Index: test/cctest/test-api.cc |
diff --git a/test/cctest/test-api.cc b/test/cctest/test-api.cc |
index 8530064336d732b48d3deaf5bd4318a9a0f47f7d..96717346ebf810cce554508752c9a81ef54709a4 100644 |
--- a/test/cctest/test-api.cc |
+++ b/test/cctest/test-api.cc |
@@ -51,7 +51,7 @@ |
#include "src/utils.h" |
#include "src/vm-state.h" |
#include "test/cctest/heap/heap-tester.h" |
-#include "test/cctest/heap/utils-inl.h" |
+#include "test/cctest/heap/heap-utils.h" |
static const bool kLogThreading = false; |
@@ -634,7 +634,7 @@ TEST(MakingExternalUnalignedOneByteString) { |
"slice('abcdefghijklmnopqrstuvwxyz');")); |
// Trigger GCs so that the newly allocated string moves to old gen. |
- SimulateFullSpace(CcTest::heap()->old_space()); |
+ i::heap::SimulateFullSpace(CcTest::heap()->old_space()); |
CcTest::heap()->CollectGarbage(i::NEW_SPACE); // in survivor space now |
CcTest::heap()->CollectGarbage(i::NEW_SPACE); // in old gen now |
@@ -14798,8 +14798,8 @@ UNINITIALIZED_TEST(SetJitCodeEventHandler) { |
for (int i = 0; i < kIterations; ++i) { |
LocalContext env(isolate); |
i::AlwaysAllocateScope always_allocate(i_isolate); |
- SimulateFullSpace(i::FLAG_ignition ? heap->old_space() |
- : heap->code_space()); |
+ i::heap::SimulateFullSpace(i::FLAG_ignition ? heap->old_space() |
+ : heap->code_space()); |
CompileRun(script); |
// Keep a strong reference to the code object in the handle scope. |
@@ -19001,7 +19001,7 @@ void PrologueCallbackAlloc(v8::Isolate* isolate, |
++prologue_call_count_alloc; |
// Simulate full heap to see if we will reenter this callback |
- SimulateFullSpace(CcTest::heap()->new_space()); |
+ i::heap::SimulateFullSpace(CcTest::heap()->new_space()); |
Local<Object> obj = Object::New(isolate); |
CHECK(!obj.IsEmpty()); |
@@ -19021,7 +19021,7 @@ void EpilogueCallbackAlloc(v8::Isolate* isolate, |
++epilogue_call_count_alloc; |
// Simulate full heap to see if we will reenter this callback |
- SimulateFullSpace(CcTest::heap()->new_space()); |
+ i::heap::SimulateFullSpace(CcTest::heap()->new_space()); |
Local<Object> obj = Object::New(isolate); |
CHECK(!obj.IsEmpty()); |