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| 1 <!DOCTYPE html> |
| 2 <meta charset=utf-8> |
| 3 <title>Setting the start time tests</title> |
| 4 <link rel="help" href="https://w3c.github.io/web-animations/#set-the-animation-s
tart-time"> |
| 5 <script src="../../../../../resources/testharness.js"></script> |
| 6 <script src="../../../../../resources/testharnessreport.js"></script> |
| 7 <script src="../../testcommon.js"></script> |
| 8 <body> |
| 9 <div id="log"></div> |
| 10 <script> |
| 11 'use strict'; |
| 12 |
| 13 test(function(t) |
| 14 { |
| 15 // It should only be possible to set *either* the start time or the current |
| 16 // time for an animation that does not have an active timeline. |
| 17 |
| 18 var animation = |
| 19 new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC)); |
| 20 |
| 21 assert_equals(animation.currentTime, null, 'Intial current time'); |
| 22 assert_equals(animation.startTuime, null, 'Intial start time'); |
| 23 |
| 24 animation.currentTime = 1000; |
| 25 assert_equals(animation.currentTime, 1000, |
| 26 'Setting the current time succeeds'); |
| 27 assert_equals(animation.startTime, null, |
| 28 'Start time remains null after setting current time'); |
| 29 |
| 30 animation.startTime = 1000; |
| 31 assert_equals(animation.startTime, 1000, |
| 32 'Setting the start time succeeds'); |
| 33 assert_equals(animation.currentTime, null, |
| 34 'Setting the start time clears the current time'); |
| 35 |
| 36 animation.startTime = null; |
| 37 assert_equals(animation.startTime, null, |
| 38 'Setting the start time to an unresolved time succeeds'); |
| 39 assert_equals(animation.currentTime, null, 'The current time is unaffected'); |
| 40 |
| 41 }, 'Setting the start time of an animation without an active timeline'); |
| 42 |
| 43 test(function(t) |
| 44 { |
| 45 // Setting an unresolved start time on an animation without an active |
| 46 // timeline should not clear the current time. |
| 47 |
| 48 var animation = |
| 49 new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC)); |
| 50 |
| 51 assert_equals(animation.currentTime, null, 'Intial current time'); |
| 52 assert_equals(animation.startTuime, null, 'Intial start time'); |
| 53 |
| 54 animation.currentTime = 1000; |
| 55 assert_equals(animation.currentTime, 1000, |
| 56 'Setting the current time succeeds'); |
| 57 assert_equals(animation.startTime, null, |
| 58 'Start time remains null after setting current time'); |
| 59 |
| 60 animation.startTime = null; |
| 61 assert_equals(animation.startTime, null, 'Start time remains unresolved'); |
| 62 assert_equals(animation.currentTime, 1000, 'Current time is unaffected'); |
| 63 |
| 64 }, 'Setting an unresolved start time an animation without an active timeline' |
| 65 + ' does not clear the current time'); |
| 66 |
| 67 test(function(t) |
| 68 { |
| 69 var animation = |
| 70 new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC), |
| 71 document.timeline); |
| 72 |
| 73 // So long as a hold time is set, querying the current time will return |
| 74 // the hold time. |
| 75 |
| 76 // Since the start time is unresolved at this point, setting the current time |
| 77 // will set the hold time |
| 78 animation.currentTime = 1000; |
| 79 assert_equals(animation.currentTime, 1000, |
| 80 'The current time is calculated from the hold time'); |
| 81 |
| 82 // If we set the start time, however, we should clear the hold time. |
| 83 animation.startTime = document.timeline.currentTime - 2000; |
| 84 assert_times_equal(animation.currentTime, 2000, |
| 85 'The current time is calculated from the start time,' |
| 86 + ' not the hold time'); |
| 87 |
| 88 // Sanity check |
| 89 assert_equals(animation.playState, 'running', |
| 90 'Animation reports it is running after setting a resolved' |
| 91 + ' start time'); |
| 92 }, 'Setting the start time clears the hold time'); |
| 93 |
| 94 test(function(t) |
| 95 { |
| 96 var animation = |
| 97 new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC), |
| 98 document.timeline); |
| 99 |
| 100 // Set up a running animation (i.e. both start time and current time |
| 101 // are resolved). |
| 102 animation.startTime = document.timeline.currentTime - 1000; |
| 103 assert_equals(animation.playState, 'running'); |
| 104 assert_times_equal(animation.currentTime, 1000, |
| 105 'Current time is resolved for a running animation') |
| 106 |
| 107 // Clear start time |
| 108 animation.startTime = null; |
| 109 assert_times_equal(animation.currentTime, 1000, |
| 110 'Hold time is set after start time is made unresolved'); |
| 111 assert_equals(animation.playState, 'paused', |
| 112 'Animation reports it is paused after setting an unresolved' |
| 113 + ' start time'); |
| 114 }, 'Setting an unresolved start time sets the hold time'); |
| 115 |
| 116 promise_test(function(t) |
| 117 { |
| 118 var animation = |
| 119 new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC), |
| 120 document.timeline); |
| 121 |
| 122 var readyPromiseCallbackCalled = false; |
| 123 animation.ready.then(function() { readyPromiseCallbackCalled = true; } ); |
| 124 |
| 125 // Put the animation in the play-pending state |
| 126 animation.play(); |
| 127 |
| 128 // Sanity check |
| 129 assert_equals(animation.playState, 'pending', |
| 130 'Animation is in play-pending state'); |
| 131 |
| 132 // Setting the start time should resolve the 'ready' promise, i.e. |
| 133 // it should schedule a microtask to run the promise callbacks. |
| 134 animation.startTime = document.timeline.currentTime; |
| 135 assert_false(readyPromiseCallbackCalled, |
| 136 'Ready promise callback is not called synchronously'); |
| 137 |
| 138 // If we schedule another microtask then it should run immediately after |
| 139 // the ready promise resolution microtask. |
| 140 return Promise.resolve().then(function() { |
| 141 assert_true(readyPromiseCallbackCalled, |
| 142 'Ready promise callback called after setting startTime'); |
| 143 }); |
| 144 }, 'Setting the start time resolves a pending ready promise'); |
| 145 |
| 146 promise_test(function(t) |
| 147 { |
| 148 var animation = |
| 149 new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC), |
| 150 document.timeline); |
| 151 |
| 152 var readyPromiseCallbackCalled = false; |
| 153 animation.ready.then(function() { readyPromiseCallbackCalled = true; } ); |
| 154 |
| 155 // Put the animation in the pause-pending state |
| 156 animation.startTime = document.timeline.currentTime; |
| 157 animation.pause(); |
| 158 |
| 159 // Sanity check |
| 160 assert_equals(animation.playState, 'pending', |
| 161 'Animation is in pause-pending state'); |
| 162 |
| 163 // Setting the start time should resolve the 'ready' promise although |
| 164 // the resolution callbacks when be run in a separate microtask. |
| 165 animation.startTime = null; |
| 166 assert_false(readyPromiseCallbackCalled, |
| 167 'Ready promise callback is not called synchronously'); |
| 168 |
| 169 return Promise.resolve().then(function() { |
| 170 assert_true(readyPromiseCallbackCalled, |
| 171 'Ready promise callback called after setting startTime'); |
| 172 }); |
| 173 }, 'Setting the start time resolves a pending pause task'); |
| 174 |
| 175 promise_test(function(t) |
| 176 { |
| 177 var animation = |
| 178 new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC), |
| 179 document.timeline); |
| 180 |
| 181 // Set start time such that the current time is past the end time |
| 182 animation.startTime = document.timeline.currentTime |
| 183 - 110 * MS_PER_SEC; |
| 184 assert_equals(animation.playState, 'finished', |
| 185 'Seeked to finished state using the startTime'); |
| 186 |
| 187 // If the 'did seek' flag is true, the current time should be greater than |
| 188 // the effect end. |
| 189 assert_greater_than(animation.currentTime, |
| 190 animation.effect.getComputedTiming().endTime, |
| 191 'Setting the start time updated the finished state with' |
| 192 + ' the \'did seek\' flag set to true'); |
| 193 |
| 194 // Furthermore, that time should persist if we have correctly updated |
| 195 // the hold time |
| 196 var finishedCurrentTime = animation.currentTime; |
| 197 return waitForAnimationFrames(1).then(function() { |
| 198 assert_equals(animation.currentTime, finishedCurrentTime, |
| 199 'Current time does not change after seeking past the effect' |
| 200 + ' end time by setting the current time'); |
| 201 }); |
| 202 }, 'Setting the start time updates the finished state'); |
| 203 |
| 204 </script> |
| 205 </body> |
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