a built-in value. | 121 * undefined, skia will use a built-in value. |
122 */ | 122 */ |
123 //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) | 123 //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) |
124 | 124 |
| 125 /* |
| 126 * To specify the default size of the image cache, undefine this and set it to |
| 127 * the desired value (in bytes). SkGraphics.h as a runtime API to set this |
| 128 * value as well. If this is undefined, a built-in value will be used. |
| 129 */ |
| 130 //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) |
| 131 |
125 /* If defined, use CoreText instead of ATSUI on OS X. | 132 /* If defined, use CoreText instead of ATSUI on OS X. |
126 */ | 133 */ |
127 //#define SK_USE_MAC_CORE_TEXT | 134 //#define SK_USE_MAC_CORE_TEXT |
128 | 135 |
129 | 136 |
130 /* If zlib is available and you want to support the flate compression | 137 /* If zlib is available and you want to support the flate compression |
131 algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the | 138 algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the |
132 include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib | 139 include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib |
133 library specified as "#include <zlib.h>". | 140 library specified as "#include <zlib.h>". |
134 */ | 141 */ |
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195 /* Determines whether to build code that supports the GPU backend. Some classes | 202 /* Determines whether to build code that supports the GPU backend. Some classes |
196 that are not GPU-specific, such as SkShader subclasses, have optional code | 203 that are not GPU-specific, such as SkShader subclasses, have optional code |
197 that is used allows them to interact with the GPU backend. If you'd like to | 204 that is used allows them to interact with the GPU backend. If you'd like to |
198 omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu | 205 omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu |
199 directories from your include search path when you're not building the GPU | 206 directories from your include search path when you're not building the GPU |
200 backend. Defaults to 1 (build the GPU code). | 207 backend. Defaults to 1 (build the GPU code). |
201 */ | 208 */ |
202 //#define SK_SUPPORT_GPU 1 | 209 //#define SK_SUPPORT_GPU 1 |
203 | 210 |
204 #endif | 211 #endif |
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