| Index: ui/gl/gl_surface_osmesa.h
|
| diff --git a/ui/gl/gl_surface_osmesa.h b/ui/gl/gl_surface_osmesa.h
|
| index dee15ebfdff57344a18d9749eae74c2bc2768f23..9fc8a794dbe63414e6a1110937aae8b9cd2f5583 100644
|
| --- a/ui/gl/gl_surface_osmesa.h
|
| +++ b/ui/gl/gl_surface_osmesa.h
|
| @@ -14,7 +14,7 @@
|
| #include "ui/gl/gl_export.h"
|
| #include "ui/gl/gl_surface.h"
|
|
|
| -namespace gfx {
|
| +namespace gl {
|
|
|
| // A surface that the Mesa software renderer draws to. This is actually just a
|
| // buffer in system memory. GetHandle returns a pointer to the buffer. These
|
| @@ -63,6 +63,6 @@ class GLSurfaceOSMesaHeadless : public GLSurfaceOSMesa {
|
| DISALLOW_COPY_AND_ASSIGN(GLSurfaceOSMesaHeadless);
|
| };
|
|
|
| -} // namespace gfx
|
| +} // namespace gl
|
|
|
| #endif // UI_GL_GL_SURFACE_OSMESA_H_
|
|
|