OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <atlbase.h> | 5 #include <atlbase.h> |
6 #include <atlcom.h> | 6 #include <atlcom.h> |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <oleacc.h> | 8 #include <oleacc.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
12 #include "base/lazy_instance.h" | 12 #include "base/lazy_instance.h" |
13 #include "base/win/scoped_comptr.h" | 13 #include "base/win/scoped_comptr.h" |
14 #include "base/win/scoped_variant.h" | 14 #include "base/win/scoped_variant.h" |
15 #include "third_party/iaccessible2/ia2_api_all.h" | 15 #include "third_party/iaccessible2/ia2_api_all.h" |
| 16 #include "ui/accessibility/ax_enums.h" |
16 #include "ui/accessibility/ax_node_data.h" | 17 #include "ui/accessibility/ax_node_data.h" |
17 #include "ui/accessibility/ax_text_utils.h" | 18 #include "ui/accessibility/ax_text_utils.h" |
18 #include "ui/accessibility/platform/ax_platform_node_delegate.h" | 19 #include "ui/accessibility/platform/ax_platform_node_delegate.h" |
19 #include "ui/accessibility/platform/ax_platform_node_win.h" | 20 #include "ui/accessibility/platform/ax_platform_node_win.h" |
20 #include "ui/base/win/atl_module.h" | 21 #include "ui/base/win/atl_module.h" |
21 | 22 |
22 // | 23 // |
23 // Macros to use at the top of any AXPlatformNodeWin function that implements | 24 // Macros to use at the top of any AXPlatformNodeWin function that implements |
24 // a COM interface. Because COM objects are reference counted and clients | 25 // a COM interface. Because COM objects are reference counted and clients |
25 // are completely untrusted, it's important to always first check that our | 26 // are completely untrusted, it's important to always first check that our |
(...skipping 1116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1142 LONG start_offset, | 1143 LONG start_offset, |
1143 ui::TextBoundaryDirection direction) { | 1144 ui::TextBoundaryDirection direction) { |
1144 HandleSpecialTextOffset(text, &start_offset); | 1145 HandleSpecialTextOffset(text, &start_offset); |
1145 ui::TextBoundaryType boundary = IA2TextBoundaryToTextBoundary(ia2_boundary); | 1146 ui::TextBoundaryType boundary = IA2TextBoundaryToTextBoundary(ia2_boundary); |
1146 std::vector<int32_t> line_breaks; | 1147 std::vector<int32_t> line_breaks; |
1147 return static_cast<LONG>(ui::FindAccessibleTextBoundary( | 1148 return static_cast<LONG>(ui::FindAccessibleTextBoundary( |
1148 text, line_breaks, boundary, start_offset, direction)); | 1149 text, line_breaks, boundary, start_offset, direction)); |
1149 } | 1150 } |
1150 | 1151 |
1151 } // namespace ui | 1152 } // namespace ui |
OLD | NEW |